I've pointed to several rules that show you the light. I can't open your eyes for you.
Thanks for the light, but I asked for text. Plain, simple text that actually
says you make more than one opposed skill check. And you can't find it.
Water Bob said:
You didn't answer my situational question.
I'm sorry. When you answered it for me, I assumed it was a rhetorical question.
Water Bob said:
You're playing a thief...
How are you going to play this in your game and only roll for Move Silently and Hide once?
I'm not sure I completely understand the scenario. You didn't mention any lighting conditions; are there any shadows or darkness to provide concealment? Do the columns afford me enough cover to attempt a Hide check? I don't see anything else in the description that might allow it.
Well, let's just assume there's cover or concealment of some kind, because otherwise the task is impossible, anyway. And there are what, 60 guards in all? Okay.
I tell the DM I want to sneak past the guards and steal the sword. I show him the path I intend to take (which either affords sufficient cover or I am somehow concealed), and how fast I'm going to move (no more than one-half my speed, obviously, since I don't want to take any penalties). Then I roll my Hide and Move Silently checks.
The DM can either roll 60 Spot and 60 Listen checks for the guards, or assume they are taking 10. (I would assume they're taking 10, both because I wouldn't want to roll 120 times and because they have no reason to be particularly alert.) So if my Hide and Move Silently checks beat their (best) Spot and Listen checks, I successfully sneak past them.
If my checks weren't good enough, I'm going to be seen and/or heard. If the guards are all taking 10, it's going to be pretty easy for the DM to determine who sees or hears me first, based on their check results and the distance from me to them along the path I've chosen. If the guards are all rolling their checks, it's going to be a challenge for the DM to keep track of the varying results, but mathematically straightforward to determine who sees or hears me first.
Once the guards become aware of me, we roll for initiative and enter into combat rounds. Until then, there is no need to track individual rounds. It will take me several minutes (at least) to sneak in, get the sword, and get out, but there's no reason to track things round by round.
Any questions?