The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]

I can answer that one for you:
Aristocrat Feats: Contacts, Negotiator
Human Bonus Feat: Persuasive
1st Level Feat: Skill Focus (Diplomacy)
Bonus Skill Focus Feat: (Sense Motive)

I think there is one mistake on the PC though. According to GnG rules Dex is used instead of Str for attack bonuses (even for melee). As such, his melee AB should be +2 (longsword as well).

Humans don't get both human bonus feat and bonus skill focus, they gain a skill focus only... The races have less effect here than in regular D&D, not more. Sorry if that was unclear.

Dexterity as primary attack attribute is a variant rule in the ruleset (p.9), it isn't standard. I've considered using it as such, but realized that it would make dexterity far better than any other attribute, since it affects defense, attack roll, and about 1/3 of all skills. It would also increase damage due to attack roll increase, making strength nearly worthless compared. However, I might see weapon finesse as a house rule rather than a feat, so with a finesse weapon you may use dexterity should you want even without the feat.

Also, Dog, I'd be very interested in seeing what kind of contacts you have :3
 

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Sorry for the delay, listening to the debate made me a slight bit paranoid, and was listening to see how it all panned out.

As it is, I'm still thinking a Learam, but moving more towards archery. The Warblade can um... hold the line and stuff.

Thinking a Scout/Ranger build, with the swift hunter feat. I still intend to get a Carwelen sword, but it'll likely be with a shield. Will try to get the skeleton up today or tomorrow.
 

As it is, I'm still thinking a Learam, but moving more towards archery. The Warblade can um... hold the line and stuff.

Great! We have 3 maybe 4 players, of which mine is the only front line fighter :eek:. It's a very narrow line. More like a dot than a line actually. It's gonna be very crowded behind my PC - best reserve your spot now.:blush:
 

Great! We have 3 maybe 4 players, of which mine is the only front line fighter :eek:. It's a very narrow line. More like a dot than a line actually. It's gonna be very crowded behind my PC - best reserve your spot now.:blush:

I'll still have melee equipment, but my character will be much more apt to try and put an arrow through his opponent than to close in melee... drop them before they can drop him...
 

Okay, here we go. Things were still rendered pretty tough by the lack of background info on the setting's cultures and their extant martial traditions, but I think I did okay. Let me know what my starting cash is, if the Speak Language dodge is accaeptable, and if I got anything wrong in the background despite my attempts to keep things as generic as possible.




Lucas Camenzind
Human unarmed swordsage variant 2

Strength: 15 +2
Dexterity: 12 +2
Constitution: 16 +3
Intelligence: 10 +0
Wisdom: 14 +2
Charisma: 8 -1

Soak: +4
Defense: +6

BAB: +1
Melee attack: +3
Ranged attack: +2

Attacks:
Unarmed strike +4 1d6+2 bludgeoning: 10 crit

Saves:
Fort: +3
Ref: +4
Will: +5

Skills:
5 ranks Concentration, +3 Con, +3 feat, +11 total
5 ranks Intimidate, -1 Cha, +4 total
5 ranks Sense Motive, +2 Wis, +7 total
5 ranks Tumble, +1 Dex, +6 total
5 ranks Heal, +2 Wis, +2 equipment, +9 total
4 ranks Balance, +1 Dex, +5 total
3 ranks Knowledge (local), +0 Int, +3 total
2 rank Speak Language ([painful, halting] literacy in Consabrian, no one foreign language: a very focused smattering of vocabulary mostly relating to violence of all sorts, with a secondary focus on respect and pedagogy. In a goodly number of languages, Lucas can say "Hello", count, and the like, and can probably get things like "senior student" or "bow" or "thank you". "Excuse me, where is the bathroom?" is right out, but he knows a half-dozen ways to say "high spinning roundhouse kick."
1 rank Martial Lore, +0 Int, +1 total


Feats:
Simple Weapons Proficiency
Martial Melee/Thrown Weapons Proficiency
Improved Unarmed Strike
Weapon Focus (Greatsword, Greataxe, Heavy Mace, Unarmed Strike)
Toughness
Skill Focus (Concentration)

Class features:
Quick to act +1
Discipline Focus (Stone Dragon: Weapon Focus)
Defense Bonus (Wis)
Monk unarmed damage progression

Maneuvers known:
Stone Bones
Moment of Perfect Mind
Sapphire Nightmare Blade
Counter Charge
Consummate Feint [reflavored Shadow Blade: +1d6 is of the same damage type as the weapon used, not cold damage]
Pulverizing Blow [reflavored Burning Blade: +1d6+initiator level is of the same damage type as the weapon used, not fire damage]
Wolf Fang Strike
[Can ready 4]

Stances known:
Stonefoot Stance
Stance of Clarity

Equipment:

Backpack
Bedroll
Winter blanket
Crowbar
Flint and steel
Hammer
Two weeks' trail rations
50 ft hempen rope
Signal whistle
Tent
Waterskin
Healer's kit
Traveler's outfit
Utility knife


Appearance: Lucas Camenzind has the unlovely face of a prizefighter, with a broad, crooked nose and a bushy black mustache that grows in every which way, betraying the presence of numerous scars beneath it. He's not the tallest man, but he's built incredibly solidly, with a chest like a barrel and huge hands with prominent knuckles. He looks like someone's disreputable uncle.

History: Lucas Camenzind never could stay away from a fight. The son of a dockworker and a dockworker himself in a minor Consabrian port, he settled into a hard-drinking, bar-brawling lifestyle as soon as he was old enough to hold his liquor and throw a punch: by the time he turned eighteen he was a force of nature in a scrap, the most feared man in the taverns and dives of the city. But his rise as a brawler coincided with the fall of his hometown as a trading power, forcing Lucas to move to Consabria's main trading city as the jobs dried up. Calria was a far larger metropolis, far more cosmopolitan. Men of all colors, cultures and creeds walked the streets there. Lucas put in his first day of work and headed to the nearest seedy dive to get his first night's taste of bruised knuckles and split lips...

And woke up on the floor of the bar, blood from his shattered jaw mixing with stale beer and thin vomit.

As the greatest port city of the biggest trading power in the world, Calria is a mecca for cultural interchange of all kinds, and martial traditions in particular. Sailors are a rough bunch, and more than a few were soldiers, bandits, or pugilists in their time: others learned from the trained few to defend themselves in the heated environment the skills of their fellows created. Wrestlers, boxers, kickers, knife fighters, stick fighters, vicious thugs, and martial artists of all sorts clashed in the streets and bars and docks and decks- clashed, saw and feared the unfamiliar skills of those they fought, and resolved to train yet harder to save their necks. Into this environment stepped Lucas. He had always been a hard man with a talent for violence, but he thrived in an unexpected way: pushed to improve by stung pride, he threw himself headlong into the task of learning all the fighting skills Calria had to teach him. First he watched the eclectic fights as closely as he was able, then learned a trick or two from a drinking buddy, then became sparring partners with the man who knocked him out the first night. His first experiences sparked a burning interest: he scoured the city for skilled fighters to watch and learn from, joined as many formal schools of martial arts as would have him, and even painfully read his way through a martial manual or two- when the most complicated thing he'd bothered to read before was the sign for his favorite tavern. Along the way, his personality developed along favorable lines: as his interest in fighting moved from a mere appetite for violence to an appreciation for all sorts of martial arts and sciences, it steadied him, bringing patience, maturity, and focus. It has been ten years in Calria, and Lucas' innate talent and endless appetite for martial knowledge has put him at the top of the heap again: growing sick of dockworker's wages and desiring to put his hard-earned skills to the test, he begins to look for something a little more lucrative- and a lot more hazardous.
 
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Lucas Camenzind
Human unarmed swordsage variant 2...
...Monk unarmed damage progression

I could not find the Swordsage variant in Bo9S.
1. What page is it on?
2. Is it where the Swordsage also gets the monk's unarmed damage?
3. Does he give up anything to get the monk's unarmed damage?
 

Toptom, I really like your bio, and most of your char seems okay, just a few things:
1. As a human - Vanar, your bonus feat has to be a Skill Focus.
2. I feel that the variant swordsage, which is really just a suggestion on how it could be used rather than an official variant, is a little too strong as-is. You give up a single feat without prerequisites and gain the main feature of a whole class. Would it feel alright if these things were changed too? A. Start with only proficiency with monk weapons and B. You can not use any class abilities while wearing light armor, even if you get the feat later on.

Wysi: It's on page 30, "Adaption" where they suggest how you could change the class. Two suggestions are given, this one is removing LAP and giving monk unarmed damage, the other is replacing the manouvers with arcane spells used as manouvers. The first is only a bit broken (since it seems to me that swordsage is a strong class as is, even though I've only seen the numbers and not the gameplay), the second is so broken (unless extra restrictions) there aren't words for it.
 

Kareus

Human (Vanar) Warblade(2)

Appearance
Kareus is a tall, handsome, clean shaven male of about six foot in height and an athletic build. He has short cropped brown hair and steel grey yes. He is dressed in plain traveller’s clothing and a dark blue cloak around his shoulders.

Str: 16 (+3)
Dex: 14 (+2)
Con: 15 (+2)
Int: 12 (+1)
Wis: 8 (-1)
Cha: 10 (+0)

Age: 19
Height: 6"0
Weight: 180Lb
Hair: Brown
Eyes: Grey
Skin: Tanned

Init: +2 [+2(Dex)]
Defense: +8 [+2(DM) +2(Dex)+2(Shield) +2(Stance of Clarity)]
Flat: +8 [Uncanny Dodge]
Touch: +8 [As above]
Soak: 5 [2(Con) +3(Armor)]
Fort: +5 [+3(Base) +2(Con)]
Reflex: +3 [+0(Base) +2(Dex) +1(Battle Clarity)]
Will: +1* [+0(Base) -1(Wis) +2(Disciplined)]
*/+12 [When using Moment of Perfect Mind]

Weapons
Longsword +5 (1d8+3, 19-20/x2) [+2(BAB) +3(Str)]
Spear +5 (1d8+3, 20/x2, 20 ft) [+2(BAB) +3(Str)]

Abilities
Battle Clarity
Weapon Aptitude
Uncanny Dodge

Maneuvers (4 Known, 3 Readied*)
*Moment of Perfect Mind - Use Concentration check in place of Will save
*Steel Wind - Attack two opponents
*Sappire Nightmare Blade - Concentration check vs AC of foe's AC. Success: Opponent flat-footed, +1d6 damage.
Stone Bones - Gain DR 5/adamantine

Stances
Stance of Clarity - Gain +2AC vs one foe, -2 against all others.

Skills
Concentration: +12 [5(ranks) +2(Con) +3(skill focus) +2(Disciplined)]
Climb: +8 [5(ranks) +3(Str)]
Balance: +7 [5(ranks) +2(Dex)]
Jump: +8 [5(ranks) +3(Str)]
Swim: +8 [5(ranks) +3(Str)]
Diplomacy: +5 [5(ranks) +0(Cha)]

Languages
Sabrian

Feats
Human: Skill focus (Concentration)
Lvl 1: Disciplined

Equipement
Longsword, Spear, Studded Leather Armor, Shield (heavy wooden)
Backpack, Bedroll, Blanket (winter), Fishhook, Flint & steel,
Oil (1-pint flask), Pot (iron), Pouch, belt, Rations (3days),
Soap, Waterskin, Donkey, Saddlebags

Money
30sp, 3cp

Background
I have seen them wither and die. It is horrific if you can see the picture as an outsider as I have always been. Their entire lives, they dug in the mud from dawn to dusk. They battled the harsh sun, the cold rains and winds. They pleaded with the seasons and elements to have compassion. What little the farm would eventually yield, was then stripped by the baron’s tax collector. And what was their gain? Few precious moments of joy. A lifetime of agony. My mother, undernourished, died from the fever-plague when I was eight. My father was hung for poaching during the year of the great famine before my fifteenth summer. My brothers enlisted into the baron’s ranks. The very same baron that had our father hung. My sister ploughs the wharves of Kishan nightly, hoping to earn a few coppers from passing sailors.
As for me. Being the youngest of four siblings, I packed what little belongings I had and joined a trading vessel as their youngest sailor. The captain and crew were harsh and unforgiving men. It had been the most arduous year of my life.
Fate finally showed its hand when Finn was hauled on board, unconscious after been marooned at sea for eight days. Don’t even entertain the idea that the captain was acting out of benevolence. Finn was hauled because of the expensive Ophirian clothes that cloaked him. If not for the cryptic map that was found on his body, he would of been thrown right back. It was my duty to nurse Finn back to health. In those three weeks, I had found the father I needed. Finn pretended to endure his mental sickness until we sighted the coast of Tyria. That night, Finn dispatched the night guard, and rowed with me to shore. We travelled north for a month towards the capital city, Ulrich.

It was during that month that my training in true survival began. I do not wish to bore you, but let us just say that Finn was a master, nay a sage in the arts of the blade. For his gratitude Finn took me on as his steward and taught me the true nature of swordsmanship.
For all his skill, Finn had a weakness for alcohol. Our days together came to a bitter end when he was ambushed while drunk by a rogue named Janis, may his name be cursed, and his thugs. Janis held a personal vendetta against Finn for disposing him as the duke’s champion years back. Finn was too drunk at the time and in no form to offer any resistance. I barely escaped with my life from that encounter. I fled from Ulrich that night until it will be safe to return one day, for I have a score of blood yet to settle. I had enlisted my sword as a mercenary for the past year to make ends meet.
[/sblock]
 
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I don't mean to be argumentative, but I think you may have jumped to a conclusion or two.

The increase of the size of a monk's unarmed damage dice is by no means its primary class feature: because the average result of a damage die increases by one for every two numbers in its range, and the ordinary damage die of an unarmed strike is only 1d4 to begin with, it amounts to free Weapon Specialization (dagger) by the end of the level range available to E6. Easier and better access to Stunning Fist and feats for which it is a prerequisite, Ki Strike, and the proper application of Flurry of Blows are all class features that do far more for monks' unarmed combat than their damage die progression. It's sexy, because players get to roll nice big dice for their damage and get more interestingly random''swings' than a flat damage bonus would get them, but not terrifically vital to their combat effectiveness.

To put this in perspective a different way, there's absolutely nothing about Lucas mechanically that's preventing him from using a greatsword to drastically greater effect: even with the added benefit of subtlety that an unarmed strike grants, consider that he could as easily have been using a quarterstaff, the quintessential weapon that's plausibly not a weapon but a walking stick- and is still capable of being used as a double weapon and/or a two-handed weapon, adding 1.5x Strength damage while retaining the same damage die.

In short, my choice of the unarmed swordsage variant is more to offer mechanical support to the character's flavor than any attempt to create an unbalancing character.
 

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