The Underdark Primeval [OOC]


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Here's my first pass at Dargo Golden (name is a tribute to Farscape ;))

Dargo Golden
Male Half-Dragon Deep [1] Ranger 3 / Fighter 4 [Type: Dragon, Gold Dwarf Base]

Xps: 30,600 (39,600 –3,000 –6,000) xps
Alignment: Neutral Good
Religion: Moridan
Height: 4' 11''
Weight: 168lbs
Hair: Blue Black
Eyes: Dark Brown
Age: 32

Str: 24 (+7) [8 points, +8 racial, +1 level]
Dex: 12 (+1) [6 points, -2 racial]
Con: 18 (+4) [6 point, +4 racial]
Int: 16 (+3) [6 points, +2 racial]
Wis: 12 (+1) [4 points]
Cha: 12 (+1) [2 points, +2 racial]

Class and Racial Abilities:
+8 Str, +2 Con, +2 Int, +2 Cha, Low-light vision, Darkvision 60’, Natural Armor +4, Bite (1d6), Claw (1d4), Breath Weapon: 30’ Cone of Acid, 6d8 DC 18, Immunity to Acid, Immunity to Sleep and Paralysis, type: dragon, 20’ movement, Stone-cunning, +2 racial to notice unusual stonework, Search for Stone based traps as a rogue, +4 Dodge vs. giants, +2 racial vs. poisons, +2 racial vs. spells, +1 vs. aberrations, Track, Wild Empathy, Two Weapon Fighting, Favored Enemy: Aberrations, Endurance

Hit Dice: 10 + 1d10 + 5d10 + 28
HP: 83
AC: 21 (10 Base +1 Dex, +6 armor [breastplate +1], +4 Natural)
Init: +1 (+1 Dex)
Speed: 30ft [+10 ft from boots]

Saves:
Fortitude +13 [+7 base, +4 Con, +2 from cloak]
Reflex +7 [+4 base, +1 Dex, +2 from cloak]
Will +5 [+2 base, +1 Wis, +2 from cloak]

BAB: +7
Claws: +14 (1d4 + 7 (20 x2)
Bite: +9 (1d6 +7 20 x2) [-5 as not primary attack]
Dwarven Urgosh (Primary-Blade): +14/+9 [+7 Base +7 Str + 1 Focus -2 Handed +1 Enhancement] 1d10 + 10 + 1d6 Frost (x20)
Dwarven Urgosh (Secondary-spear): +14/+9 [+7 Base +7 Str + 1 Focus -2 Handed +1 Enhancement] 1d10 + 6 + 1d6 Shock (x20).

Skills:
Craft
- Armorer +7 [4 ranks +3 Int]
- Weaponsmith +7 [4 ranks +3 Int]
Hide +6 [6 ranks +1 Dex –1 ap]
Intimidate +13/+7 [6 ranks, +1 Cha or +7 Str]
Jump +11 [0 ranks +7 Str, +5 [Boots] -1 ap]
Knowledge:
- Dungeoneering +9 [6 ranks +3 Int]
- Geography +5 [2 ranks +3 Int]
- Nature +6 [3 ranks +3 Int]
Listen +9 [6 ranks, +1 Wis +2 Alertness]
Move Silently +6 [6 ranks +1 Dex –1 ap]
Search +9 [6 ranks, +3 Int]
Spot +14 [6 ranks, +1 Wis, +5 competence (Eyes) +2 Alertness]
Survival +7 [6 ranks +1 Wis]
Swim +7 [1 Ranks, +7 Str, -1ap]

Feats:
Track (Ranger 1st)
Weapon Focus (Dwarven Urgosh)(1st level)
Combat Style 1 (Two Weapon Fighting) (Ranger 2nd)
Power Attack(Fighter bonus 1st level)
Cleave(Fighter bonus 2nd level)
Alertness (3rd level)
Weapon Specialization(Fighter bonus 4th level)
Close Quarters Fighting (Complete Warrior) (6th level)
Endurance (Ranger 3rd) (7th level)

Languages: Common, Dwarven, Draconic, Undercommon

Equipment:

Wearing or carrying
Eyes of Eagle (2,500gps)
Dwarven Urgosh +1 of Ice (Blade) and Shock (Spear) (8,000gps +8,000gps, Regional MW urgosh)
MW Mighty +6 Composite Longbow (1,000gps)
Mithral Breastplate +1, (5,200gp)
Belt pouch 1gp
-Waterskin 1gp
Cloak of Resistance +2, 4,000gp)
Quiver with 60 arrows, (3 gps)

Heward's Handy Haversack (2,000gp)
-Bedroll 5sp
-Acid (5 flasks) 50gp
-Alchemist's fire (3 flasks) 60gp
-Wine (3 bottles) 30gp
-50 ft. silk rope 10gp
-Paper (10 sheets) 4gp
-Ink (two vials) 16gp
-Ink pen 1gp
-Trail rations (4 days worth) 2gp
-Cold weather outfit 8gp
Total Spent thus far: 32,991 gps

Money
618gp, 5sp

Permanent Spells: Not Applicable, at this time
 
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silentspace said:
Dargo looks pretty good. If Dargo is Two-Weapon Fighting with Dwarven Waraxes, the penalty should be -4 not -2.

because the waraxe in the secondary hand isn't light, right? Missed that.

May have to get rid of the axe, then. Too expensive for a secondary weapon and only one swing.

Keia
 

How about the Dwarven Urgrosh? You can get the weapon focus and weapon specialization with it, and it will count for both ends. Just a thought.

Edit: And you can switch to the two-handed power attack as a free action too.
 
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OK, I am thinking about buying down ECL as Keia suggested...

But the UA method of doing it is a big advantage for low-ECL characters, while high-ECL characters gain no benefit from it.

So I want to propose the following changes. If people want to do this, then we will. Otherwise, we'll stick with things the way they are.

1- Characters start out with 39,600xp (10%, or 3,600xp over 9th level)
2- Starting at level 3 and every third level thereafter, you can spend a number of XP equal to 1,000 x current level to reduce ECL by 1. (This is much better than the UA progression.) So a ECL +1 character could buy down and have 36,600xp (still Level 9) and be an ECL +0 character. An ECL +2 or higher character could buy down and have 30,600xp (Level 8) and lower their ECL by 2. Is this too confusing?
3- You can also spend xp for item creation.
4- Your hp gets lowered. You get max hp for your first HD, then 75% for each HD after that. If 75% is a fraction, round down (but keep track of the fraction, to be added next level)

The net result would be that each character would have an extra class level, but slightly lower hp. What do you think? Balanced? Too late in the game for this?
 


I'm for buying off the ECL, but it always depends on how long the game will run. I think buying off the ECL is justified as you increase level because the template just isn't worth as much at higher levels.

Plus, based on your system, I don't lose any HD that I haven't already lost from a 3 ECL template.

Keia
 

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