The Underdark Primeval [OOC]


log in or register to remove this ad

silentspace said:
OK, I am thinking about buying down ECL as Keia suggested...

But the UA method of doing it is a big advantage for low-ECL characters, while high-ECL characters gain no benefit from it.

So I want to propose the following changes. If people want to do this, then we will. Otherwise, we'll stick with things the way they are.

1- Characters start out with 39,600xp (10%, or 3,600xp over 9th level)
2- Starting at level 3 and every third level thereafter, you can spend a number of XP equal to 1,000 x current level to reduce ECL by 1. (This is much better than the UA progression.) So a ECL +1 character could buy down and have 36,600xp (still Level 9) and be an ECL +0 character. An ECL +2 or higher character could buy down and have 30,600xp (Level 8) and lower their ECL by 2. Is this too confusing?
3- You can also spend xp for item creation.
4- Your hp gets lowered. You get max hp for your first HD, then 75% for each HD after that. If 75% is a fraction, round down (but keep track of the fraction, to be added next level)

The net result would be that each character would have an extra class level, but slightly lower hp. What do you think? Balanced? Too late in the game for this?

Since Vuoor is Monk 4 / ECL +3 / Racial HD 2 = overall 9th level.
I buy down two levels to 30,600 xp and Monk 5 / ECL +1 /Racial HD 2 = overall 8th level.
When he hits 9th level plus 9000 xp (or enough for 10th level) he can spend the 9000 to buy down the last level of ECL?

Looking at hit points he would get 8+6d8+21 = 8+36+21 = 65.
Under the original system he got 6d8+18 = 48 + 18 = 66. A loss of only 1.

This look right?
 

Yes, that's it. My system might go to far in the other direction, giving too much benefit to higher LA races, but I think the UA system gives too little. I think it should be fine though. Let's see how it works out.
 

Solli doesn't look like he's going. Perhaps he thinks an escape is too risky, or he's sure a trial will find him innocent?

Deadestdai last posted here 05-12-2004, 06:34 PM
 


Active Players
Denasa Gloaming Sorcerer (Isida Kep'Tukari)
Rogoth Grimlock Barbarian/Fighter/Ranger (Uriel)
Pwyoolp "Morph" Ripplepond Slyth Druid/Vermin Keeper (Erekose13)
Vuoor Seakin Kuo-Toa Monk (Tailspinner)
Dargo Golden Half-Deep Dragon Ranger/Fighter (Keia)

MIA
Solli Dourstone Svirfneblin Rogue (deadestdai)

We have five active players. I'm tempted to keep it as is for now. If one more drops out or becomes inactive, we'll open it up again.
 

deadestdai reported that he had a bit of net troubles on the 20th. but he was on the boards yesterday, so maybe his troubles are sorting themselves out.
 

I'm here! Honest.

I'm getting married this weekend, so my time has been taken of late with duties and so forth.

I'll be back on Tuesday.

If the game needs someone more active before then, then I'll stand aside.

Let me know Silentspace. :)
 


Okay, well overdue but hopefully not too late.

Here's Solli, new improved and hopefully all in order according to the ECL buy-backrules you posted. If he is up to muster, I'll post him into the Rogue's Gallery.

Solli Dourstone
Exp:30'600 (-3000 3rd, -6000 6th)
Male Svirneblin (1) Rogue (6), Ranger (2)
Alignment: Neutral Good
Patron Deity: Calladrun Smoothhands
Height: 3' 4''
Weight: 40lbs
Hair: None
Eyes: Black
Age: 36

Str: 10 (0) [12, -2 racial]
Dex: 20 (+5) [15, +2 racial, +2 misc, +1 4th level]
Con: 10 (0) [10]
Int: 14 (+2) [13, +1 8th level]
Wis: 16 (+3) [14, +2 lvl.1 racial]
Cha: 4 (-3) [8, -4 racial]

Class and Racial Abilities: -2 Str, +2 Dex, +2 Con, -2 Cha, Small +1 size bonus to attack rolls, base speed 20, +1 att vs. kobolds and goblins, +4 AC dodge bonus vs. ALL opponents, +4 Hide due to small size, Hide Bonus +4 racial on HIde when underground & +2 otherwise, +2 bonus vs. illusion effects, +1 I llusion Affinity to DC of saves of spells cast by svirneblin, Dark vision 120', +2 Listen and Craft(Alchemy), Stonecunning, All saves +2, Spell Resist 11+lvl=17, Disguise Self 1/day(DC 20), Blur 1/day(DC 20), Blindness/deafness 1/day(DC 20), Speak with Animals 1/day(1st level) Svirneblin Non Detection Continuous (As per spell), Treats Gnome Hooked Hammer as Martial weapon, Sneak Attack +3d6 dam, Trap finding, Trap Sense +2, Evasion, Uncanny Dodge (Retain Dex to AC, can't be flanked), Favoured Enemy: Illithid, Track (As per feat), Wild Empathy, Combat Style: Archery(Gives Rapid Shot feat)

Hit Dice: 6d6+2d10
HP: 39
AC: 24 (+5 Dex, +1 size, +4 Svirneblin dodge, +4 Armor)
Init: +5 (+5 Dex)
Speed: 20ft

Saves:
Fortitude +7 [+5 base, +2 Svirneblin]
Reflex +15 [+8 base, +5 Dex, +2 Svirneblin]
Will +7 [+2 base, +3 Wis, +2 Svirneblin]

BAB: +6/+1
Melee Atk: +7/+2
Ranged Atk: +12/+7

+1 Dart Thruster of Distance +13/+8 att (dam - sml 1d3+1, med 1d4+1, lge 1d6+1 - Crit 19-20 x2, 80' range)
Ammo: Acid Darts (dam 1d4+1+1d6Acid - Crit 20 x2)
Stun Darts (dam 1d4+1+gas DC12 1st to stun for one rnd, DC12 next turn for 1d4 rnds)

Gnome Hooked Hammer +7/+2 att (dam 1d6/1d4 - Crit x3/x4)
Silvered Dagger +7/+2 att (dam 1d3 - Crit 19-20 x2)

Skills:

Balance +9 (+5 Dex, +4 rnk)
Spot +10 (+3 Wis, +7 rnk)
Craft(Alchemy) +9 (+2 Int, +5 rnk, +2 racial)
Tumble +12 (+5 Dex, +7 rnk)
Disable Device +9 (+2 Int, +7 rnk)
Use Magic Device +6 (-3 Cha, +9 rnk)
Sleight of Hand +10 (+5 Dex, +5 rnk)
Hide +16/+18 (+5 Dex, +5 rnk, +6/+8 size and racial)
Search +10 (+2 Int, +8 rnk)
Knowledge(Underdark) +7 (+2 Int, +5 rnk)
Listen +10 (+3 Wis, +5 rnk, +2 Racial)
Move Silently +13 (+5 Dex, +8 rnk)
Open Lock +10 (+5 Dex, +5 rnk)
Sense Nature +7 (+3 Wis, +4 rnk)
Use Rope +8 (+5 Dex, +3 rnk)
Survival +8 (+3 Wis, +5 rnk)
Climb +4 (+0 Str, +4 rnk)

Feats: Dodge, Point Blank Shot (3rd Level), Precise Shot (6th Level), Track (Bonus feat), Rapid Shot (Bonus feat)

Languages: Common, Gnome, Undercommon, Goblinoid, Elven (Drow)

Equipment:+2 Nightscale Armour (+4AC,+10 max dex) 5150gp
Gloves of Dexterity+2 4000gp
+1 Dart Thruster of Distance 8340gp
50 Acid Darts (single Use) 1000gp
50 Darts 25gp
20 Stun Darts 800gp
4x Potion of Invisibility 300gp
Potion of Cat's Grace 300gp
5x Potion of Cure Moderate Wounds 300gp
2x Potion of Neutralise Poison 750gp
Cloak of Arachnida 6000gp
Ring of Feather Falling 2200gp
Brooch of Shielding 1500gp
Gnomish Hooked Hammer 20gp
2x Silvered Daggers 20gp
Backpack 2gp
Caltrops 1gp
Grappling Hook 1gp
2x Belt Pouch 2gp
10 day's rations 5gp
Rope (50') 10gp
2x Sacks 2sp
Waterskin 1gp
3x MW Thieves Tools 300gp
Explorer's Outfit 10gp
4x Holy Water 100gp
2x Antitoxin 100gp
4x Thunderstone Bags 120gp

Money: 42gp, 8sp, Various gems worth 300gp

Appearance: Solli is almost typical of his species. Tiny, grey skinned, hairless and sullen. His most obvious trait that sets him apart from the rest of his brethren is the awful scarring that cover his face, neck and head - received from a particularly viscious cave in whilst in party hunting a Mind Flayer in the deep depths of the Underdark. These scars make him all too ugly to look upon without turning away and that is before one can notice his natural scowl. His armour and pack are wholley functional, the snakeskin of his armour even filed down so as to be extra dull and "un-noticable". He always has his Dart Thruster in his hands, even as he sleeps, a leather thong attatching it to his right wrist.

Background: After Blingdenstone (s/p?) was destroyed by the Drow, Solli and the remainder of his family did not go with the others of his city to the haven the surface dwellers offered to provide. Instead, they struck out with a small number of friends and retainers to a sheltered area where they tried to create their own settlement. Unfortunately, this was also destroyed, a viscious raid by an Illithid attack. Solli and his younger cousin were sole survivors. Ever since then Solli has felt he has had no home, no commitments to anyone but him self. Well, except for Rogoth, a typically blind Grimlock that managed to latch onto the small man and aide him (And he aide in return) with his muscle and natural ability to hunt in the underdark. Together they have spent many a time hunting evil, for Solli they team up to slay Mind Flayers and their minions - Rogoth always seemed to have a grudge against the Drow, though Solli was more than afraid of them.....
 
Last edited:

Remove ads

Top