The Western Jungle (PbP)

Tellerian Hawke

Defender of Oerth
Merin, who is also pissed, reaches for his second of four (I think he carries 4, not 100% sure, but he carries a good amount) measures of lighter pine, intending to light the Caller up yet again.

100 (+52) = 152
96 (+77) = 173
~Take THAT, scumbag!~
 

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MacConnell

Creator of The Untamed Wilds
Sheldon: hurt, dazed
Body: 10 - 2 = 8 - 1 = 7
Mind: 10 - 2 = 8 - 1 = 7
Merindell: full health
Vadin: full health
Tunic: 60 - 1 - 1 = 58 - 2 = 54
Matumbo: hurt, dazed
Body: 10 - 4 = 6
Mind: 10 - 4 = 6 - 1 = 5
Tunic: 60 - 4 - 4 = 52 - 1 - 1 = 50
Harnin Arrows: 16 - 2 = 14 - 1 = 13
OOC:
Store Credit in Southroad Fair: 23 clams
10 Gold Ingots (200 clams)
40 Dublins: (gold coin, 800 clams)
42 Rupees: (silver coin, 420 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
OOC:
drawing of Assassins' Guild symbol
parchment containing known message
Animal:

Spider Fangs: 3 pair: (+ Cohesion){-Mind / -Will x2}

Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 3 (+ Confluence) {Mend x2}
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}
  • Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 1 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 1 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:

nothing here at this time

Stone:
  • Slate: 5 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 1 (Heat x2)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 3 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
none
Caldera Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
Merin... lighter pine... Caller...
Matumbo... fire his bow...
The grand battle drags on, with the Da'Roneh Caller having drained the life of one of her Javeliniers to regain her own. She cannot manage to damage the superior Merindell, for his skill is greater than her own, and he unravels her attempts to weave thermal waylines. In return, he incinerates her for a second and third time, from which she does not recover.

Sheldon, angered by the pecking irritation of the Drummers, physically closes on one while electrocuting another. He repeats this tactic, albeit, a bit slower after the first confrontation. The Da'Roneh are no match for him physically, but keeping their distance, they continue to prey on his consciousness, slowing him to a crawl before all four of them are subdued.

Though he has the misfortune of a few errant shots, Matumbo proves much more deadly at such close range than any of the Javeliniers, but he sustains some minor injury.

Vadin survives, completely unscathed, though he is fortunate to not have drawn the attention of the Caller or the Dancers before their demise.

Once the battle is done, Matumbo looks in disgust at the wonton destruction that was done, justly admonishing the Seekers, comparing it to his own history with the people of the Valley. Significantly affected by the words and their empathy, Sheldon feels marred by the encounter having, over the course of the previous 10-day, demonstrated the very behavior he had despised in the Da'Roneh.

Matumbo realizes that these men are not malevolent, but have been temporarily tainted by the lust of battle. Choosing to take some time for reflection and solace, the men return to Southroad Fair. Its citizens are astounded at the presence of a Deviard, but quickly adjust to his nature rather than regard him according to his tribe.
 
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