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There we go again... what feat to choose?

Thanee said:
I don't think Energy Substitution is much use without Evocation spells.

Yep, Spell Penetration is on my watch list. ;)

Spell Resistance is definitely a nuisance, altho I do not have to cast spells on enemies, I can rely on buffs and utility spells also. That's what kept me from taking it so far (our other Wizard has Spell Penetration and Greater Spell Penetration already).

Bye
Thanee

Energy Substitution works with ANY spell with an Energy-type tag. Fire shield; Melf's Acid Arrow; and so on. NOT just Evocation spells. :) Technically, Heat Metal / Chill Metal qualifies (heh). Several Conjury, Abjuration, Transmutation, and (of course) Evocation spells qualify.

And, Energy Substitution is a preprequisite for Energy Admixture; Energy Admixture (sonic) can really do wonders for Fireballs and the like. :D Bit pricy in level-increase terms, but it does double damage -- and Empower affects both sets of damage.
 

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Hmmm... yeah, I just thought it might not be overly useful with no Evocation spells, considering, that a good amount of those spells fall into that category!

Of course, there's still Greater Shadow Evocation... :D

Fire Shield is Evocation, BTW! ;)

Bye
Thanee
 

Thanee said:
But it's +4 levels, which means, it is not useable on most spells, that are good and have a duration based on rounds. And some of those spells I'd rather not have running the whole day (persistant blink or tenser's transformation :D).

Another thought on this; I went through (not paying reall close attention to school, mind) and pulled up spells Persistent Spell metamagics could benefit greatly:


Shield spell (minutes per level ---> all day, +7 cover bonus and MM-stopping fun. 5th level spell w/ metamagic.

Fire Shield, very useful if you can push it to a full day duration. 8th levelspell w/ metamagic. Evocation, so not significant in your case.

Minor Globe of Invulnerability, ignore those pesky level 1 to level 3 spells for a whole day instead of just 1 round per level. Also 8th level spell with metamagics.

Haste; from 1 round per level to all-day extra-action goodness (not to mention the AC bonus). 7th level spell with metamagic.

Fly, from 10 minutes/level (3 hours at 18th level) to an entire day (24 hours), also taking a 7th level slot with metamagic.

Especially of note with your use of bows, Flame Arrow[/b] ... remember, the missiles don't catch flame until they are fired, and the Persistent Spell would extend the allowed wait period form 1 round to 24 hours (so ou could pack a quiver with arrows affected by the spell each morning). Takes a 7th level slot with metamagic.

Improved Invisibility ('nuff said); 7thlevel slot with metamagic.

Any of the Magic Circles goes from 10 minutes per level to 24 hours flat rate, for a 7th level slot.

Glitterdust can benefit from Persistant Spell, and takes a 6th level slot.

Melf's Acid Arrow is just EVIL, if made Persistant; it too takes a 6th level slot.

Feather fall, Enlarge, Reduce, Spider Climb, Unseen Servant, Resist or Endure Elements, Hold Portal -- lots of 1st elel spells can benefit, returning to useful significance by way or Persistant Spell; all except Resist Elements take 5th level slots; Resist takes a 6th level slot.

Mind, which spells are applicable is all based on how "pesonal or fixed range" is interpreted. Still, any of the ones used for personal defense, or those liek Flame Arrow cast on arrows, shoudl be fine.
 

I thought fixed range was when a fixed number was given instead of the usual variable (level-dependant) number, i.e. Detect Magic has a fixed ranged opposed to Haste, which has not.

Bye
Thanee
 

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