Things from the Greek myth

Bootlebat

Explorer
I've never played any of the Fate games, so I have to ask: why is she depicted as beautiful in them? I thought she's supposed to be so ugly you turn to stone if you see her.
 

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Obly99

Adventurer
Nyx

Manifestation of Nyx

Female Old One of Darkness and Sky (Divine Rank 32)

Beyond Alignment (TN) Huge Outsider (extraplanar)

Init +211 (Always First); Senses cosmic consciousness (plane/galaxy), darkest vision, darkvision, nighteye, x-ray; Perception +310

Aura divine (DC 213, 320.000 ft.)

AC 518, touch 243, flat-footed 454 (+20 armor, +139 deflection, +32 Dex, +32 dodge, +32 divine, +32 luck, +255 natural, -2 size)

hp 257.760 (240d100+18.960) x6 regeneration 120 (acid or fire) / 5 (illumination brighter than dim light)

Fort +513, Ref +464, Will +467

Defensive Abilities balance messiah, cosmic firmament, cosmic string (1d10 rounds), dark messiah, defensive roll, improved evasion, improved uncanny dodge (10th level), messiah of the skies, slippery mind, uncanny dodge; DR 80/—; Immune An old one is unaffected by any magical or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by artifacts (epic magic items) and epic spells; cold, critical hit, sneak attack, Stellar and Terrestrial Hazards; Resistance Dimensional Hazards; PR/SR 282, any spell which fails to penetrate Nyx spell resistance is reflected back upon the caster

Weakness light blindness

Speed 6710 ft., burrow 3.355 (ground with maximum hardness of 27), fly 20.130 ft. (perfect), shadow jump (320 ft/day), Starflight (3d20)

Melee unarmed strike +583/+578/+573/+568 (1d20+35)

Space 15 ft.; Reach 15 (divine aura with Unearthly Reach) ft.

Special Attacks alter reality, cosmic serpent (DC 333, true neutral only), enveloping darkness 1/day, mythic surge 32/day (+20d6), shadow call 4/day (DC 220), shadow illusion 5/day (DC 214), shadow master, shadow power (DC 218), shadow strike +583 142/day (1d4+37 nonlethal)

Spell-Like Abilities (CL 272th, concentration +443)

At will—air walk, blindness/deafness (DC 215), chain lightning (DC 219), control weather, control winds, deeper darkness, elemental swarm (air elemental only), gaseous form, greater shadow evocation (DC 221), nightmare (DC 218), obscuring mist, shades (DC 222), shadow body, shadow step, shadow walk, whirlwind (DC 221), wind wall

Oracle Spells (CL 272th, concentration +443)

Epic Spells per day: (24)

Epic Spells Know: All epic spells with a DC of 430 or less

of any level from 0 to 16th of spells—any spell from any spell list;

Sorcerer Spells (CL 272th, concentration +443)

Epic Spells per day: (24)

Epic Spells Know: All epic spells with a DC of 430 or less

of any level from 0 to 36th of spells—any spell from any spell list;

Str 80, Dex 76, Con 168, Int 80, Wis 80, Cha 288

Base Atk +240; CMB +309; CMD 554

Skills Omnicompetent - All skills 275 + ability modifier

Feats Blind-FightB, Charismatic Initiative, Combat Expertise, Combat Reflexes, Dodge, Double Slice, Eschew MaterialsB, Great Fortitude, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Improved Unarmed Strike, Mobility, Quick Draw, Run, Scribe Scroll, Skill Focus (stealth)B, Signature Skill (Stealth)B, Spring Attack, Two-Weapon Fighting, Whirlwind Attack

Epic Feats Automatic Writing, Cats Fall, Double Standards, Epic Skill Focus (spellcraft), Epic Spellcasting, Etheric Double, Etheric Vision, Good Fortitude, Improved Combat Reflex, Improved Dodge, Malifiecus, Mathesis, Perfect Two-Weapon Fighting, Phrenology, Plastic Soul, Pre-Emptive Strike, Prehensile Hair, Second Strike, Shadow Strike, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker

Metamagic Feat Automatic Metamagic Capacity x43, Cataclysmic Spell, Eclipse Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Maximized Spell, Metamagic Freedom, Quicken Spell, Shadow Grasp, Silent SpellB, Still Spell, Tenebrous Spell, Widen Spell, Unbound Spell [E], Umbral Spell

Languages Abyssal, Aklo, Ancient Greek, Celestial, Draconic, Infernal, Old Tongue, other 269 (GM’s discretion);

SQ cosmic might, darkness portfolio traits (Old One), divine traits (Old One), final revelation, hid in plain sight, integrated class feature (sorcerer [shadow bloodline] 75/oracle [shadow mystery] 35/shadow dancer 10), rogue talent (black market connection, convincing lie, eerie disappearance), shadow well 3/day, sky portfolio traits (Old One), mythic, oracle’s curse (shadowbound), shadow master, shadow mystery (army of darkness, cloak of darkness, living shadow, pierce the shadow, shadow mastery, shadow projection, stealth mastery, wings of darkness), summon shadow, virtual size category +3

Environment: Plane of Night (Quasielemental plane of Air and Shadow)

Organization: Unique

Treasure: Noone.

Nyx has given up her four Artifact slots to gain quintuple the allotted Divine Abilities and 12 feats for 2 divine slots bonus.

Divine Abilities

• Adjuration (Su): Summon up to 480 hit die of creatures per day (no single creature can have CR higher than 152)

• Beautiful Mind (Ex): Cha as circumstance to attack rolls

• Beautiful Soul (Ex): Cha as circumstance to saving throw

• Carapace (Ex): Natural Armor bonus equal to your hit die

• Celerity (Ex): Speed x3

• Dire Spell (Metamagic): Any variable numeric component of the spell has its die-size increased by two categories to a maximum of d12s. Level +4

• Divine Skill Focus (Spellcraft): +60 to Spellcraft

• Divine Skill Emphasis (Spellcraft): +30 to Spellcraft

• Divine Sorcery: Double the spells know

• Divine Wizardry: Double the spell slots

• Dolorous Spell (Metamagic): Any variable numeric component of the spell is increased from its original die-size to d20s. Level +6

• Enlarge Aura x5 (Su): Aura is doubled

• Eternal Freedom (Su): You are immune to spells and effects which impede movement

• Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die

• Goetic Blood (Su): Summoned monsters spring from your wounds

• Heavenly Body (Ex): Divine Rank as luck to AC

• Heavenly Mind (Ex): Cha as luck to attack rolls

• Heavenly Soul (Ex): Cha as luck to saving throw

• Heavenly Spirit (Ex): Divine Rank as luck to DC

• Hidden Illusion (Su): True seeing does not automatically foil illusions and shadow spells are more real

• Invincibility (Ex): Fortitude save for negate damage

• Lurking (Ex): You are difficult to detect

• Perfect Initiative (Ex): Always first

• Quantum Effect (Su): Effects are augmented or reduced

• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)

• Self Mastery (Ex): You can separate your individual appendages

• Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank

• Shadow Self (Ex): Create a shadow duplicate

• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die

• Transient Spell (Metamagic): The spell strikes three times simultaneously, once in the present, once in the immediate past, and once in the immediate future. Level +8

• Uncanny Dodge (Ex): Dex bonus as dodge to AC

• X-Ray Vision (Su): See through solid objects

Cosmic Abilities

• Abrogate (Su): Any single opponent within your divine aura has its greatest ability negated. This can be an ability score (reduced to 10) or one of its other abilities (divine, cosmic etc.)

• Annihilating Spell (Metamagic): Any damage dealt by the spell is considered Permanent Damage. Level +8

• Apostasy (Su): Nyx is beyond alignment

• Devasting Spell (Metamagic): Any variable numeric component of the spell is increased from its original die-size to d100s. Level +12

• Dominance (Su): Opponents with less than 1/3 than Nyx hit die (80) automatically fail their saving throws against any of her attacks

• Eighth Sense (Su): You senses extend 1 minute in the future

• Enlightened (Su): You know all spells

• Ensorcelled (Su): You can cast any number of spells per day

• Exclusivity (Su): You can only be attacked by one opponent per round

• Inner Eye (Ex): Nyx always gain the best dice rolls in any given situation

• Innocence (Su): You cannot be harmed by any being of an equal or lesser divine status until you yourself attack them

• Legendary Charisma (Ex): Charisma is double

• Legendary Constitution (Ex): Constitution is double

• Nebulous (Ex): 75% of negate an attack (50% against True Seeing)

• Resonating Spell (Metamagic): The spell effects every ally or enemy creature within the caster’s Divine Aura. Level +7

• Slipstream (Su): Nyx is unaffected by temporal effects

• Supersonic (Ex): Speed 6710 ft. or x10, whichever gives greater results

• Time Dilatation (Ex): Nyx can take twice as many actions during the round than usual

• Unearthly Effect (Su): Nyx effect power ranges are equal to her Divine Aura. Line, Gaze and Ray attacks have a range equal to her line of sight

• Unearthly Reach (Su): Nyx reach equals her divine Aura

• Untrammeled Spell (Metamagic): Any non-variable numeric components of the spell are octupled. Level +12

Darkness Portfolio Traits (Old One)

Granted Power: You gain Blind-Fight as a bonus feat

Darkest Vision (Ex): You have perfect vision in darkness, even magical darkness

Hostile Environment (Sunlight) (Ex): Competence penalty on all die rolls equal to your divine rank while within a sunlit environment

Light Vulnerability (Ex): Suffer 50% extra damage from light attacks and spells

• Shadow Immunity (Su): You are immune to shadow attacks and spells

• Scion of Darkness (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while shrouded in darkness

• Improved Summoning (Shadow) (Ex): Shadow creatures summoned have 50% more HD

• Embodiment of Darkness (Su): Negative Energy immunity only 50% effective against you

• Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks

• Darkness Regeneration (Ex): Regeneration equal to ½ your HD while shrouded in darkness

• Dark Messiah (Su): Shadow creatures of a lower divine rank cannot harm you (no save)

Cosmic Imperfection (Sun): One artifact in the universe can defeat your cosmic string

• Pariah of Light (Su): Light based spells/effects cease to function in your divine realm

Sky Portfolio Traits (Old One)

Granted Power: Turn Earth creatures as a good cleric turn undead, Command Air creatures as an evil cleric command undead

Flight (perfect) (Ex): Fly at x3 land speed (or x3 existing flight speed)

Hostile Environment (Earth) (Ex): Competence penalty on all die rolls equal to your divine rank while standing on solid ground

Vulnerable while Grounded (Ex): Suffer 50% extra damage when not flying

• Wind Resistance (Su): You sustain only 50% damage from wind based attacks and effects

• Scion of Sky (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while both you and your opponent are flying

• Improved Summoning (Avian) (Ex): Avian creatures summoned have 50% more HD

• Embodiment of the Wind (Su): You can deny magical flight within your divine aura

• Uncanny Wind Mastery (Su): Assault your enemies with wind based attacks

• Aerial Regeneration (Ex): Gain regeneration equal to 1/2 your HD while flying

• Messiah of the Skies (Su): Flying creatures of a lower divine rank cannot harm you (no save)

Cosmic Imperfection (Earth): One artifact in the universe can defeat your cosmic string ability

• Pariah of Earth and Stone (Su): Earth based spells/effects cease to function in your divine realm

Uncanny Negative Energy Mastery (Quantum Effect already calculated)
Beam (Ray) 160; plane

Blast 80; 320.000 ft./625 ft. Standard action Ref 223/half

Blood 40; Melee automatic ability Ref DC 163/negate

Breath* 160; 320.000 ft. (cone) plane (line) Standard Ref 163/half

Hand 240; Melee Touch

Immolation 240; 320.000 ft. radius Free/Standard Ref 163/half

Storm 40; 320.000 ft. radius Standard/Free – Special Ref 223/half

Strike 40; Melee (bonus) Free -

Wrath (Gaze) 80; all creature in the plane Will 223/negate

Uncanny Wind Mastery (Quantum Effect already calculated)

1d6 damage x 10 ft. knocks back (x2 if hit an object)

Beam (Ray) 9.600 ft. (5.760); plane

Blast 4.800 ft. (2.880); 320.000 ft./625 ft. Standard action Ref 223/half

Blood 2.400 ft. (1.440); Melee automatic ability Ref DC 163/negate

Breath* 9.600 ft. (5.760); 320.000 ft. (cone) plane (line) Standard Ref 163/half

Hand 14.400 ft. (8.640); Melee Touch

Immolation 14.400 ft. (8.640); 320.000 ft. radius Free/Standard Ref 163/half

Storm 2.400 ft. (1.440); 320.000 ft. radius Standard/Free – Special Ref 223/half

Strike 2.400 ft. (1.440); Melee (bonus) Free -

Wrath (Gaze) 4.800 ft. (2.880); all creature in the plane Will 223/negate

Alter Reality (Su)
Once per round as a free action Nyx can duplicate any spell of 52nd-level or less. This ability can also duplicate any epic spells of DC 430 or less. Other use of this ability are GM’s discretion.

Cosmic Might (Ex)
Nyx deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.

Divine Traits (Old One) (Ex)
As an old one, Nyx gains a +32 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Nyx’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. An old one does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.

Grant Spells
Nyx can grant spells of any level. She grant access to the domains of Air, Community, Darkness, Knowledge, Magic, Protection, and Void and to the subdomains of Caves°, Defense, Education, Family, Night, Rites, and Stars.
°Clerics of Nyx can use the Caves subdomains for modify the Community domain.

Mythic (Ex)
Nyx has Mythic Power (32/day, Surge +20d6) and counts as a 32th-rank Mythic creature. Nyx can use any of her Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells.
 

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Beefermatic

Adventurer
Nyx

Manifestation of Nyx

Female Old One of Darkness and Sky (Divine Rank 32)

Beyond Alignment (TN) Huge Outsider (extraplanar)

Init +211 (Always First); Senses cosmic consciousness (plane/galaxy), darkest vision, darkvision, nighteye, x-ray; Perception +310

Aura divine (DC 213, 320.000 ft.)

AC 518, touch 243, flat-footed 454 (+20 armor, +139 deflection, +32 Dex, +32 dodge, +32 divine, +32 luck, +255 natural, -2 size)

hp 257.760 (240d100+18.960) x6 regeneration 120 (acid or fire) / 5 (illumination brighter than dim light)

Fort +513, Ref +464, Will +467

Defensive Abilities balance messiah, cosmic firmament, cosmic string (1d10 rounds), dark messiah, defensive roll, improved evasion, improved uncanny dodge (10th level), messiah of the skies, slippery mind, uncanny dodge; DR 80/—; Immune An old one is unaffected by any magical or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by artifacts (epic magic items) and epic spells; cold, critical hit, sneak attack, Stellar and Terrestrial Hazards; Resistance Dimensional Hazards; PR/SR 282, any spell which fails to penetrate Nyx spell resistance is reflected back upon the caster

Weakness light blindness

Speed 6710 ft., burrow 3.355 (ground with maximum hardness of 27), fly 20.130 ft. (perfect), shadow jump (320 ft/day), Starflight (3d20)

Melee unarmed strike +583/+578/+573/+568 (1d20+35)

Space 15 ft.; Reach 15 (divine aura with Unearthly Reach) ft.

Special Attacks alter reality, cosmic serpent (DC 333, true neutral only), enveloping darkness 1/day, mythic surge 32/day (+20d6), shadow call 4/day (DC 220), shadow illusion 5/day (DC 214), shadow master, shadow power (DC 218), shadow strike +583 142/day (1d4+37 nonlethal)

Spell-Like Abilities (CL 272th, concentration +443)

At will—air walk, blindness/deafness (DC 215), chain lightning (DC 219), control weather, control winds, deeper darkness, elemental swarm (air elemental only), gaseous form, greater shadow evocation (DC 221), nightmare (DC 218), obscuring mist, shades (DC 222), shadow body, shadow step, shadow walk, whirlwind (DC 221), wind wall

Oracle Spells (CL 272th, concentration +443)

Epic Spells per day: (24)

Epic Spells Know: All epic spells with a DC of 430 or less

of any level from 0 to 16th of spells—any spell from any spell list;

Sorcerer Spells (CL 272th, concentration +443)

Epic Spells per day: (24)

Epic Spells Know: All epic spells with a DC of 430 or less

of any level from 0 to 36th of spells—any spell from any spell list;

Str 80, Dex 76, Con 168, Int 80, Wis 80, Cha 288

Base Atk +240; CMB +309; CMD 554

Skills Omnicompetent - All skills 275 + ability modifier

Feats Blind-FightB, Charismatic Initiative, Combat Expertise, Combat Reflexes, Dodge, Double Slice, Eschew MaterialsB, Great Fortitude, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Improved Unarmed Strike, Mobility, Quick Draw, Run, Scribe Scroll, Skill Focus (stealth)B, Signature Skill (Stealth)B, Spring Attack, Two-Weapon Fighting, Whirlwind Attack

Epic Feats Automatic Writing, Cats Fall, Double Standards, Epic Skill Focus (spellcraft), Epic Spellcasting, Etheric Double, Etheric Vision, Good Fortitude, Improved Combat Reflex, Improved Dodge, Malifiecus, Mathesis, Perfect Two-Weapon Fighting, Phrenology, Plastic Soul, Pre-Emptive Strike, Prehensile Hair, Second Strike, Shadow Strike, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker

Metamagic Feat Automatic Metamagic Capacity x43, Cataclysmic Spell, Eclipse Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Maximized Spell, Metamagic Freedom, Quicken Spell, Shadow Grasp, Silent SpellB, Still Spell, Tenebrous Spell, Widen Spell, Unbound Spell [E], Umbral Spell

Languages Abyssal, Aklo, Ancient Greek, Celestial, Draconic, Infernal, Old Tongue, other 269 (GM’s discretion);

SQ cosmic might, darkness portfolio traits (Old One), divine traits (Old One), final revelation, hid in plain sight, integrated class feature (sorcerer [shadow bloodline] 75/oracle [shadow mystery] 35/shadow dancer 10), rogue talent (black market connection, convincing lie, eerie disappearance), shadow well 3/day, sky portfolio traits (Old One), mythic, oracle’s curse (shadowbound), shadow master, shadow mystery (army of darkness, cloak of darkness, living shadow, pierce the shadow, shadow mastery, shadow projection, stealth mastery, wings of darkness), summon shadow, virtual size category +3

Environment: Plane of Night (Quasielemental plane of Air and Shadow)

Organization: Unique

Treasure: Noone.

Nyx has given up her four Artifact slots to gain quintuple the allotted Divine Abilities and 12 feats for 2 divine slots bonus.

Divine Abilities

• Adjuration (Su): Summon up to 480 hit die of creatures per day (no single creature can have CR higher than 152)

• Beautiful Mind (Ex): Cha as circumstance to attack rolls

• Beautiful Soul (Ex): Cha as circumstance to saving throw

• Carapace (Ex): Natural Armor bonus equal to your hit die

• Celerity (Ex): Speed x3

• Dire Spell (Metamagic): Any variable numeric component of the spell has its die-size increased by two categories to a maximum of d12s. Level +4

• Divine Skill Focus (Spellcraft): +60 to Spellcraft

• Divine Skill Emphasis (Spellcraft): +30 to Spellcraft

• Divine Sorcery: Double the spells know

• Divine Wizardry: Double the spell slots

• Dolorous Spell (Metamagic): Any variable numeric component of the spell is increased from its original die-size to d20s. Level +6

• Enlarge Aura x5 (Su): Aura is doubled

• Eternal Freedom (Su): You are immune to spells and effects which impede movement

• Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die

• Goetic Blood (Su): Summoned monsters spring from your wounds

• Heavenly Body (Ex): Divine Rank as luck to AC

• Heavenly Mind (Ex): Cha as luck to attack rolls

• Heavenly Soul (Ex): Cha as luck to saving throw

• Heavenly Spirit (Ex): Divine Rank as luck to DC

• Hidden Illusion (Su): True seeing does not automatically foil illusions and shadow spells are more real

• Invincibility (Ex): Fortitude save for negate damage

• Lurking (Ex): You are difficult to detect

• Perfect Initiative (Ex): Always first

• Quantum Effect (Su): Effects are augmented or reduced

• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)

• Self Mastery (Ex): You can separate your individual appendages

• Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank

• Shadow Self (Ex): Create a shadow duplicate

• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die

• Transient Spell (Metamagic): The spell strikes three times simultaneously, once in the present, once in the immediate past, and once in the immediate future. Level +8

• Uncanny Dodge (Ex): Dex bonus as dodge to AC

• X-Ray Vision (Su): See through solid objects

Cosmic Abilities

• Abrogate (Su): Any single opponent within your divine aura has its greatest ability negated. This can be an ability score (reduced to 10) or one of its other abilities (divine, cosmic etc.)

• Annihilating Spell (Metamagic): Any damage dealt by the spell is considered Permanent Damage. Level +8

• Apostasy (Su): Nyx is beyond alignment

• Devasting Spell (Metamagic): Any variable numeric component of the spell is increased from its original die-size to d100s. Level +12

• Dominance (Su): Opponents with less than 1/3 than Nyx hit die (80) automatically fail their saving throws against any of her attacks

• Eighth Sense (Su): You senses extend 1 minute in the future

• Enlightened (Su): You know all spells

• Ensorcelled (Su): You can cast any number of spells per day

• Exclusivity (Su): You can only be attacked by one opponent per round

• Inner Eye (Ex): Nyx always gain the best dice rolls in any given situation

• Innocence (Su): You cannot be harmed by any being of an equal or lesser divine status until you yourself attack them

• Legendary Charisma (Ex): Charisma is double

• Legendary Constitution (Ex): Constitution is double

• Nebulous (Ex): 75% of negate an attack (50% against True Seeing)

• Resonating Spell (Metamagic): The spell effects every ally or enemy creature within the caster’s Divine Aura. Level +7

• Slipstream (Su): Nyx is unaffected by temporal effects

• Supersonic (Ex): Speed 6710 ft. or x10, whichever gives greater results

• Time Dilatation (Ex): Nyx can take twice as many actions during the round than usual

• Unearthly Effect (Su): Nyx effect power ranges are equal to her Divine Aura. Line, Gaze and Ray attacks have a range equal to her line of sight

• Unearthly Reach (Su): Nyx reach equals her divine Aura

• Untrammeled Spell (Metamagic): Any non-variable numeric components of the spell are octupled. Level +12

Darkness Portfolio Traits (Old One)

Granted Power: You gain Blind-Fight as a bonus feat

Darkest Vision (Ex): You have perfect vision in darkness, even magical darkness

Hostile Environment (Sunlight) (Ex): Competence penalty on all die rolls equal to your divine rank while within a sunlit environment

Light Vulnerability (Ex): Suffer 50% extra damage from light attacks and spells

• Shadow Immunity (Su): You are immune to shadow attacks and spells

• Scion of Darkness (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while shrouded in darkness

• Improved Summoning (Shadow) (Ex): Shadow creatures summoned have 50% more HD

• Embodiment of Darkness (Su): Negative Energy immunity only 50% effective against you

• Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks

• Darkness Regeneration (Ex): Regeneration equal to ½ your HD while shrouded in darkness

• Dark Messiah (Su): Shadow creatures of a lower divine rank cannot harm you (no save)

Cosmic Imperfection (Sun): One artifact in the universe can defeat your cosmic string

• Pariah of Light (Su): Light based spells/effects cease to function in your divine realm

Sky Portfolio Traits (Old One)

Granted Power: Turn Earth creatures as a good cleric turn undead, Command Air creatures as an evil cleric command undead

Flight (perfect) (Ex): Fly at x3 land speed (or x3 existing flight speed)

Hostile Environment (Earth) (Ex): Competence penalty on all die rolls equal to your divine rank while standing on solid ground

Vulnerable while Grounded (Ex): Suffer 50% extra damage when not flying

• Wind Resistance (Su): You sustain only 50% damage from wind based attacks and effects

• Scion of Sky (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while both you and your opponent are flying

• Improved Summoning (Avian) (Ex): Avian creatures summoned have 50% more HD

• Embodiment of the Wind (Su): You can deny magical flight within your divine aura

• Uncanny Wind Mastery (Su): Assault your enemies with wind based attacks

• Aerial Regeneration (Ex): Gain regeneration equal to 1/2 your HD while flying

• Messiah of the Skies (Su): Flying creatures of a lower divine rank cannot harm you (no save)

Cosmic Imperfection (Earth): One artifact in the universe can defeat your cosmic string ability

• Pariah of Earth and Stone (Su): Earth based spells/effects cease to function in your divine realm

Uncanny Negative Energy Mastery (Quantum Effect already calculated)
Beam (Ray) 160; plane

Blast 80; 320.000 ft./625 ft. Standard action Ref 223/half

Blood 40; Melee automatic ability Ref DC 163/negate

Breath* 160; 320.000 ft. (cone) plane (line) Standard Ref 163/half

Hand 240; Melee Touch

Immolation 240; 320.000 ft. radius Free/Standard Ref 163/half

Storm 40; 320.000 ft. radius Standard/Free – Special Ref 223/half

Strike 40; Melee (bonus) Free -

Wrath (Gaze) 80; all creature in the plane Will 223/negate

Uncanny Wind Mastery (Quantum Effect already calculated)

1d6 damage x 10 ft. knocks back (x2 if hit an object)

Beam (Ray) 9.600 ft. (5.760); plane

Blast 4.800 ft. (2.880); 320.000 ft./625 ft. Standard action Ref 223/half

Blood 2.400 (1.440); Melee automatic ability Ref DC 163/negate

Breath* 9.600 ft. (5.760); 320.000 ft. (cone) plane (line) Standard Ref 163/half

Hand 14.400 ft. (8.640); Melee Touch

Immolation 14.400 ft. (8.640); 320.000 ft. radius Free/Standard Ref 163/half

Storm 2.400 (1.440); 320.000 ft. radius Standard/Free – Special Ref 223/half

Strike 2.400 (1.440); Melee (bonus) Free -

Wrath (Gaze) 4.800 ft. (2.880); all creature in the plane Will 223/negate

Alter Reality (Su)
Once per round as a free action Nyx can duplicate any spell of 52nd-level or less. This ability can also duplicate any epic spells of DC 430 or less. Other use of this ability are GM’s discretion.

Cosmic Might (Ex)
Nyx deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.

Divine Traits (Old One) (Ex)
As an old one, Nyx gains a +32 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Nyx’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. An old one does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.

Grant Spells
Nyx can grant spells of any level. She grant access to the domains of Air, Community, Darkness, Knowledge, Magic, Protection, and Void and to the subdomains of Caves°, Defense, Education, Family, Night, Rites, and Stars.
°Clerics of Nyx can use the Caves subdomains for modify the Community domain.

Mythic (Ex)
Nyx has Mythic Power (32/day, Surge +20d6) and counts as a 32th-rank Mythic creature. Nyx can use any of her Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells.
This is awesome! Sorry I haven't been on more recently, I'm doing like a thousand double shifts at work so I've just been super busy. I'm planning a return here soon, I have like 3 or 4 almost done projects so I'll post those when I do. Lol
 


Bootlebat

Explorer
How does her "balance messiah" work? Can only TN people not attack her? Or does it work for anyone with a neutral part of their alignment?
 

Obly99

Adventurer
How does her "balance messiah" work? Can only TN people not attack her? Or does it work for anyone with a neutral part of their alignment?
Edit: Only True Neutral
 

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