Things from the Greek myth

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Do you plan to make stats for any of the other Greek Titans? I think Atlas would be cool (he would have the double strength portfolio I would imagine.?)


Do you plan to make stats for any of the other Greek Titans? I think Atlas would be cool (he would have the double strength portfolio I would imagine.?)
I put here because the post about Yahweh was closed. What an evening I must say. I had posted my creation like all the others without any ulterior motive. I was expecting everything but the invasion of people outside the forum who started complaining about the hot air because they didn't like a person saying that the God they pray to, according to scrolls of parchment from 3,000 years ago, was evil by modern standards. What a circus. I must admit, however, that I have never had so much fun in an evening I must say. I also had another creation ready: Lucifer. It is the one that in my opinion of all my works, not Kronos, not Fenrir, not Ymir, not Helioedes has come out best. While Yahweh was created by Apepsnake and I fought to finish the job, Lucifer is all my own work and my pride. But to avoid attracting even more attention to the forum by these fanatics, I will avoid posting it publicly and will send it privately to those who ask for it. For the rest 4 things:
-I publicly thank @dave2008 because while all the others were not there or did nothing to defend our right to build the f*ck we want, he was the only one to defend that position with me. Thank you.
-I will definitely avoid posting stuff about Judaism / Christianity on the forum from now on in order not to attract unwelcome attention and probably Hinduism too even though I already had some ideas for Shiva and Khali, RIP.
-I hope that those fanatics are now gone and not return to break for other kinds of creations (they seemed to be triggered by the Norse gods too).
-I have no other Titans ready / planned to answer Bootlebat for now. For Atlas, if I ever do it it will be Labor and Strength Portfolio.
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Echidna CR 35

From above the waist, this creature appears to be a blue human woman with four arms, draconic ears, pink hair, a third eye in the middle of the forehead (thin and vertical), but below is an oversized serpentine tail with glistening blue-purple scales.

CE Large magical beast (abomination, shapechanger)

Init +7/–13, dual initiative; Senses blindsense 60 ft, darkvision 120 ft., detect good, true seeing; Perception +48

Aura charming beauty (120 ft., DC 44), gestation (30 ft.)


AC 40, touch 35, flat-footed 38 (+3 Dex, +18 deflection, +4 divine, +5 natural)

hp 528 (24d10+288) regeneration 30 (deific or mythic)

Fort +44, Ref +35, Will +43; regeneration 30 (deific or mythic)

Defensive Ability freedom of movement; DR 10/epic; Immune ability damage and drain, charm effects, compulsion effects, death effects, disease, enchantment effects, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, poison, sleep, transmutation effects, and death from massive damage; Resist acid 10, cold 10, fire 10; SR 38

Weakness fertility loins, undead vulnerability;


Speed 60 ft., climb 120 ft., swim 120 ft.

Melee +6 speed scimitar +47/+47/+42/+37/+32 (1d6+31/12-20x4), 3 +5 scimitar +46/+41/+36/+31 (1d6+30/12-20x4), bite +33 (1d8+8 plus poisno), tail +33 (1d8+8 plus grab) or unarmed strike +38/+33/+27/+22 (1d4+17), 3 unarmed strike +38/+33/+27/+22 (1d4+17), bite +33 (1d8+8 plus poisno), tail +33 (1d8+8 plus grab) or bite +40 (1d8+17), 4 claws +40 (1d6+17), tail +40 (1d8+17 plus grab)

Special Attacks constrict (1d8+25), loathly gout, mythic power (4/day, Surge +1d8), poison, portfolio (double fertility), profane gift, sneak attack +120, spawn progeny, stunning grace (30 ft., DC 44);

Spell-Like Abilities (CL 28th; concentration +46)

Constant—detect good, detect thoughts (DC 34), freedom of movement, tongues, true seeing;

At will—charm animal (DC 33), commune, deathward, dominate monster (DC 41), dream, eagle’s splendor, euphoric tranquility (DC 40), fireball (DC 35), geas/quest, greater dispel magic, greater teleport, haste, magic jar, mass bear’s endurance, mass charm monster (DC 40), raise dead, remove disease, remove fear, sending, simulacrum, status, symbol of persuasion (DC 38), symbol of sleep (DC 37), sympathy (DC 40), true resurrection, vampiric touch;


3/day—deeper darkness, dimension door, greater song of discord (DC 38), heal, insanity (DC 39);


Before Combat The approach to Echidna’s lair is usually guarded by various magical beasts willing to die for their mother. The sounds of their defense alert Echidna of intruders.

During Combat Echidna opens most encounters by using mass charm monster. She generally uses a full attack during her normal initiative count and saves her special abilities for ranged opponents on her second initiative count. Echidna shrewdly employs dimension door to position herself most advantageously on the battlefield. She conserves heal until after her spawn progeny ability has been triggered.

Morale Should Echidna feel overmatched she will attempt to bargain, intimidate, or seduce her opposition into a truce. If negotiations fail she then fights to the death.


Str 44, Dex 17, Con 34, Int 34, Wis 28, Cha 46

Base Atk +24; CMB +42 (+46 grab); CMD 77 (can’t be tripped)

Feats Anatomical Savant (scimitar), Combat ExpertiseB, Damage Accumulation, Double Slice, Greater Anatomical Savant (scimitar), Greater Two-Weapon Fighting, Greater Weapon Specialization (scimitar),Improved Anatomical Savant (scimitar), Improved Critical (scimitar), Improved Two-Weapon Feint, Improved Two-Weapon Fighting, Improved Unarmed Strike, Iron Will, Knife in the Back, Many Armed Warrior, Multiweapon Fighting, Prodigious Two-Weapon Fighting, Simple Weapon Proficiency, Shadow Strike, Superior Two-Weapon Fighting, Two-Weapon Feint, Two-Weapon Rend, Weapon Focus (scimitar), Weapon Specialization (scimitar);

Epic Feats Egg-BornB, Epic Skill Focus (Perform [sing])B, Epic Weapon Focus (scimitar), Epic Weapon Specialization (scimitar), Greater Critical Multiplier (scimitar), Good Will, Improved Critical Multiplier (scimitar), Superior Anatomical Savant (scimitar), Greater Critical (scimitar);

Skills Acrobatics +13, Bluff +54, Climb +30, Craft (alchemy) +39, Diplomacy +54, Disguise +44, Intimidate +46, Knowledge (arcane) +39, Knowledge (planes) +39, Perception +48, Perform (dance) +46, Perform (sing) +79, Sense Motive +46, Spellcraft +38, Stealth +30, Swim +29, Use Magic Device +43; Racial Modifiers +8 Bluff, +8 Diplomacy, +8 Perception, +24 Perform (sing)

Languages Common, Draconic, Giant, Sylvan; tongues

SQ change shape (shapechange, any creature), combat trained, extra initiative, gestation aura, grant spell, inspiration, mistress grace, mother of monsters, mythic, undersized weapon, virtual size category +1;

Divine Ability Multifacedx3, Perfect Sneak Attack, Sweat-BornB;

Portfolio Power

Double Fertility


Fertile Loins Each time Echidna has sex will result in pregnancy (at least twins). Though she choose if the offspring will be divine or not.

Undead Vulnerability Suffer 100% extra damage from attacks by the undead.


Granted Power: Echidna cast conjuration spells at +1 caster level.

Spell-like Ability: Echidna can cast one portofolio spell-like ability as quickened every round.

Disease Immunity Echidna is immune to magical diseases.

Shield of Stoicism Echidna is immune to constitution damage/drain

Greater Scion of Life Competence bonus (equal to double her divine rank) on attack rolls, damage rolls and armor class against undead.

Perfect Summoning (Living) Living creatures summoned have 200% more HD

Charming Beauty (Su)
This ability affects all creatures within 120 feet of Echidna. Those who look directly Echidna must succeed on a DC 44 Will save or be charmed as per charm monster spell. Echidna can suppress or resume this ability as a free action. A creature that succeeds on the saving throw is immune to Charming Beauty for 24 hours. The save DC is Charisma-based. This is a charm, mind-affecting effect.

Combat Trained (Ex)
Although a creature of lust, Echidna excels in combat. She is treated as a 20th-level fighter for the purposes of fulfilling any feat prerequisites, such as that for Weapon Specialization. She gains combat expertise as a bonus feat and gains sneak attack as a 20th level rogue.

Dual Initiative (Ex)
Echidna gets two turns each round, one on hers initiative count and another on hers initiative count – 20. For the purposes of spells and effects that have a duration of a round or longer or trigger at the beginning of the Echidna’s round or the start of hers turn such as saving throws against ongoing effects or taking bleed damage), only the Echidna’s first turn each round counts toward such durations.

Gestation Aura (Su)
Echidna’s aura pulses with developing life. Impregnated and pregnant creatures, while within her aura, count one round as one month for the development of the babies in their belly, and give birth in 1 round after the rounds ran out, without complications (an average human impregnated in the aura give birth at the 10 round, because an average pregnancy is 9 month). Echidna can suppress or resume this aura as a swift action.

Grant Spells
Echidna can grant up to 7th-level spells. This does not require any specific action on the Echidna behalf. She grant access to the domains of Chaos, Charm, and Community and to the subdomains of Family and Lust.

Loathly Gout (Su)
Three times per day as a standard action, Echidna can vomit forth a loathsome plague of tiny toads, frogs, newts, and snakes. Treat this as a plague locust swarm with the following adjustments. The swarm does not has the fly speed, multiply, and reform of the base plague locust swarm and has a base land, climb and swim speed of 30 feet. The swarm appear within 30 feet of Echidna, including spaces already occupied by other creatures, and obeys to the best of his ability to order made by Echidna. The swarms persist for 10 rounds.

Inspiration (Su)
Echidna can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of her affection (typically one of her scales). As long Echidna retains her favor for this creature and as long as the creature carries the Echidna’s token, the creature gains a +8 bonus on all saving throws, checks (skill, ability, caster level), and attack rolls. A bard (or a creature with bardic performance) who has Echidna for a muse in this way can use his bardic performance for 8 additional rounds per day. Echidna retains a link to her token and its carrier as if she had cast a status spell on the carrier. Echidna can end this effect at any time as a free action. Echidna may only inspire one creature at a time in this manner.

Mistress Grace (Su)
Echidna adds her Charisma modifier as a racial bonus on all her saving throws.

Mother of Monsters (Ex)
Echidna consider Perform (sing) as a class skills, gains a number of skill ranks in it equal to her racial HD and gains her racial HD as a racial bonus to it. Echidna gains Egg-Born as a bonus feat and Sweat-Born as a bonus divine ability.

Mythic (Ex)
Echidna has Mythic Power (4/day, Surge +1d8) and counts as a 4th-rank Mythic creature. Echidna can use any of her spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spell-like abilities.

Poison (Ex)
Bite—ingestion or injury; save Fort DC 38; frequency 1/round for 20 rounds; effect 1d3 Dex damage and paralyzed; cure 3 saves. Save DC is Constitution-based.

Spawn Progeny (Ex)
As a full-round action, Echidna can give birth to a spawn, which is a Gargantuan or smaller creature of any type (with the exception of construct and undead) with a template of up CR +2 of her choice. The spawn is under Echidna control. It emerges within 10 feet of Echidna and can act immediately. Each day she can produce any number of creatures whose combined total base CR does not exceed 3 + double her Constitution modifier (24) + Divine Rank (4) = 31. Echidna cannot create a spawn whose CR is higher than her Hit Dice plus her Divine Rank (28).

Profane Gift (Su)
As a full-round action, Echidna may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target immediately gains a +6 profane bonus to any one ability score of its choice, a +4 profane bonus to any other ability score of its choice, and the see in darkness ability. A single creature may have only one profane gift in effect at any one time. As long as the effect persists, Echidna can communicate telepathically with the target across any distance and may use any of her spell-like abilities through the target, manifesting them as if the target were using them. A profane gift may be removed by a miracle or wish. Echidna can remove it as a free action, dealing 2d6 points of Charisma drain and imparting 1d6+2 permanent negative levels to the victim.

Stunning Glance (Su)
As a standard action, Echidna can stun a creature within 30 feet with a look. The target must succeed on a DC 44 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. This is a gaze attack from her third eye, and if its blinded, she cannot use it.

Echidna is dreaded for her ability to spawn horrendous monsters of all manner and form, including such familiar terrors as chimeras, hydras, gorgons, and fiendish serpents or lions. Invariably female, although some whisper that she can grow male genitals to mate with females, Echidna is unnaturally fecund and can interbreed with any living creature. Her offspring are generally magical beasts, though Echidna has been known to birth dragons, monstrous humanoids and Drakainia as well. The specific creature that is born appears to be determined less by the father and more by some perverse capriciousness. The mother of monsters dwell in a gloom-filled cavern along with her teeming broods. She likes nothing more than to coerce, seduce, or cheat a hero into dallying with her just long enough to father several new creatures.
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Can you make Phanes? Here is some info about him if you don't know Phanes - Wikipedia The phane monster from the ELH doesn't really have anything in common despite being named after him.
I'm sorry, unfortunately I didn't like the stuff of the Orphic myths. If I ever create it, it will be (albeit of good alignment) an anomaly with the ability to warp reality/destiny to slip into a story by making everyone believe that it has always been part of it in addition to the standard powers on life and creations.


I'm sorry, unfortunately I didn't like the stuff of the Orphic myths. If I ever create it, it will be (albeit of good alignment) an anomaly with the ability to warp reality/destiny to slip into a story by making everyone believe that it has always been part of it in addition to the standard powers on life and creations.
That actually sounds really cool, especially the thing about altering everyone's memory so they think he's always been there. You should make that.


That actually sounds really cool, especially the thing about altering everyone's memory so they think he's always been there. You should make that.
I am currently working on my First One of Entropy, the Nowhere King. When I finish it maybe I'll start doing it.


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Here is my 5e conversion: Phane
I actually meant the Greek god. They named the abomination race after him, but they don't have anything in common. Based on the Wikipedia article, I would say he's at least an Elder One (due to being one of the primordial gods), and would probably have the fertility and light portfolios. I do like your conversion tho. Only thing I would change is making its Time Stop work the same as the spell

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