payn
Glory to Marik
The randomness should happen in combat not chargen.Besides, if the game didn't expect randomness it wouldn't use dice.
The randomness should happen in combat not chargen.Besides, if the game didn't expect randomness it wouldn't use dice.
Gradually increasing the stats over time (levels).Oh man, I'm having flash backs to the fractional BAB of 3E. So, at level up you roll % and get say 33 and now are you at 16.2? What is the value in this?
But they aren't left out. They're left out of some types of character generation, and (f'rex) average hit points are indicated in the Monster Manual, but you can still roll if you want to.Also, this rando rolling makes the game difficult to balance out which is why these random elements have been left out of chargen/monstergen for the better.
Oh dont get me wrong, 4E and certainly PF2 are dialed a little too tight for me, but I dont want rando OSR stuff any more either. A nice middle like 3E/5E works best. YMMVGradually increasing the stats over time (levels).
But they aren't left out. They're left out of some types of character generation, and (f'rex) average hit points are indicated in the Monster Manual, but you can still roll if you want to.
I agree that random generation does make it more difficult to achieve absolutely balanced characters and adventures, but am not convinced that is such a great thing. 4e was VERY tightly balanced, with very tight math; it was both a strength and weakness of the edition, IMHO.
Disagree...I love rolling for my stats. Point-buy and array stats are dull for me, because everyone ends up with the same six numbers (and half of them are always in the same ability scores). I don't want to go back to the days of "rolling 3d6 down the line," but I do appreciate having a mix of stats in the party.The randomness should happen in combat not chargen.
Nothing says "I've been adventuring with a bunch of exceedingly bad fellow adventurers for 20 levels" than realizing not a single member of the party ever took the Resistance cantrip so that everyone actually could make DC 21 saves.
I tease! I tease!![]()
I'd be interested to see how much actual variation comes from the most popular methods of character creation. And whether that ratio has changed much by, say, level 8 when everyone has had a chance at a minimum of two ASIs.Disagree...I love rolling for my stats. Point-buy and array stats are dull for me, because everyone ends up with the same six numbers (and half of them are always in the same ability scores). I don't want to go back to the days of "rolling 3d6 down the line," but I do appreciate having a mix of stats in the party.
Part of that is on SAD design and not point buy and/or array. Though, I dont miss those horribly imbalanced parties with Xena and side kick Joxer for sure.Disagree...I love rolling for my stats. Point-buy and array stats are dull for me, because everyone ends up with the same six numbers (and half of them are always in the same ability scores). I don't want to go back to the days of "rolling 3d6 down the line," but I do appreciate having a mix of stats in the party.
Yeah, for me, any stat generation method that precludes the possibility of a 3 is out the window.Disagree...I love rolling for my stats. Point-buy and array stats are dull for me, because everyone ends up with the same six numbers (and half of them are always in the same ability scores). I don't want to go back to the days of "rolling 3d6 down the line," but I do appreciate having a mix of stats in the party.