Cbas10
First Post
Oh oh oh ... monster pogs ... with 1" diameters and skulls and crossbones on the back to indicate they are killed. Excellent cheap replacement to minis and easier to pick up than cut outs of paper. You could even include some "special effect" pogs that would randomly generate some sort of effect such as the type of trap encountered or wandering monsters. "Here draw you doom out of the DM's baseball cap!" hehehe ok .. not great ideas mind you but _I_ would love to see them and they will never be made
Now that is a GREAT idea. I'd certainly buy hordes of these! The Fiery Dragon markers are great, as far as artwork is concerned, but I hated cutting out the one set I bought. Additionally, they are not at all durable. WotC already did these "pogs" once in the basic "Adventure Begins" box - they just need to do more! They have the artwork already (from the MM and other books) and they obviously have access to the manufacturing (the "Adventure Begins" pieces). However, that might cut into the Minis sales.
I would like to see some epic campaign uber-modules that contain pre-drawn, color battlemaps for use with miniatures.
While I agree that there needs to be some more modules, I would not want space or money wasted on color battlemaps for each and every module. Part of the joy in roleplaying is (hopefully) still in the storytelling and DMs evoking players' imaginations. I'd be really bored if my DM opted for using a piece of paper and a "There's the room and what you see" comment instead of a 2-3 minute description of the room/area and its oddities. If battlemaps were really cheap and easy, I'd love them - I admit that it would be convenient. However, they would take a lot of space in a book (limiting the text content) and would jack the prices (due to being full color).
As for what I'd love to see:
1. Modules that have a stronger emphasis on story content and difficulties that players must PLAY through instead of HACK & MAGIC through. However, I'd settle for a good ol' hack-n-slash if the presentation and organization was as good as Return to the Temple of Elemental Evil.
2. More DM resources. Someone already mentioned this and I agree. No more books with a zillion tables, monsters, and PrCs; rather a book or two that really discuss running games and how to make them more interesting. It seems that the industry is raising a generation of gamers that MUST follow the book, CANNOT deviate from the rules, etc. Basically Computer RPGs on paper. Wait a second...is someone doing that?

3. More Greyhawk support. If Greyhawk is supposed to be the "base setting," why not release more than A SINGLE BOOK? It would have made more sense to make FR the core setting, based on what publications have seen the light of day. Why have all the core books refer to Greyhawk and its cosmology, monsters, etc. when they don't really have a setting to use them within? Greyhawk might not be as extensive or as amazing as Forgotten Realms, but it would make a great setting for "starter" players and DMs. Maybe the books like Book of Vile Darkness, Deities and Demigods, and Manual of the Planes might actually apply to our games without aggravating work on conversions and tweaking.