I am SO SO sorry for the delay. I've had a few days really stuffed with things going on.
Here's the number crunch though.
[sblock=Freedom]
Freedom
Female Tiefling Warlock (Infernal Pact)
Alignment: Unaligned
Deity: -
Height: 5'7"
Weight: 112 lb.
Hair: White
Eyes: Black
Skin: Dark brown
Age: 18
XP:
Str: 9 (-1)
Con: 16 (+3)
Dex: 14 (+2)
Int: 14 (+2)
Wis: 10 (+0)
Cha: 16 (+3)
Hit Points: 28 Bloodied: 14
Healing Surge: 7 Surges per day: 9
Initiative: +2
Speed: 6
Action Points: 1
AC 12 Fortitude 13 Reflex 13 Will 14
Restists Fire 5
Dagger: +2 Damage: 1d4-1
Warlock's Curse: +1d6
Powers:
At-Will Powers:
Eldritch Blast (Standard Action, Ranged 10, One creature)
Attack: +3 vs. Reflex
Hit: 1d10+3
Hellish Rebuke (Standard Action, Ranged 10, One Creature)
Attack: +3 vs Reflex
Hit: 1d6+3 fire damage. If you take damage before end of next turn, the targets take an extra 1d6+3 fire damage.
Encounter Powers:
Infernal Wrath (Racial, Minor Action, Personal)
Effect: Gain +1 power bonus on next attack roll vs an enemy that hit you since last turn. If attack hits, add charisma modifier as extra damage.
Vampiric Embrace (Standard Action, Ranged 5, One Creature)
Attack: +3 vs Will
Hit: 2d8+3 necrotic damage, and gain 7 temporary hit points.
Daily Powers:
Flames of Phlegethos (Standard Action, Ranged 10, One Creature)
Attack: +3 vs Reflex
Hit: 3d10+3 fire damage
Effect: Target takes 5 ongoing fire damage (Save ends)
Skills:
Arcana: 7
Bluff: 10
Intimidate: 8
Streetwise: 8
Languages:
Common
Deep Speech
Feats:
Improved Dark One's Blessing: Gain additional 3 HP with Dark One's Blessing
Class Features:
Eldritch Pact: Infernal
Dark One's Blessing: When an enemy under your curse is reduced to 0 HP, upi gain temporary hit points equal to your level.
Prime Shot: If no allies are closer to target than you, gain +1 attack on ranged attacks vs that target.
Shadow Walk: On your turn, if you moved atleast 3 squares away from where you started your turn, you gain concealment until end of your next turn.
Warlock's Curse: Once per turn as minor action you can place a curse on the closest enemy you can see. Once per round you deal extra damage to a cursed target
Racial abilities:
Bloodhunt: +1 attack vs bloodied foes
Fire Resistance: 5 + 1/2 level fire resistance
Proficiencies
Cloth & Leather armor
Simple Melee and Ranged
Implements: Rods and Wands
Equipment:
Leather armor
Scythe
Adventurer's kit (minus sunrods)
Torch x2
Candle x3
Money:
10gp 25sp 37cp
[/sblock]
Then some questions..
Gear: I can't see her having adventuring gear, due to the nature of how she ran away. However, if the game starts "some time later" I guess she could have been able to aquire some.
Skeid stuff: I can't imagine why she would go back to the place - not yet anyway - so not sure how much fleshing out of the area I think is needed. Might be needed later on, if/when she decides to go back.