Thirst for power (Finished) (Knight Otu judging)

(Don't you think the cross-references in Rats is enough? ;) The guys you love to hate won't make an appearance, I'd like to reserve them; but if you want, I can send some of their friends... ;)
Seriously, currently, there is nothing to fear for you. Your character doesn't know that, of course.

I thought I had seen some references to Ravensdale being a port town, but I don't think Dungannon's map has a port. Might be a remote one, if there is one.)
 

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ooc: No problems here. Hey at least its not Lathirn right? ;P

Sorry for my infrequence of posting been busy as of late. It shouldn't be like this once I'm settled into my new job. Both in game and out.
 


"A wand and five potions sounds good to me. I'd like someone to heal me should things go wrong..."

ooc: The pace is fine by me - sorry I've been a little less active than usual since we had a bank holiday on Monday, so I had a long weekend away. The only problem I can forsee with pace is if a lot happens in 24 hours - being in the UK means I'm asleep when a lot of the posts happen! Other than that, the faster the better for me too.
 


Knight Otu said:
(Heh, but he knows about the warning, that you have nothing to fear, if...)

Banion figures the warning, with its implied promise to leave the adventurers alone should they comply, was merely a temporary stopgap until they could be more permanently silenced.
 

After leaving the gnome´s office, buying the wand and a handful of potions is no problem for you, armed with the sack of shiny new coins you get from the banker. Healing items are demanded enough by impatient individuals that they become relatively mundane, so you don´t even have for them to be made. By the end of the day you are the keepers of five curing potions and a healing stick, time also spent looking for a ship that could get you to Gotian.

As the merchants predicted there´s little problem finding a ship willing to take you as passengers for 6 gold coins each, counting food. It´s a small merchant ship that carries coal and wool to the southern ports, where they expect to change it for luxury wood, furs, ivory and copper. Centainly nothing too exotic or exciting. That, allied with the calm weather, conspires to make a boring trip. You have nothing to do but to spend hours watching the coast slide lazily while the captain and the crew carefully guide the ship through the shallow waters of the Elbereth bay.

The third day on the ship someone makes his appearance. It´s a fair-skinned man whose loose robes don´t hide a slim constitution; his falling hair makes him older at first sight than he really is . He climbs to the deck with sings of either being ill or sea sickness and nods feebly to you. If he can´t stand the ship´s gentle swinging, you wonder if he´ll survive a storm.

“Most sincere greetings” says. “I´m Beldard, monk and scholar. I take you´re travellers? If so, we may be together for some time, if you like me are heading to the south.”
 

Beamer spends most his time on deck enjoying the see breezes sipping a small drink with a tiny umbrella in it if he can find one. His natural dexterity makes up for the rolling of the ship and he feels quite well.

Beamer extends his hand to shake, "Hello Beldard. My name is Bartholemew, though you can call me Bart. Where are you traveling to? It must be important as you do not seem to be enjoying the voyage. Can I get you anything? A drink of water perhaps?" Beamer makes sure to say his piece loudly enough that the others can hear so that no one walks up calling him Beamer. He has little reason not to trust this man, but better to be safe than sorry.

OOC: Deducted 6 gp from his character sheet. If anyone is short on funds, Beamer will help him out. If that requires a bluff check: , bluff (1d20+9=17) or you can make the roll secretly.
 

As Azaroth walks around the boat he looks out to the sea as if waiting for something to happen. When Beamer makes his offer Azaroth looks to him.

Beamer could I please get a drink of water?


*Ammended see below.
 
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