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Appearance: Bruggin is thick bodied and broad shouldered. His beard, when unbraided, is easily long enough to reach his knees, ebon locks thicker than the hair on most humanoids' heads, which cascade over an ample (though not obese) stomach. His barrel chest sort of rolls upward into his mountainous shoulders, which are the base for a thickly muscled neck. His muscular arms are corded and heavy, and his hands end in stubby, powerful fingers. His mustache flows into his beard, and is crested with a short, broad nose. Above this are his eyes, two points of twinkling amber amidst his tanned skin. In typical Dwarf fashion, his legs are also thick and stump-like, overall giving Bruggin the appearance of a lump of rock. There are no glowing words to describe the hair on his head, however; Bruggin is bald.
He typically dresses in simple, durable garments fashioned from cotton and leather. His garb of choice is a black leather vest, often left open to expose his barrel chest, and obviously exposing his arms, which he takes great pride in for their strength. In the morning, part of his prayer to Clanggedin is his braiding of his beard. During the day, he wears two thick, tightly woven braids on either side of the main flow of his beard, which, when his side braids are in place, only reaches to just below his sternum. His trousers are gray, tightly woven cotton affairs which are cut slightly long that he might tuck them into his black, leather boots and let them hang over slightly. His belt is broad, and made of cured, black leather with a simple silver buckle.
Hanging from leather thongs at his belt are his weapons; his maul (which he treasures), his waraxe (which he inherited), and his “throwing” axes, which are enchanted that he might use them again should he throw them. He will often carry at the least his maul openly, keeping his other weapons stowed, though he often stubbornly holds that when his maul is bared, it's companion (his axe) so should be too.
In the tradition of his forefathers, Bruggin disdains shields. His armor is relatively unadorned, crafted entirely of mithral and made for battle and utility. From heavy shoulder plates to thick greaves, the armor gleams in the light. His helm he prizes most of all, for it was his father's. The helm is what we would call a spartan styled helm, save that in place of a plume or horsehair crest is a mithral one about six inches tall at it's apex. Portions of the helm's crest have been alchemically darkened to decorate it with Dwarven runes, and the same specially wrought runes are found elsewhere on the armor itself, with two especially large runes, one on each shoulder plate, prominently displayed. The one on his right is the Dwarven rune for "Strength.", whilst on his left is the Dwarven rune for "Warrior.". On his back is a single massive runic tribute to Clangeddin, so that the foes he leaves crumpled in his wake will always see who's champion so mightily ruined them.
On his axe he bears in runes the name of his clan, since he nowadays goes by his nickname instead; his proper name is Torunn. Since he is the last Torunn in Citadel Adbar, his clan name is only seen on the side of his waraxe's head. On the other side is the symbol of Moradin, Father of the Dwarves. On his maul's head on either side is the symbol of Clangeddin, the crossed battleaxes, and on his “throwing” axes the mark of Clangeddin can again be found.[/sblock]
Since it's a long, long description, I'll simply put this here in OOC as a reminder of what is also in the Rogue's Gallery. Also, his backpack is currently resting comfortably on the floor by his chair, whereas his belt pouches obviously hang from his belt, and his map case is attached securely to his belt as well with light mithral chains.
His cloak is, at the moment, stowed in his backpack, as he is inside.
ADDED: Also, I will leave it up to the DM to see how many charges of magic Bruggin is able to absorb from the wand before Harbromm arrives.