S
Sunseeker
Guest
Reflavoring spells is pretty much the lowest form of creativity possible in the RPG medium, imo. If players are putzing around with that, to me that's a sign of a boring, disempowering, rail-roady campaign.
The more 5e steers games away from creative reflavoring towards creative problem-solving and creative story-telling, the better. They're much more fun.
I hope that 5e doesn't so much as mention reflavoring, reskinning, refluffing or anything like that.
Disallowing reflavoring just leads to duplication. Why do we need Fireball and Iceball if they are identical in every way except for fire or ice?