D&D 5E Tired of doing WotC's job

Question? Why not just use the equipment cost form whatever D&D source you find most complete? That is the great thing about D&D to me, you can pretty much grab from any edition and plug it into whichever edition you are playing. I feel 1e/2e & 5e are the best at that, but you can do it in any edition.
I agree, I do this all the time, and not just for equipment tables. Is 5e too vague on lichdom and how to attain it? If I don't feel like filling the blanks, I can just see how they handled in a previous edition book, and go from there.
If anything, this preserves some of the value of those old books, who would otherwise just be gathering dust.
 

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I will say this, some info would be nice. Especially for the Cod Piece. You wanna know how bad it would be if a Bugbear slammed a spike a mace on there and scored a Crit??? Jaxon the Fighter was killed via a hit to the nutter!

Plus does my female Monk have disadvantage when she flurry of blows the evil slaver, who just tossed an innocent kid down a well, in the jewels?

So it is important to know.
 


1E and 2E both had cloaks. And boots, belts, etc. (What can I say, I like to accessorize LOL). 2E went much further with the Arms and Equipment Guide, but at least they were there.
You see, I would consider this an analy retentive waste of space. Everyone needs boots (unless they are a hobbit) and a cloak, and a belt, so it is quite sufficient to simply say "clothes" and leave the details to the players.
 



@dnd4vr has very good design sense and I get where he's coming from. While I don't view the instances he cited in the initial post as problems, I understand the sentiment.

It was a clear design choice to back away from the over-design and system minutiae of 4E and Pathfinder, and I largely agree with that choice. That said, in some places they went too far for me. I definitely would like more options, especially with character creation and development.

As far as house rules go, I believe why so many people have so many house rules is because 5E is so easy to house rule and design for. Bounded accuracy and its streamlined design make it very homebrew-friendly.

However, it's still my favorite edition by far, and I have no problem playing it RAW.
 


5E is definitely not in the semi-"simulationist" style of 2E, which is the edition I associate with lots of lists and minutia and detail. On the upside, WotC has released a lot of that material as PDFs and I think it is trivial to use them to patch the 5E holes. That said, I think it is perfectly valid to point out the holes and call them flaws. 5E is a fun game, but its publication strategy is definitely different than previous editions. Most previous editions grew in both depth and breadth through their lives, where 5E has mostly just grown in breadth. There are no deep dive books that were common in both 2E and 3.x, which is I think what some folks like the OP are missing.
 

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