Balesir
Adventurer
This was actually one of the reasons I really liked 4E's "everything is core" - albeit I seem to have understood it differently to a number of folks.Let me lay out a scenario pretty much what I'm talking about now and what Hussar is advocating.
Right now, the sorcerer in 3.5 is defaulted to a particular casting method (spontaneous). Without modification to the rules, I assume (as do all people playing in my game) that sorcerers use the rules in the PHB as written.
Then one day, a player joins who says "I want to be a sorcerer, but I want to use the spell points rules in Unearthed Arcana. Its an official D&D supplement so you should let me."
Now, I have a couple of options:
1.) Say no. I run my game using the PHB rules and I don't want to change them. If you want a point-caster, might I suggest psion?
2.) Say no. I may not even allow wizards and clerics (replacing them with mystics and sorcerers) to have a world where magic has a certain feel. Spell points might ruin that feel.
3.) Allow it after careful consideration as to how this changes magic in my game. Do I allow him this option? How does this change the fiction (if any) or the other casters (who weren't given this option; can they now switch?)
4.) Just say yes. What can it hurt?
One problem with 3.5 was that I had no idea if the spell points rules "option" was at all balanced with any of the other spellcasting systems. If I allowed it, would I be allowing a munchkin dominance to develop? The way I read 4E's "everything is core" was "everything is designed and tested to be balanced with everything else". This allowed me so much more freedom in selecting among those 4 it felt truly liberating.
Now, my preferred default is (4), absolutely. And with 4E I don't have to worry too much about the "What can it hurt?", which would have nagged at me with 3.x.
If, for some specific reason, I don't want spell points casters (or whatever) in a specific campaign, I'll say so up front. But the default is "play what you like".
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