I'm A Banana
Potassium-Rich
Manbearcat said:I tried to be thorough and concrete (using established gaming terminology...I thought). I could have said:
- DURRRR STUFF FOR THE PLAYING TOGEHTER LIKE NICE BOYS AND GURLS.
- OK GUYS WHAT DO U LIKE? STARWARS? AFTERMATH (LOL 2 + 2 = 4...MATH)? OK BOB YOU CAN BE JEDI NERFHERDING FARMER GUY. YOUR UNCLE AND AUNTIE ARE TOASTLOL. WUT BOUT MAGIC THOUGH?
- THESE HERE ARE RULES FOR TO BE PLAYING. SEE HOW MUCH SENSE THEY MAKE? OK. GUD. THIS WORKS LIKE THIS. WHEN I DO THIS, YOU GUYS DO THAT. SOUND GUD? GUD. HEY. BTW. YOU GUYS CAN MAKE COOL STUFF UP 2. NOT JUST ME.
- THESE GUYS ARE MY GUYS TO PLAY. OH, LOOK! FALLING ROCKS ON YOUR HEAD. WHAT NOW? ALSO, HEY JEDI NERFHERDING FARMER, UR DROID HAS A FUNNY MESSAGE LIKE A LITTLE GUY POPPING OUT OF HIS HEAD...ONLY C-THROUGH.
I could have done that. But that wouldn't have been very explanatory. And it would have insulted your intelligence and been overall disrespectful.
No one suggested you should do that. There's a pretty big middle ground between jargon-speak and condescension I feel you're omitting here.

Hussar said:Actually CJ, that's an excellent idea. I like that a lot. Here's a list of options with a sort of "DM's cookbook" in the back. That's a very cool idea.
In my kind of crystal-ball speculation of what might happen for the first books for D&D NEXT, I'm imagining it set up like BECMI.
The first book (or first part of the first book, or whatever) gives you a very basic, very simple, straightforward, D&D experience. And it is loud and proud about this very basic experience. It prefers simplicity and raw player experience over minutiae. This is so newbies and casual players can play the basic version and still get a D&D experience (because if anyone is going to not bother to house rule stuff, it's people who haven't played it before, and people who don't want to blow a lot of time playing it, and you still want those folks playing your game).
Then, the game shows you how to tweak that in various ways to get the kind of game you want, as a DM.
An assumed part of the DMs job in all but the most basic of games will be to change the rules and to tell the players what changes she's made. House rules are the only rules, and there's no universal default aside from "do what the DM says."
Last edited: