TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

[sblock=ooc] Spend your second wind! The rounds going to fly by, and you'll likely need those HP. Why open the door and be a target, and have that be all you've accomplished, right?

Emral is going to likely just shoot from where he is, once Vaunea surges past him, and hopefully he'll nail that wizard. That is, unless something strange happens.[/sblock]
 

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[sblock=Vaunea Love]Why open the door? Because Vaunea asked.

I've just rechecked the initiative and saw that Vaunea is prone. The best she can do next turn is move: stand, standard: move to door, minor: open door. There's no way Vaunea can stand, move, and attack this round because she needs her move and standard to get up and get to (or through) the door. She can't attack on a minor, right?

I also went and read the beastmaster rules and Erlai can still act while I'm dazed, so that opens another option too...

How about I have Erlai hover in front of the hole so that Olivia can't see Emral when she stands up? That probably blocks Emral's attack too, unless you can shoot through Erlai.

I wish I knew the rules here.[/sblock]
Saving Throw (1d20=2)

I can't see straight.
 

No one in the party has the ability to attack on a minor.

Erlai was dazed by the attack, too, and he can only perform actions when you 'give' them to him.

If Erlai gets directly in front of the hole, Emral cannot attack.
 

[sblock=Actions]I am the next PC to go, and will not be home for at a minimum of 4 hours, so, my action is to stand up. I know, I was amazed and awed as well.

Save = 6

You can add in the wobbliness in the storytelling. ;)[/sblock]
 

[sblock=4E Tactics]I thought Mo was asking me to open the door so Vaunea could charge through and attack this round, but I don't think opening the door will accomplish that because Vaunea is prone.

I could use my one action as a move and let Erlai block the door. Blocking the door would allow Emral to heal and avoid Olivia's line of sight, but probably not attack.

Can I change my action to use my second wind instead of opening the door?[/sblock]
 

[sblock=moves]Um, actually I can't heal anymore without Mikey's help; used my second wind.
I humbly submit that you use your one dazed action to heal yourself, as you're front line. Mikey should heal whoever he can this round. I'm going to dump more magic through the door.
If you open the door before I can do that, you could potentially kill us all. Just saying. One round to recuperate is a good thing. You folks are out of line-of-sight, so you can't get blasted.

Still, the door open post was posted; V isn't charging (which I believe counts as a standard action); so unless it's allowed to be taken back I can deal with it: Either way, I think I'll be zapping them again this coming round; I've got nothing else to do. I just don't know if Roger has area attacks or anything.

Ken: If the door is open, can I see if Olivia is still standing?[/sblock]
 


[sblock=Confused]I'm confused too. Sorry, I just don't know the rules very well, particularly the tactical combat stuff.

I think the earlier suggestion to open the door for Vaunea to attack through doesn't make sense. If you'll allow me to change my mind, Finnian will spend a healing surge for his action this round and not move.[/sblock]
 

Finnian takes a moment to catch his breath.

Through the closed door, you hear pained groans and whispered conversation, but cannot make details.

Uncle Mikey administers a potion to Drivan, saving the wizard's life. The metal-nosed halfling, blinking away the brilliant lights, pats his pockets. He looks at the party. "Uuuuuhhh...I'm out, guys. I got nothing else."

The mob waits, pregnant with quiet expectation.

No map updates.

Status and Initiative said:
Goliath
Halfling

Roger, the Mage: Initiative 18, 40 damage, bloodied, prone
Earl, the Crocodile
Finnian: Initiative 16, HP 16/26, dazed (save ends); Erlai: 10 damage, bloodied, dazed (save ends)
Olivia: Initiative 15, 30 damage, bloodied, prone
Leperchauns (x8)
Half-Orc

Drivan: Initiative 10, HP 10/22, bloodied, prone
Angry Mob: Initiative 9
Uncle Mikey: MINION! Initiative 5, dazed (save ends)
Vaunea: Initiative 4, HP: 19/38, bloodied, dazed (save ends)
Emral: Initiative 2, 10/22 bloodied, dazed (save ends) <= YOUR TURN!
 


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