[sblock=Finnian's Actions]Atanatotatos is correct. There's too many actions on Finnian's turn. Let's simplify it to...
[sblock=Vaunea]Yep. 10 points of damage, due to the critical hit.[/sblock]
[sblock=Hadarai]Don't forget: Hadarai is unarmed, so he doesn't get a weapon bonus to his attack roll (meaning the attack misses), and he inflicts only 1d4+3 damage.
Yep. Characters get only one opportunity attack per round. I must not have been clear in the post. Hadarai had multiple opportunities to use the attack.[/sblock]
Round 1 (flashback)
As Cousin Eustace hurls the garden gnome, Hadarai takes a punch--and misses.
Round 2
Finnian stands and whistles for his hawk. Erlai descends from the heavens and rips into Cousin Eustace. "Wh'th'hael! Boid?!"
Finnian draws his sword, causing Cousin Eustace to bare his teeth. "Wa'abuncha'saesees!Naewaepuns!"
The halfling snatches up a wooden windmill from his lawn and zings it through the air, like a brightly painted shuriken.
[sblock=Action]Immediate Interrupt. "No Weapons!" v. Reflex (1d20+3-2=2) [/sblock]
But the windmill goes wide and smashes the neighbor's window. Cousin Eustace winces. You hear the curses of an elderly halfling woman next door.
[sblock=Status and Initiative]
Finnian - Initiative 21, HP: 22/26
Drivan - Initiative 18, HP: 20/20 <-- YOU'RE UP!
Hadarai - Initiative 8, HP: 27/31
Vaunea - Initiative 7, HP: 29/38 - marking Eustace until EOT, prone
Cousin Eustace - Initiative 6, 34 damage, marked by Vaunea until Vaunea's end-of-turn
Emral - Initiative 6, HP: 24/24 - Stunned until start of turn
Marco
---
Resources Expended
Cousin Eustace - Nut-Cracker, One-Armed Kung Fu
[/sblock]
Move Action: Stand/Hawk Arrives in G7
Standard Action: Hawk Attacks -- that way you don't waste the critical hit
Minor Action: Draw Sword
That seems to be the intent of your posting. If it doesn't fit what you envision, we can change it.[/sblock]Standard Action: Hawk Attacks -- that way you don't waste the critical hit
Minor Action: Draw Sword
[sblock=Vaunea]Yep. 10 points of damage, due to the critical hit.[/sblock]
[sblock=Hadarai]Don't forget: Hadarai is unarmed, so he doesn't get a weapon bonus to his attack roll (meaning the attack misses), and he inflicts only 1d4+3 damage.
Yep. Characters get only one opportunity attack per round. I must not have been clear in the post. Hadarai had multiple opportunities to use the attack.[/sblock]
Round 1 (flashback)
As Cousin Eustace hurls the garden gnome, Hadarai takes a punch--and misses.
Round 2
Finnian stands and whistles for his hawk. Erlai descends from the heavens and rips into Cousin Eustace. "Wh'th'hael! Boid?!"
Critical Hit: 16 damage.
The halflings on the porch laugh and hoot at Eustace's discomfiture.Finnian draws his sword, causing Cousin Eustace to bare his teeth. "Wa'abuncha'saesees!Naewaepuns!"
The halfling snatches up a wooden windmill from his lawn and zings it through the air, like a brightly painted shuriken.
This provokes an opportunity attack from Hadarai.
[sblock=Action]Immediate Interrupt. "No Weapons!" v. Reflex (1d20+3-2=2) [/sblock]
But the windmill goes wide and smashes the neighbor's window. Cousin Eustace winces. You hear the curses of an elderly halfling woman next door.
[sblock=Status and Initiative]
Finnian - Initiative 21, HP: 22/26
Drivan - Initiative 18, HP: 20/20 <-- YOU'RE UP!
Hadarai - Initiative 8, HP: 27/31
Vaunea - Initiative 7, HP: 29/38 - marking Eustace until EOT, prone
Cousin Eustace - Initiative 6, 34 damage, marked by Vaunea until Vaunea's end-of-turn
Emral - Initiative 6, HP: 24/24 - Stunned until start of turn
Marco
---
Resources Expended
Cousin Eustace - Nut-Cracker, One-Armed Kung Fu
[/sblock]