TUW: Welcome to the Jungle

redraider629

Explorer
Vadin manipulates Way to enhance his own speed. He pulls out his knives and says "These knives belonged to the assassin you sent to Southroad Fair. I graciously took them...from his corpse.."

He intends to charge the platform and attack Saucy, if he is still standing. If Tor kills him before, he will alter his course to go after Shafe. He will attack either one with his knives, going after his throat in a slashing move with one knife, and stabbing him in the area of a vital organ with the other.
OOC: Reaction roll=72, attack=61
 
Last edited by a moderator:

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Kwargrow

Gamer Extraordinaire
Sannit intends to stay in a defensive posture in front of Bolo, being her shield so she can use her bow. To any opponent that comes into range of his spear, he intends to attack and use Slate for a Thump to knock them back. If multiple opponents come at him he will strike at one and use the Slate to Thump the other to knock them back.
OOC: Reaction roll: 62, Attack and Way roll: 73

Bolo intends to stay behind Sannit and shoot her bow around him. She will target Shafemarron with her first shot and use Carbone to Heat the same Magister.
OOC: Reaction: 73, Attack and Way: 80
 
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Tellerian Hawke

Defender of Oerth
Merin prepares to manipulate Mechanical Way to push 3 of the Marshals off the roof, in order to clear a path for Tor.


Tor intends to shield-punch Saucy, knocking him down, which will allow him to use his signature follow-up maneuver, a quick, deep, sword stab to the abdomen.
OOC: Merin: Reaction: 85, Manipulate Mechanical Way: 84

TOR: Reaction: 73, Attack: 96, Luck roll 99.
 
Last edited by a moderator:

MacConnell

Creator of The Untamed Wilds
Day 302: Vadin and the Magisters

Vadin manipulates Way to enhance his own speed. He pulls out his knives and says "These knives belonged to the assassin you sent to Southroad Fair. I graciously took them...from his corpse.."

He intends to charge the platform and attack Saucy, if he is still standing. If Tor kills him before, he will alter his course to go after Shafe. He will attack either one with his knives, going after his throat in a slashing move with one knife, and stabbing him in the area of a vital organ with the other.
OOC: Reaction roll=72, attack=61
OOC: Stimulate: New Motility = Old Motility * (100 + effectiveness)%
Vadin: 15 * (100 + 64)% = 25

GM: Vadin begins to move forward from the center of the arc of Seekers toward the right of the platform where Suausedaserp is standing behind the fallen form of Cotone, noting that while the Magisters have not moved from their current positions, six elite Marshals are rushing toward the Seekers, three from each side of the raised platform. Unless something drastic happens, the Marshals will intercept his route to the dais.

[sblock=Character Data]
OOC: Sheldon: full health
Preservation +89%
Indigo: full health
Strength +9
Tor: full health
Strength +7
Merin: full health
Motility +4
Bolo: full health
Motility +12
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
Motility +10
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Elytrum: 21 pairs
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Day 302: Merin Takes First Offense

Merin prepares to manipulate Mechanical Way to push 3 of the Marshals off the roof, in order to clear a path for Tor.
OOC: Reaction: 85, Manipulate Mechanical Way: 84

Tor intends to shield-punch Saucy, knocking him down, which will allow him to use his signature follow-up maneuver, a quick, deep, sword stab to the abdomen.
OOC: Reaction: 73, Attack: 96, Luck roll 99.
As Tor begins to run forward, the muscles upon his large frame cord with the strength he intends to bring to bear. Merin delicately sweeps in right hand in a dismissive motion toward the three elite marshals charging his and Tor's position on the right of the arc of Seekers.

The lead marshal is a tall Ansylin man, a bit leaner than average. He is dressed in Acrylon armor and wields the favored lanzita in his right hand while holding a chitin buckler in his left. The marshal to his left is an Amiradthan man with dyed patterns upon his dull gray skin. He, too, is dressed in Acrylon armor but wields a wickedly designed, double-bladed, bow sword. The marshal closest to the dais is a Shimadow, his flaming red hair streaming behind him as he runs. Dressed in like Acrylon armor, he wields a punch dagger in his left and a scimitar in his right.
OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Merin: 31 + 34 + 55 + 85 + 4 = 209
Tor: 31 + 35 + 21 + 73 = 160
Ansylin: 38 + 32 + 24 + 59 = 153
Amiradtha: 38 + 32 + 24 + 36 = 130
Shimadow: 38 + 32 + 24 + 51 = 145

GM: Though it will take Merin three second to complete his manipulation of mechanical Way, he realizes that he will be able to do so before the marshals reach him. He also realizes that to spare Tor he will only be able to affect two of them. The Shimadow is on a path to intercept Tor.

OOC: Paranormal Assault: (Concussion - resistance)% * damage
Merin: 72 + 84 = 156
Marshals: 35(Immovability) + 24(Clarity) + 53 = 112
Distance: 156 - 112 = 44 strides + 2 (vertical displacement)
Damage: 46 - 35(Balance) = 11
Mind: 10 - 11 = -1, unconscious
Body: 10 - 1 = 9, hurt

GM: With the sweep of Merin's hand, the two marshals who had closed to within a pace of him, are pushed backward for a split second before being flung through the air like a couple of leaves in a torrent of wind. The Ansylin and Amiradtha marshals fly backward 11 strides, which carries them beyond the edge of the roof. The fall knocks both of them unconscious.

OOC: Physical Assault: Attack + Precision + Fury + d100
Tor: 34 + 35 + 25 + 96 + 99(luck) + 7(strength) = 296

Physical Defense: Defend + Preservation + Konokoro + d100
Shimadow: 38 + 32 + 24 + 10 = 104
Damage: 296 - 104 = 192% * 5 = 10 - 1(soak) = 9
Mind: 10 - 9 = 1, dazed

Fall: Attack - Defense - Immovability = 192 - 35 = 157% * 2 = 3 strides
Damage: 3 - 35(balance), none

GM: The Shimadow, feeling over-confident in his skill as a killer, intercepts the charge of Tor, who bats the little man aside with the enhanced force of his shield. The marshal flies backward a full 3 strides. Though he rolls deftly back to his feet, the blow from the metal-banded shield has seriously fogged his cognitive ability. Tor does not even need to break stride to continue on toward Suausedaserp.

[sblock=Character Data]
OOC: Sheldon: full health
Preservation +89%
Indigo: full health
Strength +9
Tor: full health
Strength +7
Merin: full health
Motility +4
Bolo: full health
Motility +12
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
Motility +10
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Elytrum: 21 pairs
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Day 302: San-Bolo Act

Sannit intends to stay in a defensive posture in front of Bolo, being her shield so she can use her bow. To any opponent that comes into range of his spear, he intends to attack and use Slate for a Thump to knock them back. If multiple opponents come at him he will strike at one and use the Slate to Thump the other to knock them back.
OOC: Reaction roll: 62, Attack and Way roll: 73

Bolo intends to stay behind Sannit and shoot her bow around him. She will target Shafemarron with her first shot and use Carbone to Heat the same Magister.
OOC: Reaction: 73, Attack and Way: 80
As San-Bolo begin their coordinated action, Sheldon and Indigo act as well. Provoked to violence beyond any normal capacity, Sheldon feels no need to hide the full capacity of his talent nor pull any punches. He lets loose a might way of electromagnetic discharge upon the three marshals closing on his position. With the fine hairs on her body standing on end as Sheldon draws on such power, Indigo waits near her heartmate with her blades ready should anyone survive his paranormal assault.
OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Sannit: 44 + 37 + 44 + 62 = 187
Bolo: 44 + 35 + 51 + 73 = 203
Shafemarron: 32 + 42 + 72 + 81 = 227
Sheldon: 34 + 40 + 56 + 99 = 229
Indigo: 39 + 43 + 42 + 41 = 165
Marshals: 38 + 52 + 24 + 32 = 146

Molo Pesce laughs as the the scene begins to unfold. He loudly proclaims, "Ha! You are Benders."

Shafemarron was evidently not expecting such advanced talent from his chosen enemies. As Molo bellows in humor, he spins away from his set on the dais as if to run, but without completing a step in that direction he vanishes from sight before Bolo can release her arrow. His image shrinks on itself in that instant to a mere pinpoint of darkness before winking out with a audible pop. Being able to manipulate thermal Way faster than she can draw her bow, Bolo realizes that her target is no longer there.

The image of Kinamon blurs for a fraction of a second in a manner similar to that of Sheldon, but then it disappears all together.

~Run you cowards.~ Sheldon thinks as he unleashes his fury on the three Marshals.
OOC: Paranormal Assault: (Lightning - resistance)% * damage
Sheldon: 89 + 23 = 112
Marshals: 38(Conditioning) + 24(Fury) + 84 > 112

GM: The lightning dances from one marshal to the next; but despite his ire, none of them is harmed. Evidently these particular Marshals have seen the effects of bending Way lines before, for they are not deterred by the visible electricity. Indigo slides to her left as the three near, stabbing her left sword at the central marshal while lashing a lateral slice low at the one on her right as she does. Two of the three marshals on the left side of the dais are Shimadow. The other is an Amiradtha. All wear Acrylon armor. As his lightning appears to have no effect Sheldon moves forward, beside Indigo, while he prepares to change tactics.

OOC: Physical Assault: Attack + Precision + Fury + d100
Indigo: 37 + 43 + 43 + 80 + 9 = 212
Shimadow: 38 + 52 + 24 + 91 + 100 + 10 = 315
Shimadow: 38 + 52 + 24 + 49 = 163
Amiradtha: 38 + 52 + 24 + 01 - 63 = 52

Physical Defense: Defend + Preservation + Konokoro + d100
Shimadow: 38 + 52 + 24 + 61 = 175
Damage: 212 - 175 = 37% * 22 = 8 - 3(deflect) = 5
Body: 10 - 5 = 5, hurt
Shimadow: 38 + 52 + 24 + 49 = 163
Damage: 212 - 163 = 49% * 22 = 11 - 3(deflect) = 8
Body: 10 - 8 = 2, injured
Indigo: 39 + 38 + 38 + 82 = 197 - 50 = 147
Damage: 315 - 197 = 118% * 20 = 24 - 8 = 16
Body: 10 - 16 = -6, incapacitated
Mind: 10 - 6 = 4, still conscious
163 - 147 = 16% * 20 = 3 - 8 < 0, ineffective

GM: Indigo initiates her attacks faster than any of the marshals can act. Her stabs punches through the armor of the central Shimadow doing enough damage to hurt the man. Her low swipe cuts through the armor of the Shimadow on her right, doing even more damage. Despite the effectiveness of her assault, the first Shimadow, being incredibly lucky, cuts through Indigo's vest to incapacitate her at the same time she successfully blocks the second marshal's attack.

Sheldon, having moved into the way of the Amiradtha, evidently confuses his initial assault due to the obscured appearance. The marshal's attack is easily avoided.

[sblock=Character Data]
OOC: Sheldon: full health
Preservation +89%
Indigo: incapacitated
Body: -16
Strength +9
Tor: full health
Strength +7
Merin: full health
Motility +4
Bolo: full health
Motility +12
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
Motility +10
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Elytrum: 21 pairs
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Day 302: Vadin Goes into Action

Vadin... intends to charge the platform and attack Saucy... going after his throat in a slashing move with one knife, and stabbing him in the area of a vital organ with the other.
OOC: Reaction roll=72, attack=61
GM said:
Vadin begins to move forward from the center of the arc of Seekers toward the right of the platform where Suausedaserp is standing behind the fallen form of Cotone, noting that while the Magisters have not moved from their current positions, six elite Marshals are rushing toward the Seekers, three from each side of the raised platform. Unless something drastic happens, the Marshals will intercept his route to the dais.
GM: Something drastic does happen. The three marshals to the right are cleared from their path. The marshals to the left are engaged with Sheldon and Indigo. Vadin passes Tor as he is delayed for a split second while flinging away his would-be assailant.

OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Vadin: 32 + 37 + 38 + 72 = 179
Saucy: 24 + 38 + 52 + 78 = 192
Molo: 72 + 32 + 52 + 41 = 197

GM: As Vadin leaps toward Suausedaserp, Molo has moved from his seat to be in the way. He is unarmed and more fully seems a beast of man up this close.

OOC: Physical Assault: Attack + Precision + Fury + d100
Vadin: 32 + 37 + 41 + 61 = 171
Molo: 72 + 32 + 52 + 72 = 228

Physical Defense: Defend + Preservation + Konokoro + d100
Molo: 228
Vadin: 32 + 32 + 35 + 61 = 160
Damage: 228 - 171 = 57% * 3 = 2
Damage: 228 - 160 = 68% * 3 = 2 - 4(soak), ineffective
Fall: 228 - 160 - 37 = 31 = 3 strides + 1(vertical displacement) = 4
Mind: 10 - 6 = 4, dazed

GM: With surprising agility for suck a large man, Molo deflects Vadin's slash, countering with a punch to the head with his left fist, simultaneously. He follows this with an attack of his own straight into Vadin's chest, knocking him backward off the dais and an additional 3 strides. Vadin's armor absorbs the force of the punch but has no affect on the fall. The fall plus the counter knock the wind out of Vadin. When he lands, he is now farther from the enemy than Tor is.

OOC: Paranormal Assault: (Charm - Resistance)% * damage
Saucy: 80 + 90(d100) + 32(luck) = 202
Tor: 33(Skepticism) + 21(Clarity) + 50(d100) = 104
Damage: 202 - 104 = 98% * 20 = 20
Will: 10 - 20 = -10
Mind: 10 - 10 = 0, charmed

GM: As Vadin flies from the platform, Suausedaserp gives directs his scowling face toward Tor and grinds his thumb and forefingers like rubbing meal. Tor's eyes go wide as suddenly his mind loses all connection with his body. He stands, completely dumbfounded.

[sblock=Character Data]
OOC: Sheldon: full health
Preservation +89%
Indigo: incapacitated
Body: -16
Strength +9
Tor: charmed
Will: -20
Strength +7
Merin: full health
Motility +4
Bolo: full health
Motility +12
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: dazed
Mind: 4
Motility +10
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Elytrum: 21 pairs
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

Kwargrow

Gamer Extraordinaire
Sighing at the lack of tactics, Sannit runs headlong into the fray. He intends to attack whichever Marshal makes sense for him to attack. He still intends to use the Slate to Thump one of the Marshals to knock him back.

Bolo intends to shoot at whichever Marshal she has the clearest shot for. She intends to use the Carbone to Heat Molo Pesce. She doesn't know if she will do any harm, but she's hoping to at least wipe the smug smile off his face.
 

Tellerian Hawke

Defender of Oerth
Merin will use Thermal Way (Heat) against Saucy, augmented by the Phoenix Feather. Merin intends to melt Saucy's face off, if he can.

OOC:
Manipulate Thermal Way (Heat): 90 (base roll) + 91 (luck bonus); augmented with Phoenix Feather.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Day 302: The Conflicts Heats Up

Sighing at the lack of tactics, Sannit runs headlong into the fray. He intends to attack whichever Marshal makes sense for him to attack. He still intends to use the Slate to Thump one of the Marshals to knock him back.
GM: Having to change tactics and position costs Sannit time in his desire for action, but not with the ability to manipulate mechanical Way, as combat is a reflex action and the paranormal occupies the forefront of his thoughts. Sannit instantly shifts his focus of the sonic Thump to one of the marshals engaged with Sheldon and Indigo, with a mere pulse of his left fist, as he begins to charge toward the dais.

OOC: Paranormal Assault: (Thump - resistance)% * damage
Sannit: 56 * 2(slate) = 112 + 73(d100) = 185
Marshal: 38(conditioning) + 24(fury) + 56(d100) = 118
Damage: 185 - 118 = 67% * 10 = 7
Mind: 10 - 7 = 3, dazed

GM: The marshal to the right of Indigo, who is currently sustaining a cut from her sword, is suddenly bombarded with a piercing ringing in his ears.

Kwargrow said:
Bolo intends to shoot at whichever Marshal she has the clearest shot for. She intends to use the Carbone to Heat Molo Pesce. She doesn't know if she will do any harm, but she's hoping to at least wipe the smug smile off his face.
GM: Having to adjust her aim with her bow from losing her first target, causes Bolo a second's delay, but no such delay is evident in her desire to incinerate Molo Pesce, a second later sending her arrow to chase the heat.

OOC: Paranormal Assault: (Heat - resistance)% * damage
Bolo: 57 * 2(carbone) = 114 + 80 = 194
Molo: 72(conditioning) + 52(fury) + 66(d100) = 190
Damage: 194 - 190 = 4% * 20 = 1
Body: 10 - 1 = 9, hurt

GM: Surprised that he was affected, even for such a small amount, Molo Pesce begins walking from the dais, fully displaying his natural temperament, as Bolo's arrow sails toward him. His movement seems unnaturally fluid, his musculature cording in dense compactness.

OOC: Projectile Assault: Launch + Precision + Clarity + d100
Bolo: 44 + 35 + 51 + 80 = 210 + 50(short) = 260

Projectile Avoidance: Preservation + Konokoro + d100
Molo: 32 + 73 + 66 = 172
Damage: 260 - 172 = 88% * 10 = 9 - 10(weathering) = -1, ineffective

GM: In an unbelievable display of an unknown talent, the arrow that clearly strikes Molo in the chest, bounces away, unable to penetrate his flesh. Sannit does not see the arrow fly by him but he can focus on it when it bounces off the Magisters chest. Vadin, who has just been knocked from the dais by the man, sees this as well. Sannit reaches Molo as he descends to the landing, before Vadin can act a second time. Despite having the advantage of reach using his spear, Molo shifts over to attack Sannit much faster than imaginable.

OOC: Physical Assault: Attack + Precision + Fury + d100
Molo: 103 + 32 + 52 + 61 = 248
Sannit: 51 + 37 + 45 + 73 = 206

Physical Defense: Defend + Preservation + Konokoro + d100
Sannit: 44 + 33 + 34 + 73 = 184
Damage: 248 - 184 = 64% * 3 = 2 - 3(soak), ineffective
Fall: 64 - 45(immovability) = 19, 2 strides

GM: Striking like some coiled viper, Molo snakes around the lanzita and punches Sannit in the chest with his left fists. The armor soaks the forces of the punch and the damage from the fall, but Sannit it knocked down and slides two strides backward.

[sblock=Character Data]
OOC: Sheldon: full health
Preservation +89%
Indigo: incapacitated
Body: -16
Strength +9
Tor: charmed
Will: -20
Strength +7
Merin: full health
Motility +4
Bolo: full health
Motility +12
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: dazed
Mind: 4
Motility +10
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Elytrum: 21 pairs
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 15 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 34 (Heat x2)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

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