Matumbo will put some distance between himself and the others so they will not be caught in an area effect Way manipulation. He will occasionally fire at someone behind him to keep their heads down.
Merin follows Sheldon and Matumbo without further conversation. If he senses anyone gaining on them, he will pause just long enough to turn, and clap his hands, sending a sonic wave of high pitched frequencies toward their pursuers; otherwise, he will pour on the speed.
Matumbo will put some distance between himself and the others so they will not be caught in an area effect Way manipulation. He will occasionally fire at someone behind him to keep their heads down.
As Matumbo moves off to one flank, Vadin moves off to the other, while Sheldon and Merindell spread some distance between them in the middle. It takes just over half an hour of moderately difficult travel before the four reach the edge of the area from which the Da'Roneh have cleared the undergrowth. Between the three who can attack at range, a few more of the youth are removed from pursuit.
Once the more entangled growth of jungle is reached, travel can no longer be maintained at such a pace. In fact, running or jogging becomes impossible. Remembering that a path is made nearer the lake, the four begin to pick their way down slope. Each man considers stopping and using the cover to engage the enemy but rejects the idea as they will be just as difficult to see, equalizing the possibility of an advantage.
After another hour of transversing the heavy growth, a more cleared area is again reached. The entire length of the valley from north to south would take about a day to cross, so the northern pass would still have to be several hours away. Regrouping, the party pauses to listen after its pursuers. A fair number must still be following.
Wanting another look, the men take some distance along the trail to halt and wait for the Da'Roneh to break clear of the undergrowth. Once clear, the Faethrins move more together in some semblance of military formation. It seems that only two groups are now approaching, one of nubile youths, the other only slightly older.
"Fodder," Sheldon whispers. "Let's try them. They are staggering their formation. There seems to be 16 or 20 total. The first group should be quick to handle."
Sheldon motions for Vadin to take the left flank while he moves forward on the right, spreading the distance between the Seekers so that the enemy will have to further divide its numbers. He again bend the light around him to blur his image as he moves toward the Da'Roneh. If time permits, he will manipulate waylines to shock the enemy at distance.
Vadin draws his sword and knife, preparing to fight.
Because of the distance of 20 strides that the Da'Roneh youths must cover to close the distance for melee. Matumbo holds his first shot until they are half way there, and then takes a second shot at point blank, before dropping his bow and drawing his kukri. He wounds one of the youths with the first shot and incapacitates the other with the second.
As Sheldon takes up a position on the right flank, he is able to discharge two generated electric shocks, significantly injuring two youths; likewise, Merin is able to generate two different sonic blasts. The sound has less effect on the Da'Roneh than the shock, but he is able to daze two of the youths.
Vadin must wait for them to draw in. When melee ensues, Matumbo finds himself paired with a single, injured youth, but two older Da'Roneh stand away a few more strides. Vadin finds himself facing two youths simultaneously with two older ones standing away a few more strides. Merindell finds himself paired with the two dazed youths but three older ones stand away a few more strides. Sheldon finds himself unengaged as his two severely injured youths quit the combat, but three older ones refuse to close more than a few strides distant.
Seeing that two other Da'Roneh are closing in on him, Matumbo will attempt to grapple with the injured youth and push him back, bull rushing him to use him as a shield, keeping the injured youth between him and one healthy opponent so that he can disengage from his grapple and attack another with his kukri.
While the two "youts" (OOC: Movie joke, My Cousin Vinny) are not feeling 100%, Merin will lay a hand on each of them, simply grabbing their arms, and pulling them closer to him. He will then manipulate Way in order to drain the life from them.
100 (+89 Luck) = 189
Ha ha Shame to waste such a good roll on fodder.
Ignore the other dice, I had them added for rolls I was making in another game.
Seeing that two other Da'Roneh are closing in on him, Matumbo will attempt to grapple with the injured youth and push him back, bull rushing him to use him as a shield, keeping the injured youth between him and one healthy opponent so that he can disengage from his grapple and attack another with his kukri.
... Merin will lay a hand on each of them, simply grabbing their arms, and pulling them closer to him. He will then manipulate Way in order to drain the life from them.
Seeing that his new opponents have halted and seeing no range weapons, Sheldon suspects that, like him, they can manipulate waylines at a distance. He runs directly at the one most to his right while targeting the one in the middle with an electric shock.
Matumbo slams into the smaller Da'Roneh with more force than he expected, planting his shoulder into his chest. The tunic absorbs the direct force from the blow, but the man is thrown backward, 7 strides, or would be 7 had he not collided with a tree, knocking the wind from him. The two older Da'Roneh do not draw nearer, but Matumbo suddenly hears a horrible piercing sound in his ears.
Engaging both youths, simultaneously, Vadin significantly injures one and mildly injures the other. The older Da'Roneh seem to have been unsuccessful at causing him harm with their sonic blasts.
Merindell easily catches hold of his two dazed youths, draining all but a mere hour's worth of life from them, almost in an instant. They collapse to the ground. The three older Da'Roneh fail to cause any harm with their sonic blasts. In fact, Merin instinctively unravels the bending, even as it forms, being more advanced in the exact same skill.
Sheldon does not reach his target on foot before the situation dramatically changes. After injuring the Da'Roneh in the middle with an electric shock, the three fail to harm him with sonic blasts, in return.
With only having meager effect on one of the party, with their primary means of manipulating waylines, the older Da'Roneh flee the scene, leaving the remaining youths to their quick fates. Being fairly injured, the one older opponent previously shocked by Sheldon, cannot run quickly enough to escape. Sheldon very quickly catches and kills him.
There are 8 Da'Roneh youths and 1 young adult littered about the small battlefield. It seems rather unlikely that the ones who fled will return any time soon, if they, themselves, returned at all.
Matumbo will ensure that all his opponents are dead, and then search the bodies. He will keep an eye out for anyone still watching them. He will collect his arrows if it won't put the party at further risk.