Kmart Kommando said:
So, in your games, anyone with a sword and shield gets the TWF penalty as well? Because they have the option to hit with sword and shield, and gain an extra attack.
Only if he is wielding the shield as a second weapon in his off-hand.
I don't have a problem with someone holding an object without it being wielded; thus, he does not threaten an area with it and cannot use it to attack, but neither does he incur TWF penalties.
Someone wielding a longsword and holding a dagger cannot make an extra attack (or any attack) with the dagger, does not threaten with the dagger, and incurs no TWF penalties.
Someone wielding a longsword and wielding a dagger is wielding a second weapon in his off-hand, and is 'fighting this way'; he can make an extra attack with the dagger, can respond to provoked AoOs with his dagger, can make use of special abilities that apply to 'the wielder' (such as if the dagger is a Defending weapon), etc, but he incurs TWF penalties.
What about the guy with a sword, and spiked armor? Or the dwarf with 2 spiked gauntlets, and a waraxe? The fighter with Improved Unarmed Strike and both hands free? The Warblade doing his Adamantine Hurricane maneuver?
Where is the boundary between your regular fighting and potentially-two-weapon-fighting?
All likewise. If someone with a glaive and spiked armor wishes to threaten both 5 feet and 10 feet, the spiked armor is effectively a 'second weapon wielded in his off-hand', and TWF penalties apply. If he's content to only threaten 10 feet, and treat the armor spikes as Dungeonpunk Decoration, I won't impose penalties, because he's only wielding one weapon.
Do your archers have to take the Rapid Shot penalty whenever they shoot, even if it's a single shot? They can potentially get an extra shot with Rapid Shot?
If they want to keep the option of making a second shot open, they must take the penalty on the first shot... even if the second shot never in fact eventuates.
-Hyp.