Two New Hybrids

The Green Man

First Post
MERMECOLION (giant soldier ant/lion)
Large Beast


Hit Dice: 4d10+8 (30 hp)
Initiative: +1 (Dex)
Speed: 50’/climb 20’
AC: 15 (+7 natural, -1 size, -1 Dex)
Attacks: 2 claws +6 melee, bite +1 melee
Damage: Claw 1d4+4, bite 1d8+2
Face/Reach: 5’ x 10’ / 5’
Special Attacks: Improved grab, rake, acid sting
Saves: Fort +6, Ref +3, Will +0
Abilities: Str 19, Dex 8, Con 15, Int 5, Wis 9, Cha 11
Skills: Balance +1, Climb +2, Hide +3, Move Silently +4, Spot +2
Climate/Terrain: Temperate and warm deserts, forests, hills, and mountains
Organization: Solitary, pair, or pack (5-8)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral
Advancement: 6-8 HD (Large)

Improved Grab (Ex): To use this ability, a mermecolion must hit with its bite attack. If it gets a hold, it can rake or use its acidic sting.
Rake (Ex): A mermecolion that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d4+2 damage each.
Acid Sting (Ex): A mermecolion that gets a hold may also sting its opponent at its full +6 attack bonus. The sting attack deals 1d4+1 damage, plus 1d4 acid damage.

* The skills are probably slightly off, as I didn't factor in ability modifiers.
 

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The Green Man

First Post
UTBURD (dwarf/kobold)
Medium-Size Monstrous Humanoid

Hit Dice:
1d8+1 (6 hp)
Initiative: +4 (Improved Initiative)
Speed: 30’
AC: 13 (+1 natural, +2 leather)
Attacks: Halfspear -1 melee, shortbow +0 ranged
Damage: Halfspear 1d6-1, shortbow 1d6
Face/Reach: 5’ x 5’ / 5’
Special Attacks: Dwarf traits
Special Qualities: Dwarf traits, darkvision 60’
Saves: Fort +1, Ref +2, Will +0
Abilities: Str 9, Dex 11, Con 13, Int 3, Wis 7, Cha 11
Skills: Hide +2, Move Silently +3, Spot Hidden +1
Feats: Improved Initiative
Climate/Terrain: Any hill, mountains, and underground
Organization: Solitary, pair, or band (5-8)
Challenge Rating: 1
Treasure: None
Alignment: Usually chaotic neutral
Advancement: By character class

* Ditto on the skills.
 







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