The Green Man
First Post
MERMECOLION (giant soldier ant/lion)
Large Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +1 (Dex)
Speed: 50’/climb 20’
AC: 15 (+7 natural, -1 size, -1 Dex)
Attacks: 2 claws +6 melee, bite +1 melee
Damage: Claw 1d4+4, bite 1d8+2
Face/Reach: 5’ x 10’ / 5’
Special Attacks: Improved grab, rake, acid sting
Saves: Fort +6, Ref +3, Will +0
Abilities: Str 19, Dex 8, Con 15, Int 5, Wis 9, Cha 11
Skills: Balance +1, Climb +2, Hide +3, Move Silently +4, Spot +2
Climate/Terrain: Temperate and warm deserts, forests, hills, and mountains
Organization: Solitary, pair, or pack (5-8)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral
Advancement: 6-8 HD (Large)
Improved Grab (Ex): To use this ability, a mermecolion must hit with its bite attack. If it gets a hold, it can rake or use its acidic sting.
Rake (Ex): A mermecolion that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d4+2 damage each.
Acid Sting (Ex): A mermecolion that gets a hold may also sting its opponent at its full +6 attack bonus. The sting attack deals 1d4+1 damage, plus 1d4 acid damage.
* The skills are probably slightly off, as I didn't factor in ability modifiers.
Large Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +1 (Dex)
Speed: 50’/climb 20’
AC: 15 (+7 natural, -1 size, -1 Dex)
Attacks: 2 claws +6 melee, bite +1 melee
Damage: Claw 1d4+4, bite 1d8+2
Face/Reach: 5’ x 10’ / 5’
Special Attacks: Improved grab, rake, acid sting
Saves: Fort +6, Ref +3, Will +0
Abilities: Str 19, Dex 8, Con 15, Int 5, Wis 9, Cha 11
Skills: Balance +1, Climb +2, Hide +3, Move Silently +4, Spot +2
Climate/Terrain: Temperate and warm deserts, forests, hills, and mountains
Organization: Solitary, pair, or pack (5-8)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral
Advancement: 6-8 HD (Large)
Improved Grab (Ex): To use this ability, a mermecolion must hit with its bite attack. If it gets a hold, it can rake or use its acidic sting.
Rake (Ex): A mermecolion that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d4+2 damage each.
Acid Sting (Ex): A mermecolion that gets a hold may also sting its opponent at its full +6 attack bonus. The sting attack deals 1d4+1 damage, plus 1d4 acid damage.
* The skills are probably slightly off, as I didn't factor in ability modifiers.