Why are we even worried about spells? Wasn't it claimed in another thread that skills, backgrounds and roleplaying were all that is needed for a character to engage with and help the party solve non-combat problems?
To be fair, I do resolve a lot of problems using skills, backgrounds, and roleplaying. Why bother wasting a spell slot I actually need at some point?
On bards that's because it's fun and they are good and it. On sorcerers it's more of the reality that I have to do things that way. On wizards and warlocks not using magic for everything is actually convenient more than using slots or invocations quite regularly.
What I find funny is both are useful, often for different things, and people keep trying to "prove the plight of the poor (insert class here)" as often as they can.
I'm sorry you are hurt from a discussion in another thread, but can you be clearer about why you brought it up here? I'm puzzled.
I just assumed the Cap'n has sense of humor. Most of us do.
Literally, however, the argument about magic is common. Everyone has an opinion on it and it gets a little overboard to extremes sometimes. The implication that magic is not useful because of skills, backgrounds, and roleplay is just as silly (imo) as the implication that magic invalidates those same options (imo).
I don't think magic is needed but magic is definitely useful, to be clear on my opinion if that matters to anyone.
No, 5e spells are not as broken as 3e spells. More ability to make weaker choices does not beat out lesser ability to make stronger choices.
This is where there's a bit of a disconnect. The comparison between 3e and 5e magic has no bearing on the effectiveness of magic in 5e. Sometimes I wish people could simply forget past editions because edition bias kicks in. In the case of 3e people look at the differences and similarities to justify weaker or stronger when the reality is 3e mechanics mean nothing here.
5e mechanics need to be compared to 5e mechanics. That's why
knock, one of my favorite spells to bash, is so situational I cannot justify taking it on a bard and wouldn't prep it on a wizard unless I specifically know there's going to be a need for it. It's an example where skills are almost always the way to go over magic. That's because I'm comparing a 5e spell to 5e ability check guidelines.
Compare
knock to
rope trick. It's possible to barricade a door and keep a watch for a short rest, but
rope trick is clearly the more reliable option.
On topic, there are a lot of spells that known spells caster NEVER take that might actually see use on that class with spell versatility.
Knock is an example of such a spell. I cannot help but think using them was part of the design plan in placing them on those lists in the first place.
