UBER-HIVE-STRUM!! The Hive to End all Hives...

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And sometimes much more dangerous :devil:... I am evil when it comes to traps.

Rogue: I search for traps....
GM: You find no traps on the door.
Fighter: I lift my axe and power attack the door!
GM: Roll to hit and roll damage.
Fighter: Sweet! I crit and rolled max damage!
GM: Elgar the rogue slumps over dead as your axe cleaves through his skull.
 





You don't need tp be evil with traps when you have stupid players (or are a rat bastard dm).

QFT. I was pretty dumb to traps as a newcomer to the game. I wized up after a couple of characters died.

But there was that one time I used several moltov cocktails to tuunel my way past a trap laden corridor. :heh:
 

But there was that one time I used several moltov cocktails to tuunel my way past a trap laden corridor. :heh:

That sounds almost like the time the group's fighter was sacrificed by our mage. The fighter ran into a room and started attacking a bunch of badguys and orcs.

The mage (who was standing at the door) smirked then said, "We don't have time for this, I cast Delay Blast Fire ball and close the door." The rest of the group started arguing with the mage as the fighter was getting swarmed.

One round later, BOOOM, the fighter and the orcs were all killed.
 
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I'll amuse you with my favourite trap. This is to be used only when you are actually going for TPK :devil:

Code:
        S
        P
        .
        .
        .
        D
....D...T...D.....
     ...T...
     .......
     .......
S=Skeleton eguipped with breastplate that is studded with gems and golden runes & ornate greatsword.
P=Pit trap
T=Trigger
D=Dropping ceiling

When a character enters the trigger square the corridor to the north lights up with torches and the skeleton on the far end crouches as if ready to spring forth.

[At this point hopefully the fighter declares charge :devil:, you call for initiative and say that he beat it. (Since in truth it's not undead at all, just a skeleton that is magically animated to crouch and raise the sword when someone enters the trigger area.)]

The fighter charges towards the "Undead" and drops through the trapdoor to a pit. The trapdoor slams back shut. Now depending on how cruel you are feeling the pit might be filled with anything. I personally like to use the Gelatinous cube in this :devil:.

The trapdoor opening triggers the next part of the trap, which is that huge boulders drop from the ceiling, sealing the room, where most of the other characters probably are now. The room starts filling with sand and at the same time four undead are summoned to the corners of the room...
 

Code:
        S
        P
        .
        .
        .
        D
....D...T...D.....
     ...T...
     .......
     .......
S=Skeleton eguipped with breastplate that is studded with gems and golden runes & ornate greatsword.
P=Pit trap
T=Trigger
D=Dropping ceiling

<snip>...

I'm gonna have to try that one the next time I run a f2f game.
 

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