Ulimate Monk Armor....?

Thanee said:
Shouldn't that be 8,000 gp (1,000 + 2,500 + 2,500 + 2,000)?
I'm sorry, multiple abilities in one item.... all additional abilities should be multiplied by 1.5. Right? RIGHT??? You guys confuse me.

Looks like at least Scion agrees.

IIRC restricting the use of an item for a certain class or order of people makes the item MORE expensive, not LESS.
 

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Anthraxus said:
-Not the exact same effect as +12 bracers of armor. Someone who had bracers +12 would still be able to take advantage of all the other types of AC bumps, or spells that increased AC in other ways but Armor.

It's effectively the same in the most important way: +12 to AC.

What else can you find in the core rules/SRD that is a closer match to this "robe", anyway? That's the real task here, to satisfy the "first, compare to an existing item" guideline. I propose that it's closest to bracers of armor +12 -- can you find one that's closer?
 


dcollins said:
It's effectively the same in the most important way: +12 to AC.

No, it's not.

Because Full Plate +4 is effectively the same in the most important way; in fact, it's even closer, because FP +4 actually provides a total of +12 Armor and Enhancement to Armor bonus, just like the Epic Bracers of Armor you are talking about.

So, unless you are prepared to argue that FP +4 is not only an Epic item, but is an Epic item worth rougly the GDP of the world, you're off-base.
 

dcollins said:
It's effectively the same in the most important way: +12 to AC.
Wha?....

O.K., now I know yer yankin' our chain.

A +12 armor AC, is substantially different than a combined (Armor, Nat, Defl., Luck, Sacred, etc.) +12 AC. Touch AC, Flat footed AC, AC versus Brilliant energy....it's all different. And, as others have said, there are stacking issues with buff spells. I'm not sure how you could argue otherwise.

Don't paint yourself into a corner, dcollins! :)
 

AS an aside: does a Sacred bonus to AC only count against Evil attacks? Or "non-good" attacks? No rules on this that I can find.....

....but it would be cool, IMO.
 

I dont have the proper source book with me, but I dont believe the sacred/profane bonuses only work against the opposite alignment unless they specifically note that. Which would incur a price reduction if they did (limited usefulness across the board) but wouldnt be worth considering in either way for this example.


Also, for those who are saying that they would not allow the 30% reduction most/all times just remember: trading one cost for another. Making something useable only by monks? not a cost, so not a fair trade. If you will note in the example I made the character has to be a monk of a certain order that made the robes, there has to be a special ceremony performed just to be able to use them, and any other bonuses of types already in the robes from other sources will not function.

The first is not a cost, it is flavor. The second can be a cost, but is a minor one and also mainly flavor. The third one however has some serious meat to it.

Put them altogether (spiced up a little here and there of course, that was only a first draft) and it is an actual cost that could be represented by the price reduction. Note that this item is being made by the dm, if a player wished to make a similar item there would be a lot of roleplaying involved to make it possible, which I think is nothing but good for the game ;)

some will disagree of course, I just wanted to put that forward.
 

Scion said:
and any other bonuses of types already in the robes from other sources will not function.
Assuming this includes spell effects, I can see this is a real cost possibly worth the 30% cost reduction.
if a player wished to make a similar item there would be a lot of roleplaying involved to make it possible, which I think is nothing but good for the game ;)
While I agree with the precept that a lot of roleplaying is nothing but good for the game, I'm also not sure that roleplaying should justify imbalance in the game. However, I'm just saying this as a general note. I'm not suggesting that 30% off this robe would break the game or anything. :)
 

Nail said:
A +12 armor AC, is substantially different than a combined (Armor, Nat, Defl., Luck, Sacred, etc.) +12 AC. Touch AC, Flat footed AC, AC versus Brilliant energy....it's all different. And, as others have said, there are stacking issues with buff spells. I'm not sure how you could argue otherwise.

The only difference in secondary ACs you list is that the Touch AC is higher for the proposed "robe". By your argument, the "robe" needs to have a higher price on it than the existing bracers.

Please. Can you name an item in the SRD which is closer to the proposed "robe" than bracers of armor +12? An item usable by a monk that gives +12 AC? You need to, in order to satisfy the "first, compare to an existing item" guideline.
 
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dcollins said:
Please. Can you name an item in the SRD which is closer to the proposed "robe" than bracers of armor +12? An item usable by a monk that gives +12 AC? You need to, in order to satisfy the "first, compare to an existing item" guideline.

Yep.

It's:

Bracers of Armor +4
Amulet of Natural Armor +2
Ring of Protection +2
Stone of Good Luck (Modified to affect AC, but not saves or skill checks)
Something providing a sacred bonus to something

Other than that, I'd then say, yep, that's a total of +12 to AC. So, I think I'll compare it to a suit of Full Plate +4 (+8 Armor, +4 Enhancement to Armor).

Now, it's obviously less strictly powerful than this suit of Full Plate (base price of ...17,650 GP) because it's bonuses are spread around, but it gives a better bonus to Touch AC (+8 instead of +0) and is useable by a Monk without losing their class bonuses, so I'll assume the price will go up from there.

Now, because you're just saying the same thing over and over again, why are you choosing the "Epic" +12 Bracers of Armor over the decidedly non-Epic Full Plate +4 as the "compare to an existing item" other than a desire to screw over the player?

After all, using the stacking rules already discussed, he's paying roughly 3 times the amount the Fighter is for the same AC bonus.
 

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