D&D (2024) Uncommon items - actually common?


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Not good enough for me personally. I want an actual amount.
What are you doing with this information?

Like it is information that could exist in the game, but there is ton of information that could exist, and we cannot include everything. I think some decisions must be made based on what is actually relevant and likely to be needed in playing the game.
 

But, how much is "50 gp" worth of diamond dust? That's what I'm talking about. If it's in there, then fair enough.
Why is it important? The base value of a diamond is 5000gp. So 50gp of diamond dust is 1% of the base diamond. Scarcity, cut, etc. won't alter that. Size would, but the DM will be doing that himself. Twice as big or half as big and you just do the math to figure it out. Quality might, but it's up to the DM to decide if it quality affects things and by how much.

At no point do I need to know that 50gp is 2.4857292764 grams.
 


What are you doing with this information?

Like it is information that could exist in the game, but there is ton of information that could exist, and we cannot include everything. I think some decisions must be made based on what is actually relevant and likely to be needed in playing the game.
First of all, I think we can include more, and the games I prefer do. Obviously it's not necessary for play, but I'd always rather have more details of the setting than less.

Secondly, knowing how much, in a more practical, realistic economy (which I also prefer) allows you to integrate the setting more closely to the rules for PCs, which I think is better and more fun than treating spellcasting PCs like they exist in their own reality (obviously this is overstating somewhat, but the principle holds).

If you know how much you need to cast the spell, you can shop around for the best deal (or acquire the amount you need by...other mean if you wish). You can if you want try to manipulate the market to your advantage, not just for spell components but for other commodities as well. It all contributes to that living, independent world I want to foster.
 

Why is it important? The base value of a diamond is 5000gp. So 50gp of diamond dust is 1% of the base diamond. Scarcity, cut, etc. won't alter that. Size would, but the DM will be doing that himself. Twice as big or half as big and you just do the math to figure it out. Quality might, but it's up to the DM to decide if it quality affects things and by how much.

At no point do I need to know that 50gp is 2.4857292764 grams.
Didn't we talk about how diamonds and diamond dust probably don't have the same value?
 

Then as DM, make it up. The game gives sufficient information with just GP values. If you want more detail, do what I do when I find a portion of the game isn't realistic enough for me. Homebrew/house rule it.
I can, but having a game designer do the back end work to make the economy work consistently is pretty nice too. I've seen it in other D&D-style games.
 

It already is, though. Open the DMG and you will see that the values are fixed. Those are the "amounts" before you get into the weeds with things like quality, size, scarcity, increased/decreased desirability, etc.
do you not see the difference between the price of something & the amount of that thing? Sooo.... If it IS already "a fixed amount of material for the spell, rather than anything to do with price." What is the unit or volume for so I can list them on a tradegoods/commodity style list tuned for the setting I happen to be running (ie reberron FR darksun Ravenloft etc)?.....
Before you say "aha! there are several that call for A [thing] worth...", are you claiming that all instances of that thing (ie agate/jacinth/black pearl/etc) ever formed or found in every setting happens to be valued at that price?
 


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