D&D 5E Unearthed Arcana: 16 New Feats

"Today’s Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Each feat offers a way to become better at something or to gain a whole new ability."


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The feats include Artificer Initiate, Chef, Crusher, Eldritch Adept, Fey Touched, Fighting Initiate, Gunner, Metamagic Adept, Poisoner, Piercer, Practiced Expert, Shadow Touched, Shield Training, Slasher, Tandem Tactician, and Tracker.
 

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I'm not a fan of feats that commit melee characters to a particular type of weapon. Not given that the game conveys a strong sense of either fixed (e.g. written into adventures) or random magic items.

I'd be better with it with a rule (house rule?) that any time you gain a level you can swap one feat.

Or make it explicit, in the DMG and in official adventures, that DMs should tweak magic treasure to fit the needs/desires of the heroes.
 







So real question: If your a Warlock and you pick Eldritch Adept, does that allow you to gain an extra Invocation even AFTER you hit your limit and can't earn anymore? If your a Fighter and your choosing Fighting Initiate, does that mean you can get TWO fighting styles? I like the idea of having both Dueling AND Superior Technique fighting styles. Especially for a Battle Master,*

Cuz that's FLIPPING SWEET if so.
 
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