D&D 5E Unearthed Arcana: 16 New Feats

"Today’s Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Each feat offers a way to become better at something or to gain a whole new ability." https://dnd.wizards.com/articles/unearthed-arcana/feats The feats include Artificer Initiate, Chef, Crusher, Eldritch Adept, Fey Touched, Fighting Initiate, Gunner, Metamagic Adept, Poisoner, Piercer, Practiced Expert...
"Today’s Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Each feat offers a way to become better at something or to gain a whole new ability."


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The feats include Artificer Initiate, Chef, Crusher, Eldritch Adept, Fey Touched, Fighting Initiate, Gunner, Metamagic Adept, Poisoner, Piercer, Practiced Expert, Shadow Touched, Shield Training, Slasher, Tandem Tactician, and Tracker.
 

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I filled the survey out and gushed about it. Mentioned how Eldritch Adept and Fighting Initiate should offer a +1 to an ability. It's not gonna break the game. I even mentioned that there should be MORE Half-Feats that reflect or add-on/support characters like how Eldritch Adept and Warlock are great together. So Barbarians and Monks should get something as well.

But I loved all these feats.

I mentionne the same thing but I forgot to think of Barbarians ><

Well... I have another ISP I can use to fill out the form ;)
 

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If I want a ranger with a great sword I take GWM. It's a option that already exists. GWF enhances it.

I would rather build to concept than build to mechanics as well. I'm all for feats that help with the concept.

Some of the comments in these threads look like players are specifically looking for power increases instead of flavor, which was the intended use for feats as I recall.

I think flavor is the better reason than a mechanical advantage. It doesn't hurt power gamers to have flavor feats for everyone else. ;-)
I always thought feats were designed to broaden options and nuance character builds. That doesn't preclude power bumps, but it doesn't require it either.
 




I should have thought to mention something for Druids. They really don't have a lot of great options for feats or magic items outside of Warcaster

Oh good point!

Maybe if there was an 'Elemental Touched'? I guess Shield Training since they have terrible AC?And you can always improve your casting repertoire with Magic Initiate Cleric or Druid. I think Savage Attacker can fit the Beast Shape version.
 

Oh good point!

Maybe if there was an 'Elemental Touched'? I guess Shield Training since they have terrible AC?And you can always improve your casting repertoire with Magic Initiate Cleric or Druid. I think Savage Attacker can fit the Beast Shape version.
I'm down for a whole suite of planetouched feats for every planar origin.

Also I want a giant-touched feat for my rune knight concept.
 


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