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Guest 85555
Guest
That is certainly a way of doing it. For me I would rather just make the ruling based on the particular situation as it arises. Sometimes the rulings will follow similar mechanical patterns, but not always. I am not particularly worried about mechanical consistency. I am more worried about making sure the ruling I make is one that feels fits the situationEvery ruling I make sets a precedent.
Why? Because otherwise the next time the same situation arises (and it inevitably will) I won't have that precedent to lean on, and risk introducing inconsistency into the campaign by making a different ruling.
Many of these rulings are made before the campaign even starts, as I go through and nip potential problems, exploits, or unclear wordings in the bud. The rest arise as play goes along and unforeseen situations occur.
So, for a hypothetical example, if on the fly during play I rule that a character can cast a targeted spell while in darkness then a precedent is set for the remainder of that campaign (which in my case is many years) which says that targeted spells can be cast in darkness; and the rules will be updated (at some point) to reflect this.