"Sister, will ye be comin' alang wi' us?"
Sister Anemone shakes her head unapologetically.
"Sorry, Gildrim. I have duties of my own. Just see that you don't come washing up on my doorstep half-chewed."
After saying their goodbyes to the Sister, Apikotoa leads the party deeper into the swamp. The routes he takes are circuitous and indirect. Sometimes the reason is obvious, such as a fallen tree blocking the way between two islets, or a long, slow-moving v-shape in the water. At other times, there is no obvious reason for his detours. He moves easily and quietly through the various obstacles, and often pauses for you to catch up.
After well more than an hour of difficult travel, around mid afternoon you reach a small hill, rising no more than ten feet out of the water. It supports a small grove of trees, in the center of which is a weathered standing stone some five feet tall, covered in faded spiral patterns. There clearly has not been any kind of building on this hill for hundreds of years.
[sblock=knowledge(history) or bardic knowledge DC 13]This kind of standing stone can be found in many places in the ENWorld. They are thousands of years old.
[sblock=DC 17]They seem to be somewhat more common at the sites of ancient battles[/sblock][/sblock]
[sblock=rugby]England did really well in the RWC. They lost in the finals to South Africa, after beating Australia and France in the quarter and semifinals. It was one of those situations where they really weren't playing all that well, but they somehow managed to make it so that no one else could play all that well either against them, and won a lot of ugly games. South Africa were pretty clearly the best team, though Australia and NZ looked good in the pools, but fell apart in the knockout stage.[/sblock]
While you stand there trying to make out the carvings on the standing stone, Apikotoa begins to discuss travel plans, suggesting that perhaps you may want to consider moving on, if you wish to get to another good resting place before the daylight fades.
[sblock=Erf and Gildrim]You hear a slight movement in the water to the east. Turning, you see to the east a pair of gentle ripples in the water. Something is approaching the island underwater! Peering closer, you see a humanoid figure crouched low beneath the water, with sharp teeth and pale gray skin.
ooc:
spot checks vs. DC 20, all miss.
Listen checks vs. DC 14, Erf and Gildrim succeed. This is a surprise round.
map
[/sblock]
edit marker said:
Last edited by covaithe; Today at 09:32 PM. Reason: Automerged Doublepost
wtf??!