Mallus said:
Your really making me hate the reliance on a mapgrid
My point's simple. I don't think Ready mechanic should be used to automatically defeat a melee attack by 5-ft stepping back out of way. Characters are assumed to be moving, dodging etc. Unless their is a pressing reason why an attacker couldn't pursue, or a equally pressing reason the stepping character --outisde of any other mechanics that govern his AC/dodge ability/reaction time-- can time his step just so... I wouldn't allow it.
I'm questioning why anyone would implement this rule. What's gained?
This tactic will only be effective in limited circumstances - limited to when the bad guy has already moved. You get sequences that look like this:
1. I ready an action - if someone moves up to me and attacks, I attack first and step back 5' (technically, the "step back 5' does not need to be declared). This is fine - the bad guy might not even come up to you, and then you've wasted an action.
2. Bad guy's movement was over, and he can't reach you. Fine.
Next round.
1. I move back 20' and ready an action. If the bad guy steps up to me and attacks, I attack first and move back 5'.
2. Bad guy comes up to me - same as above.
End result? Really, really stupid bad guy gets killed. A smarter bad guy would look at you and realize you were ready (for what he can't really say). Discretion being the better part of valor, he whips out his bow and shoots you.
If you are attacked with a full attack, this tactic is useless:
1. If I am attacked, I'll attack and step back 5'.
2. Bad guy attacks. I attack first and step back 5'.
3. Bad guy takes a 5-foot step and gets in all the rest of his attacks. Whoops.
Against an intelligent opponent, it looks like the best you could really hope for is to deny him one attack. Not entirely useless, but you never get to make a full attack routine.
I see no problem with this at all.