Let's face it, if this game is going to survive, the mean age of it has to significantly rise.
I think you mean "decline," there...
Let's face it, if this game is going to survive, the mean age of it has to significantly rise.
If what you say you believe to be true, then I high doubt your credibility where D&D is concerned. 4E was WotCs end-all-be-all for attracting modern gamers to the D&D scene. In case you've missed it, it didn't work out as well as WotC would have liked, which leads me to believe that what you say is majorly flawed in both reasoning and logic.Dnd isn't pulling in the number of people it did or even should be. With fantasy being so popular now, people should be coming in droves to play it. But the last few editions have been so "made for the old gamer" that we either go overboard trying to attract them "4e" or fail to realize the things that would bring them in... like ease of use.
Survive? Since when does D&D have to survive? It's not about survival, it's about fun. If there were enough players having fun playing 4E and enough new players interested in 4E, then we wouldn't even be having this conversation because the popularity of 4E would be such that there was no need for D&D Next.And yes 20 years ago, final fantasy used the Vancien system. As did a game called Shadowbane and I think the old Wizardry. All of which are 20 years old and counting.
Let's face it, if this game is going to survive, the mean age of it has to significantly rise.
And you would lose that bet. My son is 15 and loves playing D&D. He enjoys both 4e, PF and AD&D1E. He has even commented on occasion, that AD&D is more fun that 4E or PF. Another member of our group has two kids, one 17, one 13 who also play. They have fun playing 4E, PF, C&C, and AD&D. We have players from our local college who are 10-15 years younger (early to mid 20s) than us and also enjoy playing both new AND old systems.I'm betting the people who like the Vancien system has not gamed with a person 15 or 20 years thier junior. I have. I have 2 in my game right now and I have been getting some interesting feedback to the point where i've house ruled a ton of pathfinder stuff just to modernize it a bit.
From a pure mechanical view, fungible resource systems such as mana tend to "optimize", either for Damage Per Second, or Damage Per Mana.
Like let's say you have Spell A that does 10 damage for 10 mana. This spell has a DpS of 10, and a DpM of 1. Now you level up, and you get a Spell B that does 30 damage for 15 mana. Spell B has a DpS of 30 and a DPM of 2.
Basically, under all circumstances,Spell B is better than Spell A, unless you're fighting monsters with a very small health pool. An optimal wizard will never cast Spell A, because casting Spell A hurts your ability to cast Spell B.
Now, in the Vancian system, each spell level is a separate resource pool, that can be drawn on without affecting the other pools. This encourages wizards to cast many different spells, instead of a few optimal spells. Casting 1st level spells does not affect my ability to cast 4th level spells, and vice versa. Under a mana system, it would affect each other.
Games that use a single resource often enforce either spell cooldowns or "spell procs", which give a temporary bonus to specific spells, in order to get wizards to cast a variety of spells instead of the one or two optimal spells.
The Vancian system gets wizards to cast multiple spells by essentially providing multiple resources. Add to that that it is a good way to organically ration out powerful spells as you level, and you can see the attractiveness.
From a pure mechanical view, fungible resource systems such as mana tend to "optimize", either for Damage Per Second, or Damage Per Mana.
Like let's say you have Spell A that does 10 damage for 10 mana. This spell has a DpS of 10, and a DpM of 1. Now you level up, and you get a Spell B that does 30 damage for 15 mana. Spell B has a DpS of 30 and a DPM of 2.
Basically, under all circumstances,Spell B is better than Spell A, unless you're fighting monsters with a very small health pool. An optimal wizard will never cast Spell A, because casting Spell A hurts your ability to cast Spell B.
I'm betting the people who like the Vancien system has not gamed with a person 15 or 20 years thier junior.
By the way, D&D's notion of "Vancian" magic differs from Vance's own in that Vance's wizards might only memorize two or three spells in preparation for a rough day, not a pyramid of one really high-level spell, a couple fairly high-level spells, a few mid-level spells, and then a bunch of low-level spells.
I'm betting the people who like the Vancien system has not gamed with a person 15 or 20 years thier junior.
If 5e is like 4e, you wouldn't need to worry about powerful spells that take you out of combat completely, (. . .)