Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

Whinoah continues to unleash arrows at those attacking her friends.

OOC: Rapid Fire at whatever seems to be the most immediate threat to any of the frontliners (Or her).
 

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(OOC: Now that Slagg dropped, M'ress is blocked by almost three full ranks of enemies. She may want to try to do a standing long jump over the enemies or something because otherwise, it's going to be hard for her to fight her way through that many)
 

OOC: Standing long jumps are quite difficult and if there's three ranks then that's 15 feet full of bad guys, correct? Getting past them would normally be a DC 20 check for a 20 foot jump, but since she can run, then the DC is doubled to 40 . . . and she has no ranks in jump so she would be prone.

Looks like she'll just be attacking and adjusting toward the others, unless someone has a suggestion or better idea.
 


ooc: I was hoping that by covering the area with web you could still move with your better saves and the like. or would that hinder you way to much?
 

(OOC: Erekose, the problem is that M'ress is blocked in by several ranks of baddies. If she can't jump, tumble is another option, or an attempted bullrush or overrun, but normally you cannot move directly through an opponent's square otherwise. I think the key is for her to get out of the circle of enemies in some way because more are going to keep coming for a little while at least, and even with her AC, she'll probably eventually fall to the numbers, plus for the people who don't have as much AC, not retreating right now is starting to prove deadly)
 



(OOC: This has stalled too long, and Keia is going to be on lite-posting, so he told me to do a bit of NPCing to speed things up. M'ress could keep hacking and trying to clear a path, and she might even kill a lot or even most of the enemies too, but she's not going to do it before the squishy party members get squished. Ergo, she'll need to take a risk on a Tumble check followed by a Jump check, since she has no better escape options

Edit: Looking at her low Tumble, she actually has a better chance at the DC 30 Jump check for jumping 15 feet without a running start, so)

*M'ress tumbles on the ground, rolling nearly flat as if to pass under the very claws of the first beast between herself and her allies, but at the last moment she pushes off against the ground with her legs hard, springing catlike into the air and hurtling over the other foes to land just past them. She tumbles through the air, tucking her knees in and then releasing as she lands softly, on her feet, as is her feline nature. She has to take a swipe from the three enemies just next to the spot from which she emerged, but they all miss as she dashes to her friends, nodding to Obscurity to do what she had been about to do.*

*Whinoah unleashes a volley of shots. Three arrows fly forth, sheathed in ice, two creatures fall, bleeding and frozen, to the ground.*

*Pleione is concerned for Trayah, but she is even more desperate for Slagg, rushing forward into danger to stabilise him, as Obscurity fires her web out past Slagg's body and blocks the vast majority of the creatures, tangling them in sticky webs. Only four creatures remain free, and even better, Trayah manages to stabilise naturally.*

*Two of the creatures make short work of Pleione as two others angrily head for Obscurity, afraid to leave her alive after her little display of incredible pyrotechnics earlier. Try as they might, she blinks and dodges and somehow evades their attacks.*

*M'ress grabs Pleione, calling out: "Rowanne, you're the only one awake with magic--do you have a way to carry Slagg because otherwise I don't think it will be possible to move the big guy...Whinoah, could you carry Trayah if you had to? I can heal with my wand, but I need to keep my sword drawn to keep everyone protected. It's down to just us three now..." as she heads back to safety, her sword still readied to defend her allies as she looks towards the depths of the ship and the unknown ally that awaits below, as a timely explosion reminds them.

(OOC:

Jump Check 12 + 20 = 32, Success!

Whinoah hits three times and kills C15 and C16. Also, I am reorganising the monsters numbers to keep them lower. Since all of the original groups have been dispatched, numbers will be decreased such that the remaining thirty enemies are numbered 1 to 30 now.

Pleione heals Slagg for 7 HP, stabilising him.

Obscurity aims her web to block all the creatures farther out than Slagg's body, leaving only C1 through C4 free of the Web.

Trayah stabilises.

C1 and C2's Attack 14 + 10 = 24, 8 + 10 = 28, Both Hit. Pleione takes 28 Damage and is at -7.

C3 and C4's Attacks 3 + 10 = 13, 11 + 10 = 21 (Blink!), Both Miss.

Other Creatures Fight the Web.

M'ress grabs Pleione and heads down to the others.

Whinoah again.)
 
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"I can try M'ress, but I think I can do better than that," Whinoah says.

She reaches into her pack and grabs her rune of cure serious wounds, and activated it on Trayah.
 

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