Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope


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(OOC: Okay then--random judgment call: Dragging requires a full round action, and it moves you your normal speed (so essentially you go half speed and you can't drag and attack). Sound good?)
 

OOC: Well, apart from it being a full round action that's pretty much what I was going to suggest....1/2 movement for the relative load (load dragged / 5, compared to your normal carrying capacity).
 

(OOC: I like the full-round action because I don't think it makes any sense to drag for half the round and attack people--you'd need some momentum. Anyways, we'll do that.)

*Whinoah drags Trayah downwards, inwardly hoping that she doesn't snag his injured body on something and accidentally kill him. Meanwhile, Pleione continues to bleed in M'ress's arms.*

(OOC: Whinoah drags Trayah backwards.

Pleione continues to bleed and is now at -8.

Obscurity's Turn)
 


(OOC: I don't want to make the choice for you guys, but if nobody can move Slagg, you are going to have to either choose to leave him up here or to stay and try to beat thirty of them between the three of you--and Whinoah is injured already)

(OOC2: Erekose, do you mean you launch one ray at each attacker or two rays at one?)
 

(ooc: does Obscurity think it'll take two to defeat one of the creatures, given what she has observed already? If so target one. If she thinks she might be able to kill both in one shot then she'll split her spell and target one ray at each.

with the three of us conscious and almost all free enemies down, could the three of us drag him together? (Obscurity currently has Str 13))
 

(OOC: Probably will take two. You might be able to drag him with all three, but M'ress can barely handle Pleione and Whinoah is dragging Trayah, so the other two can't really help)

*Obscurity fires two rays of flame at one of her assailant, staying on the defensive. She manages to knock it, gasping with its seared lungs for air, to the ground, unconscious. She manages to back up only five feet, leaving her exposed--it would not be wise to continue firing at this point.*

*Several creatures break out of the web but cannot yet engage, as others struggle and push to try to break free. Meanwhile, all three of the free creatures attack Obscurity, managing to score one deep slash across her face, despite her blinking. Frankly, she's been lucky so far that her spells haven't been foiled by the Blink.*

[SBLOCK=OOC]
Obscurity's Rays 4 + 12 = 16, 13 + 12 = 25, Both Hit. C3 takes 31 Damage and is unconscious.

C1,C2,C4's Attacks 2 + 10 = 12, 14 + 10 = 24, 1 + 10 = 11 (not a fumble), 1 Hit.
Obscurity takes 13 Damage.

M'ress's Turn.
[/SBLOCK]

(OOC: I'm going to hold off on M'ress's turn until there's a decision about Slagg and retreating. Remember, the web won't hold for long!)
 


(OOC: I'm thinking so as well. However, M'ress is likely to be the last to agree to that of the three conscious folks, so I'm going to let Keia decide for M'ress. It's too easy for me to make a choice that could be wrong for him)
 

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