Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope


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*Obscurity fires two rays at one of the beasts attacking Lyssa. One of the rays is foiled and shoots out into the Ethereal during a Blink, but the other one hits, and though the creatures are on the mend, most of them are already injured, so it proves enough. The other creatures near Lyssa glance back at Obscurity, but they don't dare move from where they are lest Lyssa blast them, so they look to their comrades hoping for the back-up they need. And back-up they receive! Back up higher, M'ress can barely glimpse many of the creatures breaking free, although many still are stuck in the web. The three chasing Obscurity move forward warily into flanking positions and attack, scoring another hit between them. The others can't pass M'ress, who is now standing in a shattered doorway, a chokepoint. The best they can do is attack her with three of them, which proves utterly ineffective.*

*M'ress holds the line and lays down Pleione gently behind her, as her dog continues back with Slagg. She slashes once and hurts one of the beasts slightly.*

[SBLOCK=OOC]Obscurity's Attacks 17 + 12 = 29 (Blink Miss), 6 + 12 = 18, One Hit.
CL1 takes 18 Damage and is knocked out.

C1 C2 and C4's Attacks 5 + 10 = 15, Miss. 16 + 12 = 28 (but Blink), 10 + 12 = 22, Hit.
Obscurity takes 16 Damage, total 29.

M'ress's Attack 10 + 12 = 22, Hit.
C5 takes 6 Damage.

Whinoah's Turn.
[/SBLOCK]
 


(OOC: Assuming the ones on Obscurity attack Obscurity and that the ones on Lyssa stay there, which has been true so far, then yes, this spot cannot possibly be attacked until M'ress falls (heh, as if that's likely!))
 


Whinoah starts targetting the weakest one of the ones attacking M'ress, "I got you covered M'ress."

OOC: Rapid shot, she'll pick on the most injured, and keep moving around once she downs one. The idea is to take them down.
 

(OOC: I'm going to dub Nissa from Anything But Normal as M'ress Jr. It's not my fault though--Isida was an enabler for Nissa's AC addiction by choosing to give her even more AC as her one special item, :lol: )
 

(OOC: The ones on the other side of M'ress have cover from M'ress, since M'ress is standing in a doorway blocking them from entering, and Whinoah is on the other side. Precise Shot takes away the shooting into melee penalty but not the cover bonus. Is that still okay? There's also three on Obscurity too now and four on Lyssa ;))
 

OOC: Grr, if she has a good shot at any around M'ress, take those shots first, then Lyssa, and if she drops one there, then Obscurity.
 

(OOC: Nope, the only way to shoot those attacking M'ress is to shoot through the doorway where M'ress is standing--that's the reason everyon is safe as long as M'ress stands there ;))

*Whinoah fires three quick shots, felling two of the beasts on Lyssa and injuring one that is attacking Obscurity.*

"Very well shot, miss. Though I do wish you'd taken down one of these last two. Can you get them?" she asks Obscurity, "This is probably not the time, but what are your names, by the way?"

[SBLOCK=OOC]
Whinoah's Attacks 14 + 13 = 27, 7 + 13 = 20, 15 + 8 = 23, All Hit.
CL2 takes 17 Damage and is unconscious.
CL3 takes 19 Damage and is unconscious.
C1 takes 17 Damage.

Obscurity's Turn.
[/SBLOCK]
 

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