Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

(OOC: Recall my houserule (the reason that the others are still unconscious by the way) that positive HP from magic healing does not immediately wake unconscious characters up. It's the reason anyone except M'ress is still alive, though, since all opponents know this and thus don't bother to attack unconscious foes)
 

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OOC: Well as you said Trayah is pretty much guaranteed to die from the poison's secondary Con damage...well, unless he only takes 3 or less points of Con damage, if he fails another save (hopefully he'll save and it won't be a concern). If he does manage to survive the poison though, even though he fails the save, he will die from going below -10 hp if he's not healed a little more (as he'll lose at least 7 hp). :eek:
 

(OOC: He will lose at least 2 Con, which will still kill him from the -7 HP if he isn't healed. That is unless he saves. The DC isn't high, but his low Con makes it harder. There's about a 1/6 chance to live even if failing the save, assuming somebody heals him a little)
 

OOC: If she can wake him enough to help move, she can assist him in moving, which will not slow her down as much as carrying him, which I'm not sure she can do anyway... If that won't work, there's not much she can do then :(
 


OOC: Whinoah should be able to drag Trayah easily enough. (Edit: She can drag 650 lbs. with 12 Str, while Trayah and his gear weigh a little over 260 lbs.).
 
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(OOC: :lol: If you carry above max load, you can only stagger 5 feet per round. It's gotta be more than that, I would expect, though you can drag more than you can stagger around with)
 

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