Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

Erekose13 said:
Obscurity returns and informs the rest that more feldori have fallen to the dissease and appear as only hosts to those evil spirits.
(OOC: Psst--we know that those who fall victim to the disease actually turn into kittens ;) This is something else)
 

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(ooc: right sorry, too much disease, taint, vile dmg, etc to keep track of it all).

Obscurity elaborates on the scene describing the green eyed feldori that was eating a dead (but otherwise healthy) deer that had been killed by blood loss.
 

(OOC: No worries--however, though this adventure is not a mystery per se and can be solved with brute force alone if necessary, if you do want to figure out what's going on before the end, knowing the difference is important. Actually, I think you guys heard about these things you're seeing now twice earlier--it's what happens if you don't get kittened by the plague ;))
 

Trayah, Lacerta Shaman

“Hrrmmm, I guess we’d better stay alert then, as we don’t want to be surprised by them...considering our weakened state. Rowanne, do you think you could scout ahead a little way once we set out, to make sure our path is clear?”

OOC: The way things are going, solving the mystery may be our only choice. ;)
 


*M'ress stayed ready and watchful on the journey . . . quiet and contemplating. She had actually done it . . . the spirits had heard her and helped her big friend. Maybe she could go back to the old ways . . . M'ress didn't feel as much of a visitor to the jungle as she had before, though this jungle was still much different than she remembered.*
 

"Yes absolutely." Obscurity replies, disappearing into the forest again. She'll intend to scout a couple hundred feet out in a 60 degree arc (cone) from their position and return to report on safe routes to take to avoid notice.
 

*The green-eyed Lacerta and Feldori are not really patrolling, so for a while, Obscurity helps them pick a path that avoids them, but then while she's out searching her cone, the rest of the party gets attacked from the side by a wandering group. Fortunately, Obscurity is alerted to this by the loud unearthly screeching of the attackers.*

*One assailant strikes first, hitting Slagg hard from behind. Pleione heals him, though, and the angry Tralg cuts his attacker into pieces, releasing the inky black incorporeal spirit, dripping with taint. Another assailant attacks Trayah and misses. M'ress moves up and slices Trayah's attacker for some minor damage, and another attacker plunges its blade into Whinoah's back, cutting her deeply.*

*Lyssa unleashes a fireball on the remaining three opponents in the back plus Whinoah's attacker, just barely on the edge so as to protect Whinoah from the burst of heat that she can feel from her adjacent position. None of the four goes down, but all are badly singed.*

(OOC: Initiative

Pleione 16 + 5 = 21
Slagg 16 + 4 = 20
Bad Guys
M'ress 13 + 6 = 19
Bad Guys
Lyssa 11 + 4 = 15
Whinoah 7 + 6 = 13
Bad Guysx2
Obscurity 2 + 6 = 8
Trayah 8 + 0 = 8
Bad Guys

T1 is defeated and releases a dark spirit
T2 takes 2 Damage.
Whinoah takes 16 Damage.
T3 takes 22 Damage, T4 takes 10 Damage, T5 takes 27 Damage, T6 takes 24 Damage
)
 

When Obscurity has the chance she rushes back to help her friends. She'll approach invisibly and after taking a few seconds to assess the battlefield, she'll use a magic missile (all 4) against the spirit.
 


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