Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope


log in or register to remove this ad

*Whinoah shoots three quick arrows, two heading into Lyssa's second assailant, striking it down, and one more injuring the final corporeal enemy, though not enough to finish it.*

*Lyssa is now flanked by two spirits, but both of them fail to strike, as her deflection and force armour render her fairly well-defended.*

*Obscurity finally gets the chance to shoot her own missiles into the spirits, targeting the one already injured by Lyssa. Unfortunately, these things are actually pretty tough, despite the fact that Trayah can banish them by the scores, so even this is not enough to destroy the spirit. Pleione's opponent strikes her and drains some of her life essence away, leaving her even paler than before, and all she can do is continue her assault with the healing wand, draining away the dark wraith just a bit more. M'ress's opponent still can't actually hit her, and after help from Whinoah, M'ress finally puts it down, unfortunately releasing a sixth spirit--fortunately at least Trayah took care of one of them.*

*Whinoah is once again missed by her phantom adversary, and Lyssa concentrates and unleashes a dazzling number of missiles, destroying the one she and Obscurity have injured while causing a decent amount of harm to her other attacker.*

(OOC: Whinoah hits three times. T4 takes 14 Damage and collapses into DS4. T2 takes 7 Damage, total 26.

DS5 takes 12 Damage, total 34.

Pleione loses 2 Levels

DS6 takes 5 more Damage, total 12.

T2 takes 15 more Damage and is sliced open, leading to the formation of DS2

DS5 takes 12 Damage and dissipates, DS4 takes 20 Damage

Whinoah again--only ghosts are left!)
 



*Whinoah shoots three arrows, but they all whizz right through the spirit without hurting it at all. Meanwhile, Lyssa's remaining attacker fails to harm her, and Obscurity shoots missiles into it, bringing it that much closer to destruction. The angry spirit attacks Pleione, but this time it can't quite hit her, though her wand is deflected before it can come to bear. M'ress's attacks mostly go right through the spirit attacking her, but at least she deals a small amount of harm to it, and of course, it can't hit her at all.*

*Unfortunately, Whinoah's assailant manages to connect and begins to drain away the Amazon's life essence, though Lyssa concentrates hard and finishes off the injured spirit near her and turns to help the struggling Pleione, not quite able to finish off that injured phantom as well.*

(OOC: DS4 takes 12 Damage, total 32

DS2 takes 3 Damage.

DS4 takes 13 Damage and is Destroyed

DS6 takes 20 Damage, total 32.

Whinoah again.)
 

*Whinoah shoots three more times, once again whizzing through the spirits. Obscurity's missiles finish off Pleione's aggressor, fortunately, and the Anthousa heals herself of the dark energy damage she had taken. M'ress's attacker fails to hit again, and the Feldori Gladiator deals a bit more damage to it with one successful hit. Fortunately for Whinoah, her attacker misses, and Lyssa concentrates again and helps by firing a barrage of missiles at the Aura's attacker. Whinoah shoots again, and this time her shots actually connect, laying the evil spirit that had been menacing her to rest. They clean up the final spirit before it can actually hit M'ress.*

(OOC: DS6 takes 16 Damage and is Defeated)

DS2 takes 1 Damage.

DS3 takes 31 Damage.

DS3 takes 14 more Damage, Fading Away.

I rolled for a while with no 20s for DS2, so I'm just going to call it Victory!)
 


*M'ress let the euphoria drain from her, and looked around at the group. They had taken yet another beating and were worse for it, obviously. M'ress offered what healing spells that she could to assist the others until they awakened.*

M'ress knew her skills were not sufficient to help her friend, Slagg. She hoped to find someplace that he and Pleione could be safe while she continued her journey to save this jungle, futile though it was seeming.
 



Remove ads

Top