Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope


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"Well we managed it before with the big guy being very weak . . . hopefully we can again this time as well," M'ress replied.
 

*Everyone works together and gets Slagg up into the Rope Trick.*

[SBLOCK=Trayah]"Do not fret, young one. You are not weak. On the contrary you are very strong. You merely need to learn that asking for help when you need it does not make you weak, but rather makes you strong," Amanal replies comfortingly[/SBLOCK]
 

With Slagg up, Eternity will try to relax. She is worried about her companions. She had not felt the touch of the dark spirits but from Slagg's condition she hoped the others were all right.
 

"Hmm...one of those spirits was turned, not destroyed. Let us hope it is not the sort of foe that will return with reinforcements," Lyssa worries.

(OOC: Ready to move on? Trayah's Restoration can restore all negative levels with just one application. They haven't quite traveled the full day, but almost, and they can rest now, though I think the Rope Trick only lasts for 7 hours not 8?)
 

Trayah, Lacerta Shaman

*Once rested, Trayah entreats with the spirits, before casting restoration on Slagg, Pleione, and Whinoah.*

OOC: We’ll just have to use rope trick twice then, won’t we. ;) And there go all Trayah’s 4th-level spells again. :(
 



OOC: Meh, that’ll just be another spell to use healing the same stuff. :p Yay, Trayah gets his last point of Con back :), so now he has half his normal maximum hp :(...perhaps he might survive two hits before going down now. :D Yes, I believe that’s the plan, since no one else has posted anything to do with scouting. Trayah will feed the group too.
 

*The group heads out, with Obscurity and Whinoah scouting for enemies. They manage to spot and avoid some groups of evil Feldori and Lacerta, as well as those dark spirits mixed in, guiding the party around in an attempt to keep safe. Unfortunately, however, they both come with reports of ranging bands of the corrupted coming from opposite directions in prowling arcs. Staying still risked being there when the two groups meet from either side in a pincer attack, but moving in any direction is likely to lead to a necessary battle. Obscurity's direction was the closer to the village they are trying to reach, and she didn't get a good enough look to count the enemies in the group in that direction.*
 

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