Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

(OOC: It's basically impossible to be sure of any 'round before surprise' thing, since it can't be sure who will win initiative or when people will be spotted. It should be easy to get up at least everything except Blink, though, and she can try to get in Blink on the surprise round

Note also that they aren't at the village yet, so the Shaman isn't going to be here yet ;))
 

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Trayah, Lacerta Shaman

OOC: Yay, a chance to buff first. :)

Trayah will cast bull’s strength on M’ress, cat’s grace on Slagg, and aid on both as well.
 

(ooc: thought so, but I mean if we spot a group we are wanting to ambush, right before we jump out of the bushes and launch an all out devastating attack, she'll start blinking. Again only if the timing is feasible. Atleast one of the Protection from Evil's will go to Trayah to try and keep him alive for the DSs.)
 



*After loading up on so many buffs that it almost seems silly, the party prepares their ambush.*

(OOC: Init--

Whinoah 13 + 8 = 21
Bad Guys (Surprised!)
Bad Guys
Bad Guys (Surprised!)
Bad Guys
Bad Guys
Obscurity 6 + 6 = 12
M'ress 2 + 8 = 10
Slagg 3 + 6 = 9
Pleione 4 + 5 = 9
Bad Guys (Surprised!)
Lyssa 1 + 4 = 5
Bad Guys
Trayah 4 + 0 = 4

Wow, terrible rolls for you guys :lol:

Whinoah leads the attack)
 





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