(OOC: Well, while you're thinking, all the NPCs get to go next before the last non-surprised enemy and then Trayah, so I'll run them...Hmmm, looking on the aftermath and all the bad rolls IC gave the enemies on saves (plus good rolls on the d6s for damage, maybe Magic Missile is a good idea

)
*Obscurity shoots out missiles of force at the spirit attacking Trayah.*
"Please don't charge in yet," Lyssa asks M'ress and Slagg, who delay to accede to her request.
*Pleione doesn't really have anything to do, so she readies an action to heal if someone needs it.*
*Lyssa shoots out a blazing inferno of flame that engulfs all of the enemies except the floating spirit. All save one are incinerated completely, leaving little more than smoldering chunks of flesh as the dark spirits float out malevolently.*
*Slagg charges the last enemy standing and hacks it down, leaving seven dark spirits. M'ress charges one of the offending spirits, but her attack goes right through.*
*One of the new spirits attacks Slagg, draining away some of the big Tralg's life-essence.*
(OOC:
DS1 takes 13 Damage.
Slagg takes 6 Damage and loses 2 Levels
DF1 takes 48 Damage and drops, DF2 takes 40 Damage and drops, DF3 takes 46 Damage and drops, DL1 takes 45 Damage and drops, DL2 takes 19 Damage, DL3 takes 41 Damage and drops.
DL2 takes 25 Damage and drops.
Trayah's Turn)