Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

OOC: Yeah, I know the math involved, though I was thinking more like 10 or 15 feet off the ground when we had the opportunity to set up in ambush...just far enough to keep any ground bound melee opponents from targetting him, as he can always move forward to turn.

BTW, getting a read of what our opponents were and where they were, when initiative was rolled, since a PC was able to act first, would have been good too for anyone wanting to target something specific. ;)
 

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Trayah, Lacerta Shaman (18/18 hp, AC 17)

*Trayah holds forth his spirit symbol and attempts to banish the dark spirits, before moving back towards the party now his need for flying is gone.*

[SBLOCK=OOC]Turn Spirits, turning damage ((2d6+10)x1.5) due to Empower Turning.[/SBLOCK]
 


*Trayah banishes four of the dark spirits, including the one attacking him. They cringe backward and begin to flee*

(OOC: Whinoah's Turn Again--looks like this fight will be easy)
 



Rystil Arden said:
(OOC: Whinoah's Turn Again--looks like this fight will be easy)
Well, if you mean more people getting life drained, before Trayah sends the dark spirits on their way...then yes it will be easy. ;)
 


*Whinoah's arrow shoots right through the spirit ineffectually.*

*Perhaps unsurpisingly, the spirits have decided that Trayah and Lyssa are people they don't like. Thus, as three flee, the other two attack those two party members, one on each. Though Lyssa manages to dodge, Trayah is hit and feels his life essence draining away.*

*Lyssa and Obscurity manage to blast the one that hasn't gone yet before it can attack Trayah, and Trayah turns all the remainder.*

(OOC: Trayah loses 2 levels and takes 7 Damage (he should still be okay in low single digits though

Lyssa + Obscurity == Dead (47 Damage)

Trayah turns the rest

Victory! Oh, by the way, Trayah would have avoided that blow if he had Mage Armour :lol: )
 


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