Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

"I think that's the way to go though," Whinoah says, pointing towards the village. "We may have to try to suprise what enemies we find if we can't avoid them."
 

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OOC: Yes, with Whinoah and Obscurity (Eternity?) scouting ahead and attempting to plan an ambush.

"I can lead them into a trap from the air. Firing as I go, where the rest of you can pounce on them."
 

(OOC: Anyone casting buffs before the fight? It's likely that any ambush will wind up being you guys against whoever doesn't get surprised just like the last fights, so let me know if there's any prep first)
 

Whinoah will get her enlarge rune to M'ress, "Use this just before they come, it will make you stronger."

Whinoah will use her Cat's Grace Rune before she heads off IF they are within a few minutes of their enemies. otherwise, she will use it once she spots them before they start the ambush.
 

(OOC: Really? These guys haven't historically been too tough if Trayah can stay active to turn the spirits--you may want to save the runes. Particularly since Pleione has a Cat's Grace prepped already (though admittedly not an Enlarge))
 

"I'll leave it to your discression to use."

OOC: M'ress can get better use out of the rune anyway, if she chooses to use it later. And yes, if she can simply cast Cat's Grace, I'll take it. +2 to hit, and +2 to stealth skills seems good.
 


Obscurity will cast mage armor, protection from evil, shield on herself. She offers Protection from Evil spells for everyone, though it will deplete her offensive capabilities, especially against the Dark Spirits.

Once they are about to suprise (the round before suprise?) she'll cast blink. While travelling she'll move invisibly.

"I am ready. I only hope, like Trayah, that the Shaman will be present." she says when finished casting.

ooc: Obscurity! :)
 

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