AeroDm
First Post
I think that thread is really instructive in the answers to this thread. I agree and disagree with both of you. I may be summarizing with an axe when a scalpel is preferred, but I think an important element of both threads is in how the various tools of balance are used to balance. You seem to enjoy limiting players with the full breadth of the rules (i.e. stealing component pouches, limiting gold, etc). Other people have decided that they enjoy playing a campaign in which the players are wealthy or a campaign in which players do not have their equipment routinely stolen. Neither approach is superior to the other, they are just different manners of playing the game. (Also, please read both of those style of play positively--they can both lead to really, really enjoyable games).Well... personally i see it as a great opportunity (as a DM) to cut down on the power of spell casters...
Check out this thread where I discuss this with Dandu (in another of our usual heated-up debates...)
http://www.enworld.org/forum/d-d-legacy-discussion/306331-d-d-3-5-harvesting-dragonhide.html
Because you enjoy all those things, you have more opportunities to balance classes. Because other people do not enjoy some facets of those things, they have less opportunities to balance classes and therefore find them overpowered. My comment above was pointing out that I think it is bad game design that someone might be obliged to play in a style they don't prefer to balance a class.