Yeah, I foresee having HBO (though the 15 Dex slows down the high Wis) And we consider a basic attack to be an at-will attack, so no biggy there in any case. But our DM doesn't have the baddies provoke very often, so it seems it will be a bit tricky to get this going. My fighter tends to use his encounter powers (which are almost all area attack powers) early though one could see doing otherwise.
As far as Wisdom, at level 21 I expect to have Wis 19 and Str 26. That's -4 to the attack roll when using Wis even if the implement bonus is as good as the weapon (if you consider NAD rather than AC equal to losing the weapon prof. bonus). Given the desire for a reasonable Dex (HBO and the higher crit at level 21) and to have plate the only way I could see to get a better Wisdom is to take a STR hit or play a Str/Wis or Str/Con race (I'm playing a Human).
Also Holy Avengers rock, and you probably can get one soon after you hit 20th. That's a good point.
And i assume, a dwarven fighter who makes use of this path have actually higher (at least as high) wis than strength: 16 strength, 18 wisdom, 14 con, 12 dex or something like that. (16/16/16 is also possible) A dwarf has a lot of feats to make its wisdom count. (devoted challenge e.g.)
not that you are a guardian type fighter, not a battle rager.
Of course a fighter with 20 strength and 14 wisdom will not make good use of that PP. But that kind of fighter is not the candidate for a warpriest...
something like that (still potential for optimization)
====== Created Using Wizards of the Coast D&D Character Builder ======
Kildrak, level 11
Dwarf, Fighter, Warpriest
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Versatile Expertise: Versatile Expertise (Hammer)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Background: Occupation - Military (+2 to Athletics)
FINAL ABILITY SCORES
Str 19, Con 16, Dex 12, Int 11, Wis 21, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 11, Int 10, Wis 16, Cha 8.
AC: 30 Fort: 24 Reflex: 21 Will: 23
HP: 91 Surges: 12 Surge Value: 22
TRAINED SKILLS
Endurance +13, Heal +15, Athletics +12, Religion +10
UNTRAINED SKILLS
Acrobatics +2, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +12, History +5, Insight +10, Intimidate +4, Nature +10, Perception +10, Stealth +2, Streetwise +4, Thievery +2
FEATS
Level 1: Dwarven Weapon Training
Level 2: Devoted Challenge
Level 4: Initiate of the Faith
Level 6: Armor Proficiency (Plate)
Level 8: Versatile Expertise
Level 10: Adept Power
Level 11: Armor Specialization (Plate)
POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Cleave
Fighter encounter 1: Shield Bash (retrained to Insightful Strike at Level 5)
Fighter daily 1: Villain's Menace
Fighter utility 2: Shielded Sides
Fighter encounter 3: Shield Edge Block
Fighter daily 5: Rain of Steel
Fighter utility 6: Settling the Score
Fighter encounter 7: Come and Get It
Fighter daily 9: Stop Thrust (retrained to Flame Strike at Adept Power)
Fighter utility 10: Mighty Surge
ITEMS
Adventurer's Kit, Battering Craghammer +3, Onatar's Forge +2, Cloak of Resistance +3, Dwarven Layered Plate Armor +2, Guardian Shield Heavy Shield (heroic tier)
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