Perun
Mushroom
Nail said:What if we simplify the playing field? No house rules, 28 pt buy, feats in core rules plus Complete books plus PH II and ToB:Bo9S?
Slaved said:Anyone up for this?
Reading this thread and looking at Nail's original compariosn between the two classes made me realise that there's no real point (IMO) in comparing the two, even if I was one of the people who originally asked for comparison. The number of options for both classes (with fighter's having a slight advantage) is staggering, and you can build a large number of different characters even when using same race, stats, and books. For example, one could build an archer fighter specialised in high-Str composite longbow. Who could then, theoretically, pester the warblade from a couple of hundred of feet away. Or a tripper or disarmer of... well you get the idea. Limiting the options invariably eventually favours one class.
It's kind of like comparing wizard vs. sorcerer vs. warrmage... each has its strengths and weaknesses, and each is good at one thing.
Slaved said:Why not? The fighter has almost no skills and the ones he does have are not impressive. He has nearly no skill points and no reason to try to get more since his choice of skills are poor. This means that out of combat he is not worth much.
For curiosity's sake, what do you consider to be good out-of-combat skills?
In combat he can be shown up by any of the other classes in the phb. Typically this means through specific builds while he can be a generalist but being a generalist is not all that rewarded. He is still king of his sandpile but without a very large selection of very good feats his sandpile is not very impressive.
Others look flashier, others have more options out of combat, others can even trump him in many areas.
He can be out-damaged by the barbarian. But that's pretty much it. Paladins and rangers aren't nearly as effective in combat.
Most classes have their roles picked for them (depending on their BAB, saves, class skills, and skill points available). While a bard isn't overly effective in a regular combat-heavy game, he's all but irreplaceable in an intrigue/diplomacy-heavy game.
In my experience the fighter is a weak class.
This is the key statement, actually -- "in my experience". And that's what it all boils down to. It's all about game style and personal preferences. I play a 13th-level druid in one of our games, and he's a decent character, good at surviving. But, it's a power-heavy group, with a beefed-up cleric, 30+ Int wizard, and a psychic warrior (well, there's also a scout, but he doesn't have much of an impact on the actual game), and my druid is good for some boosting and occasional grapple -- others outshine him (this doesn't mean he's not a powerful character -- just that he doesn't have much opportunity to shine in that game). And I've had to work real hard to keep up, power-level wise. Other characters have normal higher-level character seets. My "sheet" is a 2,5-cm-thick amount of paper (various spells form different books, wild shape forms, etc.). In another campaign, we had two wizards, a archer-ranger, and a 10 Str, Dex, and Con druidess with a wolf animal companion and Augment Summoning feat. Due to the lack of any real meleers in that group, she was the goddess of battle. I also played a sorcerer in a group withou other arcanists, and he was an excellent character. If the party also had a wizard, his role would be much different, and his toes would be much stepped on

I have yet to see a persuasive arguement that the fighter is a well balanced class. In general it seems that for most builds one of the other classes would do it better or the same with more options. It does the best at feat chains but most feat chains are less effective than other class features. At least more books are seeing this now and making stronger high level feats. Perhaps it has changed and high level effects are good enough. That still doesnt make up for the fighters other lacks though.
I odn't know whether you'll fid this persuasive, but fighters are, as even you said earlier, generalist combatants. Barbarians will, in all likelyhood, deal more brute force damage and last longer in combat than most (if not all) other melee classes. Warblades might be more effective in certain situations, depending on their manoeuvres known (which they can get locked into at higher levels, because of prerequisites) and manoeuvres readied.
But fighter can be a good combatant (excellent attac bonus, good damage, very good AC), while at the same time being a tripper, disarmer, archer and pretty much whatever else he desires. Also, as was already pointed out, all of his options are available to him at all times, no need to prepare anything.
He can also be a specialist -- the only way to build the best archer is by going fighter. Weapon Focus, Greater Weapon Focus, Weapon Specialisation, Greater Weapon Specialisation, Ranged Weapon Mastery, Point Blank Shot, Precise Shot, Rapid Shot, Manyshot, Greater Manyshot, Ranged Disarm, Ranged Pin, Ranged Sunder, Improved Rapid Shot, Penetrating Shot... That's 15 feats so far. A figher gets 18 feats over 20 levels (without the human bonus feat).
It makes for an extremely focused character, of course, but it's the bestest

Regards.