D&D 5E Warcaster/Sentinel/War Ruby combo

If you want pact of the chain you may have to just put your sword away when you cast spells, which honestly isn't that big a deal since you aren't using the cantrips from sword coast adventurer's guide. Without them your sword is worse than eldritch blast in terms of damage output. I'd stay ranged most of the time, since even with armor and a shield you will have pretty low hit points. I'm not the biggest multiclassing expert, so even though there are builds that can hold their own in melee I don't know them off hand.

I figure I should address the level expectations as well, unless you go to conventions expect to top out around levels 11-15 depending on the campaign. The exception is if you go to a shop with a group of players that have high level characters already and enough dms to handle new people showing up, in which case you may get to occasionally play in high level modules. My local shop, for example, has plenty of high level characters but not enough dms to run a table specifically for levels that high when there are always people ready to play lower levels.
 

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Note that you can't assume to fuel sorcery points with warlock pact magic spell slots.
Sage advice noted that the multiclass section only speaks about being able to cast spells with the other one.
 

Note that you can't assume to fuel sorcery points with warlock pact magic spell slots.
Sage advice noted that the multiclass section only speaks about being able to cast spells with the other one.

For AL purposes I agree.

Otherwise, the intent there seems clear.
 


What?
No. Except if you mean that warlock slots can't be used tp trade for sorcery points.

I think the intent was that they can be used for that very purpose. That's the conclusion all the signals from 5e's internal structure push me toward, that's the conclusion 5e design and all the initial comments about it's design push me toward.

The intent to me seems to be that warlock slots can be used interchangeably with other slots. Is this explicitly stated - no. But then 5e wasn't written in explicit language to codify every power and ability - it was written in natural language.
 

I think the intent was that they can be used for that very purpose. That's the conclusion all the signals from 5e's internal structure push me toward, that's the conclusion 5e design and all the initial comments about it's design push me toward.

The intent to me seems to be that warlock slots can be used interchangeably with other slots. Is this explicitly stated - no. But then 5e wasn't written in explicit language to codify every power and ability - it was written in natural language.

I think you are wrong in that regard.
But I have as much proof as you and here I go with what's written. I think every case where you fuel a daily power with encounter slots is broken in some way.
 

I think you are wrong in that regard.
But I have as much proof as you and here I go with what's written. I think every case where you fuel a daily power with encounter slots is broken in some way.

Pact Magic. if you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.

Seems pretty clear that they wanted these to be able to be used interchangeably when multiclassed. It would have been a great time to spell out you couldn't use the warlock slots to fuel abilities that required spell slots but weren't precisely spells.
 

Seems pretty clear that they wanted these to be able to be used interchangeably when multiclassed. It would have been a great time to spell out you couldn't use the warlock slots to fuel abilities that required spell slots but weren't precisely spells.
No. Not really.
The first printing even had "paladin spell slot" required for dovine smite.
So no. It was not intended that paladins are fueled by pact magic.
I only see them allowed to be used to cast spells. No: "if a feature requires you to spend a spell slot, you can use a pact magic slot..."
Warlock smites require warlock spell slots explicitely.
 

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