icemaster109
First Post
So late this summer I've promised to run an RPG for a two separate groups of people. I will have one group of 7, light to medium experience players, and another group of 3 that are completely new to the hobby. Since my schedule will be hectic I've decided to run a classic medieval fantasy game, one with a good amount of supplements and setting material to play off of. I've whittled my selection down to two games, but I can't decide which one to run. I don't have much experience with either game.
Now typically I'd never do this, but I just can't see it through this round. I need to get a second opinion. I've done quite a bit of research and have whittled it down to these two, so please humor me with the options I've got here.
Warhammer Fantasy 3rd Edition
Pros:
-The Core Set is sitting in my closet waiting to be opened.
-I love the Warhammer Fantasy Setting, I think it will be appealing to most of my players as well.
-It looks good. Amazing art, player cards, and doodads will really draw in my players and make the world feel more immersive.
-The the more narrative mechanics will resonate with the experienced players more.
Cons:
-The Core set only supports up to 3 players. I'd have to purchase an expansion.
-Expanding will be pricey. The modules, toolkits, and other goodies were already price heavy. Now that production has ceased, prices for components are more expensive and harder to find.
-All the fiddly bits may be intimidating to some of the players.
-Some camps say that combat mechanics and other mechanics can be slow, others say it's fast an easy to get. I've yet to read into so I dunno.
D&D Next
Pros:
-Support is a given. Although initially I'll have to start from the basic set and work with what I've got until the supplements come out, eventually support will be widely available.
-D&D looks like it's going to push some online support. That would be very popular with my players. Especially an online character builder.
-Reports from playtests indicate that mechanics are fairly smooth and fast - good for the large groups.
-May end up cheaper than Warhammer at this rate.
Cons:
-Settings in D&D are a bit icky to me. Most are intimidatingly large to grasp. From what I've read, they range conceptually from "corny" to "bland and uninteresting". I would prefer not to spend to much time writing worlds and tapping into published support.
-I'll have to fudge it together for awhile as things are gradually released.
-The game hasn't been released yet. It could be awful.
Now typically I'd never do this, but I just can't see it through this round. I need to get a second opinion. I've done quite a bit of research and have whittled it down to these two, so please humor me with the options I've got here.
Warhammer Fantasy 3rd Edition
Pros:
-The Core Set is sitting in my closet waiting to be opened.
-I love the Warhammer Fantasy Setting, I think it will be appealing to most of my players as well.
-It looks good. Amazing art, player cards, and doodads will really draw in my players and make the world feel more immersive.
-The the more narrative mechanics will resonate with the experienced players more.
Cons:
-The Core set only supports up to 3 players. I'd have to purchase an expansion.
-Expanding will be pricey. The modules, toolkits, and other goodies were already price heavy. Now that production has ceased, prices for components are more expensive and harder to find.
-All the fiddly bits may be intimidating to some of the players.
-Some camps say that combat mechanics and other mechanics can be slow, others say it's fast an easy to get. I've yet to read into so I dunno.
D&D Next
Pros:
-Support is a given. Although initially I'll have to start from the basic set and work with what I've got until the supplements come out, eventually support will be widely available.
-D&D looks like it's going to push some online support. That would be very popular with my players. Especially an online character builder.
-Reports from playtests indicate that mechanics are fairly smooth and fast - good for the large groups.
-May end up cheaper than Warhammer at this rate.
Cons:
-Settings in D&D are a bit icky to me. Most are intimidatingly large to grasp. From what I've read, they range conceptually from "corny" to "bland and uninteresting". I would prefer not to spend to much time writing worlds and tapping into published support.
-I'll have to fudge it together for awhile as things are gradually released.
-The game hasn't been released yet. It could be awful.