Warriors Of The Coast OOC

drothgery said:
Hmm... I'm not sure there's really a party leader right now. I mean, Khalia would probably try and take charge if some creepy monster jumped out at us, if we needed to interact with nobility, or if we needed to some mystical research, but fighting pirates in the wilderness...


Apparently these pirates failed their entrance exams and couldnt' find a ship that would take them. Could work in our favor... /ponder
 

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Out of town

I'll be out of town Friday September 1st thru Tuesday September 5th. I might be able to get on over that weekend, but most likely not.
 

Hey folks, just wanted to check with you all as the game continues. It appears to me that the amount of posts and their post size on everyone's part has slowed down quite a bit. And without people posting to make offers/suggestions/agreements on what/where you want to do and go, the plot has been sputtering a bit (granted, this being summer might have a lot to do with it).

Now I've been in enough games like this where everyone is gung-ho and posting long character-driven posts at the beginnings of a new game, but then a few months in, the posts slow down/stop. I just want to check with you all as to what you are still wanting/looking for in the game (if anything) that would bring posting amount and size back up a bit so that the story (and your enjoyment of such) keeps moving.

Do you want more crunch? Do you feel like you aren't getting to use your characters abilities enough? Or are you just tired of playing your characters? Are my DM posts too long and involved and thus too difficult to decide why/how to react to them?

I don't THINK that my DM posts have changed too much since we began, but perhaps I've fallen into some habits that are making it less interesting/important for you all to post and react to. If so, please let me know what you think is missing from the game because I'll certainly change things up to make the game flow better for everyone. I myself have yet to be in a game on the ENWorld boards that has actually made it through it's first adventure before dying out, and I'd love to be able to at least finish this first plot if nothing else. Of course I'd also love to see the game move into a second plot once this first one finishes as well, but that really comes down to what you guys are looking for and if I am giving you what you want so that you want to continue.

So please feel free to let me know if you think the game is missing or needs anything to make you become more involved or have more of a stake in the events, and I'll do my best to tailor the game to what you all want. Thanx guys!
 

DEFCON 1 said:
So please feel free to let me know if you think the game is missing or needs anything to make you become more involved or have more of a stake in the events, and I'll do my best to tailor the game to what you all want. Thanx guys!
I do not really have any complaints; the shortness for my right now is that 1) Ari is following until he can do something more and 2) we are just trying to figure out what to do [which would probably be slowed by exposition]. Of course, we could go around on #2 for a while, which why I hope people are going to do my plan soon. :)
 

First off, I love this game. This one and one I play on another site are my hands down favorites.

Secondly, I think the problem right now is indecision on what to do next and a seeming lack of leader. I've been trying to ride shotgun since my character isn't the leader type. 6 charisma and all that. While I could step in and start pushing in certain directions, I'm trying to avoid that since it doesn't really fit in with my character, being the loner ugly guy. I've been waiting on others to post what we're doing next. I'm getting the feeling that everyone's doing that. In our current situation, especially, I've been waiting on Taviss specifically since I figured sneaking around the woods would be his thing.

Third, I think Nelson going off on his own kinda set people back a bit. That's just a guess, though. Reading through the entire game up until this point, a lot of the conversation revolved around Nelson, either good or bad. Without him, it's gotten awfully quiet.
 

We sort of had this odd three-way leader dynamic between Khalia (The Lady), Ari (The Determined Hunter), and Nelson (the Only One Concerned with Seawall), and that definitely sparked tension! :)
 

I must tell there is always a time in agame that happen... for now, Jango feels more like he has been attributed the task to show the group the pirate's camp, and he is not in charge of the group, and doesn't know who it is. He is not use to 'adventure' without his sister either...
 

DEFCON 1 said:
Hey folks, just wanted to check with you all as the game continues. It appears to me that the amount of posts and their post size on everyone's part has slowed down quite a bit. And without people posting to make offers/suggestions/agreements on what/where you want to do and go, the plot has been sputtering a bit (granted, this being summer might have a lot to do with it).

Well, Khalia's been relatively quiet, as I've said, because she's somewhat out of her element. Get her in a library, in ancient ruins, fighting monsters out of Khyber, among nobles of the Five Nations, or among the faithful of the Flame, and she'll be a lot more proactive. Sneaking around in the woods isn't her forte, though she'll try to do it in a good cause.

DEFCON 1 said:
Do you want more crunch? Do you feel like you aren't getting to use your characters abilities enough?

I knew going in that the primary opponents for the first adventure would be humans and lizardfolk; I can hardly complain about Khalia's abilities not working to their fullest against them. I'd hope that in the long run that won't always be the case (any chance of a house ruled feat along the lines of Draconic Archivist or Archivst of Nature that would let her use Dark Knowledge on humanoids?), but I can't complain about it.
 

I know I've been contributing to the slowdown; my own game has been consuming a lot of attention lately. You're doing a pretty good job, DEFCON, and I'd like to see this adventure through. The one thing that could be improved here is the pacing; so far the pace is entirely determined by how much time it takes the group to decide to do something. There's not a lot going on, it seems, outside of the group to push the story forward. My two copper, anyway.

Also, I agree that lack of a clear leader has bogged things down a little. Nelson is certainly the most compelling character, but he's not much of a leader. Nevertheless, I'm looking forward to seeing how this ends up.
 

I don't have a problem with anything here. Nelson talking for several pages worth of dialogue into Sblocks just seems sort of weird though, and depending on who there is to talk to it seems even weirder.

I'd like to point out though, that people's resistance to Nelson's leadership seems solely based on who his family is, and rumors of his behavior as interpreted from the backstory. It is a great injustice. Nelson is a saint. A paragon of behaviors that only the choicest few could hope to follow in the footsteps of.

:D
 

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