Warriors Of The Coast OOC

Sorry to hear you don't want to play anymore, James. I really enjoyed Nelson's interactions and your roleplaying as such, and I'm sorry that you aren't able to reconcile playing the character truthfully with playing him as part of the group. Your choice of course... but I will admit a bit of sadness that he won't be around anymore.

Good luck with wherever else the ENWorld boards take you.
 

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James Heard said:
Alright folks, it's been fun and I've genuinely had a good time - but I think it's just not going to work anymore. Best of luck to everyone, and I hope everyone else has had as good a time playing in this as I have!
Sorry to see you go. Nelson was definitely a firebrand to be sure. See you around the boards.
 

Nelson was definitely an interesting and memorable character. Well done with RP'ing him. Hope to see you in another game. Good luck!
 


DEFCON 1 said:
Sorry to hear you don't want to play anymore, James. I really enjoyed Nelson's interactions and your roleplaying as such, and I'm sorry that you aren't able to reconcile playing the character truthfully with playing him as part of the group. Your choice of course... but I will admit a bit of sadness that he won't be around anymore.

Good luck with wherever else the ENWorld boards take you.
It wasn't about "being able to reconcile playing the character truthfully and playing with the group" though, but thanks anyways. That's simply not the issue I'm departing because of.
drothgery said:
Now how's Khalia ever going to show that annoying Luttin boy the error of his ways?
I might reinvent Nelson for Living Eberron or even another game one day, because he's fun.
 

Sorry for the recent lack of posting on my part. Been a hell of a busy week at work and I recently met someone new, so you know how that goes. I'm all caught up reading now, but don't have time to make a more quality post than "Skarg helps tie the pirates up." I'm out of town this weekend (last minute plans) but will be able to post by Sunday night.

The plot seems to be moving steadily forward and I don't want to leave the game, but if I'm not posting enough, let me know. I'll attempt to post more or gracefully take my leave if necessary.

-Brogarn
 

Nope, you're doing fine Brogarn. My methodology has always been "give the players a day and a half or so" to put up posts. Those that do, great. Those that don't (for whatever reason), they'll see another post by me and will hopefully get to post to that one. As long as I see one or two player posts every day and a half or so, I'll post follow ups. So if any players aren't around for whatever reason, but your fellow players post in your stead, you should be fine.

It's only when people have gone away for a week or two with no indication why, that I start assuming they have quit (but just haven't let me know).
 

As soon as you come to a consensus, we'll start on ahead. Here are the situations/problems you have to deal with as you plan your next move.

- It is currently early-afternoon.
- To take the current prisoners back to town requires the entire party.
- To guard the prisoners in the tent while the rest explore the tunnels requires one member of the party to watch them.
- Khalia is out of spells and will not regain them until the next morning.
- To get reinforcements requires one character to hurry back to the lighthouse and let the other Watchmen know so they can ride back to town, get others, then ride back out. I will allow "Nelson" to be that person if the group wants to explore ahead before reinforcements arrive.
- Reinforcements will not arrive to the pirate camp for about an hour and a half once that player leaves for the lighthouse.
- Nobody knows (pirates or otherwise) what exactly is beyond the portal and how long it will take to explore/find whatever it is Captain Erqua is looking for. Could be 15 minutes, could be days.
- Because Jango is not an experienced arcane caster like Zan was, he won't be able to identify the magical items as easily as Zan did (meaning he'll need to actually cast the identify spell as normal, unlike the "sped up" process I had Zan use to speed the story along).

Also just to let everybody know... now that the "lighthouse" and "pirate camp" sections are completed... EVERYONE HAS NOW REACHED THIRD LEVEL. PLEASE UPDATE YOUR CHARACTERS SHEETS WITH ALL YOUR NEW AND UPDATED INFORMATION! NEW HIT POINTS IS AVERAGE ROUNDED UP.

CONGRATULATIONS!


Please let me know if there are any questions/problems/concerns.
 

DEFCON 1 said:
- Khalia is out of spells and will not regain them until the next morning.
This is probably issue #2 (#1 is below), as we have only one potion between all of us for healing.
DEFCON 1 said:
- To get reinforcements requires one character to hurry back to the lighthouse and let the other Watchmen know so they can ride back to town, get others, then ride back out. I will allow "Nelson" to be that person if the group wants to explore ahead before reinforcements arrive.
- Reinforcements will not arrive to the pirate camp for about an hour and a half once that player leaves for the lighthouse.
I think this is the preferred route. If we could get a sneaky person to keep an eye down below, that would be a bene, but *much* more risky.
DEFCON 1 said:
- Nobody knows (pirates or otherwise) what exactly is beyond the portal and how long it will take to explore/find whatever it is Captain Erqua is looking for. Could be 15 minutes, could be days.
That is the #1 issue in my mind. That's always one of the issues in games, as there is always this tension between rushing in and waiting.
DEFCON 1 said:
- Because Jango is not an experienced arcane caster like Zan was, he won't be able to identify the magical items as easily as Zan did (meaning he'll need to actually cast the identify spell as normal, unlike the "sped up" process I had Zan use to speed the story along).
Which is why I had Ari directly ask the prisoners. Hopefully they know what their things do. :)

DEFCON 1 said:
Also just to let everybody know... now that the "lighthouse" and "pirate camp" sections are completed... EVERYONE HAS NOW REACHED THIRD LEVEL. PLEASE UPDATE YOUR CHARACTERS SHEETS WITH ALL YOUR NEW AND UPDATED INFORMATION! NEW HIT POINTS IS AVERAGE ROUNDED UP.
Woot! I'll let you know when Ari's updated.

My thoughts:

Khalia is out of spells, but can still assist in some other ways (aid another in combat, etc.). Skarg believes he cannot go down w/o permission; this would be gotten by going to the lighthouse where there are apparently a small contingent of watch---should be much quicker for him to go there and back if he does not wait for the rest of the guard. If he can convince one of the guards there to follow him back to the camp and watch the prisoners, then the rest of us can go down w/o waiting for the town reinforcements to arrive (assuming we trust our knot tying skills).

The main limitation we have is lack of healing. We have one cure light potion amongst us. We can try to wait, but then we don't know what will happen. Should we vote? :)
 

Ari's been leveled. More hitpoints and the lovely mettle ability (its evasion for Will and Fortitude effects).

For his Feat, I gave him Aberrant Dragonmark Vigor. Like Aberrant Dragonmark Gift, it is from The Player's Guide to Eberron. If he spends one of his dragonmark uses, it gives him temporary hitpoints equal to his HD for an hour; can be used as an immediate action. Fits Ari, I think.

Let me know if there are any issues.
 

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